Search Results - i.3.5 [computational geometry AND object modeling]: physics based modeling
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Interactive Modeling and Authoring of Climbing Plants
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.05.2017Published in Computer graphics forum (01.05.2017)“…We present a novel system for the interactive modeling of developmental climbing plants with an emphasis on efficient control and plausible physics response…”
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Example-Driven Deformations Based on Discrete Shells
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing Ltd 01.12.2011Published in Computer graphics forum (01.12.2011)“… In this paper, we propose a modelling framework that is both example‐driven and physics‐based and thereby overcomes the limitations of both approaches…”
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3
Enriching Facial Blendshape Rigs with Physical Simulation
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.05.2017Published in Computer graphics forum (01.05.2017)“… the bouncing of facial tissue when running). We tackle this problem by introducing a simple and intuitive system that allows to add physics to facial blendshape animation…”
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4
Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality
Published: IEEE 01.03.2018Published in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“…We propose an efficient physics-based method for dexterous 'real hand' - 'virtual object' interaction in Virtual Reality environments…”
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Conference Proceeding -
5
Elastic Tubes: Modeling Elastic Deformation of Hollow Tubes
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing Ltd 01.09.2010Published in Computer graphics forum (01.09.2010)“… It is physically accurate and its implementations are efficient for interactive simulation. However, one requirement of using Cosserat rod theory is that the tubular object must have rigid cross…”
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6
Interactive Extraction and Tracking of Biomolecular Surface Features
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing Ltd 01.06.2013Published in Computer graphics forum (01.06.2013)“… Our tool employs object‐space ambient occlusion for the detection of such features and tracks them over time. It offers time…”
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7
Interactive Simulation of Rigid Body Dynamics in Computer Graphics
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.02.2014Published in Computer graphics forum (01.02.2014)“… This paper is a self contained state‐of‐the‐art report on the physics, the models, the numerical methods and the algorithms used in interactive rigid body simulation all of which have evolved and matured over the past 20 years…”
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Explicit Mesh Surfaces for Particle Based Fluids
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing Ltd 01.05.2012Published in Computer graphics forum (01.05.2012)“… In order to ensure that the surface mesh does not diverge from the underlying particle simulation, we periodically project the mesh surface onto an implicit surface defined by the physics simulation…”
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9
Hybrid Particle-grid Modeling for Multi-scale Droplet/Spray Simulation
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.10.2014Published in Computer graphics forum (01.10.2014)“…‐based method is ideal for volumetric spray modeling, using either one alone has encountered tremendous difficulties when effectively simulating droplet/spray mixture phenomena with high fidelity…”
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Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet
Published: IEEE 01.03.2014Published in 2014 IEEE Symposium on 3D User Interfaces (3DUI) (01.03.2014)“…We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet…”
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11
Local Painting and Deformation of Meshes on the GPU
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.02.2015Published in Computer graphics forum (01.02.2015)“… Such modifications may include interactive painting and sculpting operations in an authoring tool, or deformations resulting from collisions between scene objects detected by a physics engine…”
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12
A carom billiard to understand special relativity
ISBN: 9781457700392, 1457700395ISSN: 1087-8270Published: IEEE 01.03.2011Published in 2011 IEEE Virtual Reality Conference (01.03.2011)“…Relativity, as introduced by Einstein, is regarded as one of the most important revolutions in the history of physics…”
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13
Augmented Reality during Cutting and Tearing of Deformable Objects
Published: IEEE 01.09.2015Published in 2015 IEEE International Symposium on Mixed and Augmented Reality (01.09.2015)“… In this paper we solve this shortcoming by introducing a method for physics-based non-rigid augmented reality…”
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14
Interactive visual exploration of a trillion particles
Published: IEEE 01.10.2016Published in 2016 IEEE 6th Symposium on Large Data Analysis and Visualization (LDAV) (01.10.2016)“… Such data sets arise from molecular dynamics, particle-based fluid simulation, and astrophysic…”
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15
GPU-accelerated Adaptively Sampled Distance Fields
ISBN: 9781424422609, 1424422604Published: IEEE 01.06.2008Published in 2008 IEEE International Conference on Shape Modeling and Applications (01.06.2008)“…Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics…”
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