Suchergebnisse - parallel field programmable game array implementation*

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  1. 1

    A Highly-Parallel and Scalable Hardware Accelerator for the NTest Othello Game Engine von Popa, Stefan, Petric, Vlad, Ivanovici, Mihai

    ISSN: 1045-9219, 1558-2183
    Veröffentlicht: IEEE 01.08.2025
    “… We describe its architecture and Field Programmable Gate Array implementation, measure its performance, and compare it with prior solutions …”
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    Journal Article
  2. 2

    Hardware Architectures for Real-Time Medical Imaging von Alcaín, Eduardo, Fernández, Pedro R., Nieto, Rubén, Montemayor, Antonio S., Vilas, Jaime, Galiana-Bordera, Adrian, Martinez-Girones, Pedro Miguel, Prieto-de-la-Lastra, Carmen, Rodriguez-Vila, Borja, Bonet, Marina, Rodriguez-Sanchez, Cristina, Yahyaoui, Imene, Malpica, Norberto, Borromeo, Susana, Machado, Felipe, Torrado-Carvajal, Angel

    ISSN: 2079-9292, 2079-9292
    Veröffentlicht: Basel MDPI AG 01.12.2021
    Veröffentlicht in Electronics (Basel) (01.12.2021)
    “… Medical imaging is considered one of the most important advances in the history of medicine and has become an essential part of the diagnosis and treatment of …”
    Volltext
    Journal Article
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    An FPGA implementation of 3D affine transformations von Bensaali, F., Amira, A., Uzun, I.S., Ahmedsaid, A.

    ISBN: 0780381637, 9780780381636
    Veröffentlicht: IEEE 2003
    “… ) or visualization applications. This paper investigates the suitability of Field Programmable Gate Array (FPGA …”
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    Tagungsbericht
  5. 5

    Energy Efficient Parallel and Distributed Simulation von Biswas, Aradhya

    ISBN: 9798263374204
    Veröffentlicht: ProQuest Dissertations & Theses 01.01.2019
    “… In mobile systems energy consumption directly impacts battery life. This work focuses on understanding and minimizing power and energy consumption in parallel …”
    Volltext
    Dissertation
  6. 6

    A reconfigurable architecture for searching optimal software code to implement block cipher permutation matrices von Kavun, Elif Bilge, Leander, Gregor, Yalcind, Tolga

    ISSN: 2325-6532
    Veröffentlicht: IEEE 01.12.2013
    “… The whole practice turns into a skill game that heavily depends on the personal skills and experience of the programmer …”
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    Tagungsbericht
  7. 7

    The acceleration of 3D graphics transformations based on CUDA von Sura Nawfal, Fakhrulddin Ali

    ISSN: 1726-0531, 1758-8901
    Veröffentlicht: Bingley Emerald Group Publishing Limited 04.12.2018
    Veröffentlicht in Journal of engineering, design and technology (04.12.2018)
    “… PurposeThe purpose of this paper is to achieve the acceleration of 3D object transformation using parallel techniques such as multi-core central processing unit (MC CPU …”
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    Journal Article
  8. 8

    A Case Study: Undergraduate Self-Learning in HPC Including OpenMP, MPI, OpenCL, and FPGAs von Jamieson, Peter, Herbordt, Martin, Kinsy, Michel

    Veröffentlicht: IEEE 01.12.2019
    “… High Performance Computing (HPC) continues to develop and encroach on higher-education in the computing fields …”
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    Tagungsbericht
  9. 9

    Accelerating Deep Neuroevolution on Distributed FPGAs for Reinforcement Learning Problems von Asseman, Alexis, Antoine, Nicolas, Ozcan, Ahmet S

    ISSN: 2331-8422
    Veröffentlicht: Ithaca Cornell University Library, arXiv.org 10.05.2020
    Veröffentlicht in arXiv.org (10.05.2020)
    “… Combined hardware implementation of the game console, image pre-processing and the neural network in an optimized pipeline, multiplied with the system level parallelism enabled the acceleration …”
    Volltext
    Paper
  10. 10

    Development of Filled Circle Drawing in High-Level Synthesis Oriented Game Programming Library von Yamagata, Yuki, Yamawaki, Akira

    ISSN: 2640-6721
    Veröffentlicht: IEEE 01.12.2019
    “… We are developing a high-level synthesizable software game library to realize high performance and low power mobile terminals executing game applications …”
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    Tagungsbericht
  11. 11

    Designing a collision detection accelerator on a heterogeneous CPU-FPGA platform von Alves, Fredy Augusto M., Jamieson, Peter, da Silva, Lucas B., Ferreira, Ricardo S., Nacif, Jose Augusto M.

    Veröffentlicht: IEEE 01.12.2017
    “… These types of algorithms are, typically, critical real-time calculations needed for applications such as simulation, tolerance checking, and video games …”
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    Tagungsbericht
  12. 12

    Towards Comparing Performance of Algorithms in Hardware and Software von Kirkeby, Maja H, Schoeberl, Martin

    ISSN: 2331-8422
    Veröffentlicht: Ithaca Cornell University Library, arXiv.org 25.05.2022
    Veröffentlicht in arXiv.org (25.05.2022)
    “… In this paper, we report on a preliminary investigation of the potential performance gain of programs implemented in field-programmable gate arrays (FPGAs …”
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    Paper
  13. 13

    Solving Sudoku in reconfigurable hardware von Skliarova, I., Vallejo, T., Sklyarov, V.

    ISBN: 1467313262, 9781467313261
    Veröffentlicht: IEEE 01.08.2012
    “… (Field-Programmable Gate Array) on an example of Sudoku game. Three different Sudoku solvers have been fully implemented and tested on a low-cost FPGA of Xilinx Spartan-3E family …”
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    Tagungsbericht
  14. 14

    Modeling memory resources distribution on multicore processors using games on cellular automata lattices von Tsompanas, Michail-Antisthenis I, Sirakoulis, Georgios Ch, Karafyllidis, Ioannis

    ISBN: 9781424465330, 1424465338
    Veröffentlicht: IEEE 01.04.2010
    “… The proposed model uses the basic concepts of game theory applied to cellular automata lattices and the iterated spatial prisoner's dilemma game …”
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    Tagungsbericht
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    Acceleration of Multi-agent Simulation on FPGAs von Lintao Cui, Jing Chen, Yu Hu, Jinjun Xiong, Zhe Feng, Lei He

    ISBN: 9781457714849, 1457714841
    ISSN: 1946-147X
    Veröffentlicht: IEEE 01.09.2011
    “… In this paper, we propose an FPGA-based framework for massive-scale grid-based MAS. Memory interleaving, parallel tasks partition, and computing pipeline are adopted to improve system throughput …”
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    Tagungsbericht
  16. 16

    Parallel Brutus: the first distributed, FPGA accelerated chess program von Donninger, C., Kure, A., Lorenz, U.

    ISBN: 0769521320, 9780769521329
    Veröffentlicht: IEEE 2004
    “… It is now possible to develop fine grained parallel applications without long-lasting chip design cycles …”
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    Tagungsbericht
  17. 17

    Population-Based FPGA Solution to Mastermind Game von Ugurdag, H.F., Sahin, Y., Baskirt, O., Dedeoglu, S., Goren, S., Kocak, Y.S.

    ISBN: 0769526144, 9780769526140
    Veröffentlicht: IEEE 2006
    “… We present a new parallel, adaptable algorithm, which plays Mastermind game, and its FPGA implementation …”
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    Tagungsbericht