Tank War Using Online Reinforcement Learning

Real-Time Strategy(RTS) games provide a challenging platform to implement online reinforcement learning(RL) techniques in a real application. Computer as one player monitors opponents'(human or other computers) strategies and then updates its own policy using RL methods. In this paper, we propo...

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Vydáno v:Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 02 Ročník 2; s. 497 - 500
Hlavní autoři: Andersen, Kresten Toftgaard, Zeng, Yifeng, Christensen, Dennis Dahl, Tran, Dung
Médium: Konferenční příspěvek
Jazyk:angličtina
Vydáno: Washington, DC, USA IEEE Computer Society 15.09.2009
IEEE
Edice:ACM Conferences
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ISBN:0769538010, 9780769538013
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Shrnutí:Real-Time Strategy(RTS) games provide a challenging platform to implement online reinforcement learning(RL) techniques in a real application. Computer as one player monitors opponents'(human or other computers) strategies and then updates its own policy using RL methods. In this paper, we propose a multi-layer framework for implementing the online RL in a RTS game. The framework significantly reduces the RL computational complexity by decomposing the state space in a hierarchical manner. We implement the RTS game - Tank General, and perform a thorough test on the proposed framework. The results show the effectiveness of our proposed framework and shed light on relevant issues on using the RL in RTS games.
ISBN:0769538010
9780769538013
DOI:10.1109/WI-IAT.2009.201