Python 3 - Pocket Primer
This book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. Although it covers all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and...
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| Hlavní autor: | |
|---|---|
| Médium: | E-kniha |
| Jazyk: | angličtina |
| Vydáno: |
Herndon, VA
Mercury Learning and Information
2017
Mercury Learning & Information Mercury Learning |
| Vydání: | 1 |
| Edice: | Pocket Primer |
| Témata: | |
| ISBN: | 9781683920861, 1683920864 |
| On-line přístup: | Získat plný text |
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| Abstract | This book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. Although it covers all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos. The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python's best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded. |
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| AbstractList | Providing programmers with a sufficient knowledge of Python 3 to be able to work on their own projects, this book covers all of the basic concepts and features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos. -- This book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. Although it covers all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos. The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python's best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded. As part of the best selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. Although it covers all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos. The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python's best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded. Features: *Features a chapter on PyGame, which allows a programmer to handle graphics, mouse / keyboard interaction, and play sounds and videos *Explores communication in depth, making use of one of Python's best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. *Companion files contain all of the code examples as complete working programsOn the Companion Files:(also available from the publisher for downloading) *Source code samples *All images from the text (including 4-color) |
| Author | Parker, James R |
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| ContentType | eBook |
| Copyright | 2018 |
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| Keywords | Programming Game Design |
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| Language | English |
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| PublicationPlace | Herndon, VA |
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| PublicationSeriesTitle | Pocket Primer |
| PublicationYear | 2018 2017 |
| Publisher | Mercury Learning and Information Mercury Learning & Information Mercury Learning |
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| Snippet | This book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. Although it covers all of the basic... As part of the best selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own... Providing programmers with a sufficient knowledge of Python 3 to be able to work on their own projects, this book covers all of the basic concepts and features... |
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| SubjectTerms | COM012040 COMPUTERS / Programming / Games Computer games Computer programming COMPUTERS / Programming / General COMPUTERS / Programming Languages / Python Game Design General Engineering & Project Administration General References Programming Python (Computer program language) |
| SubjectTermsDisplay | Computer games -- Programming. Computer programming. Electronic books. Python (Computer program language) |
| TableOfContents | Title Page
License, Disclaimer of Liability, and Limited Warranty
Preface
Table of Contents
1. Computers and Programming
2. Repetition
3. Sequences: Strings, Tuples, and Lists
4. Functions
5. Files: Input and Output
6. Classes
7. Graphics, Media, and Interfaces
8. Handling Data
9. Communication Using Python
Index Intro -- Contents -- Preface -- Chapter 1: Computers and Programming -- Chapter 2: Repetition -- Chapter 3: Sequences: Strings, Tuples, and Lists -- Chapter 4: Functions -- Chapter 5: Files: Input and Output -- Chapter 6: Classes -- Chapter 7: Graphics, Media, and Interfaces -- Chapter 8: Handling Data -- Chapter 9: Communication Using Python -- Index Contents -- Chapter 4: Functions -- Chapter 1: Computers and Programming -- Preface -- Chapter 3: Sequences: Strings, Tuples, and Lists -- Chapter 5: Files: Input and Output -- Index Chapter 6: Classes -- Chapter 9: Communication Using Python -- Chapter 7: Graphics, Media, and Interfaces -- Frontmatter -- Chapter 8: Handling Data -- Chapter 2: Repetition -- |
| Title | Python 3 - Pocket Primer |
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