Search Results - i.3.5 [computational geometry AND object modeling]: physics based modeling

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  1. 1

    Interactive Modeling and Authoring of Climbing Plants by Hädrich, Torsten, Benes, Bedrich, Deussen, Oliver, Pirk, Sören

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2017
    Published in Computer graphics forum (01.05.2017)
    “…We present a novel system for the interactive modeling of developmental climbing plants with an emphasis on efficient control and plausible physics response…”
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    Journal Article
  2. 2

    Example-Driven Deformations Based on Discrete Shells by Fröhlich, Stefan, Botsch, Mario

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2011
    Published in Computer graphics forum (01.12.2011)
    “… In this paper, we propose a modelling framework that is both example‐driven and physicsbased and thereby overcomes the limitations of both approaches…”
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    Journal Article
  3. 3

    Enriching Facial Blendshape Rigs with Physical Simulation by Kozlov, Yeara, Bradley, Derek, Bächer, Moritz, Thomaszewski, Bernhard, Beeler, Thabo, Gross, Markus

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2017
    Published in Computer graphics forum (01.05.2017)
    “… the bouncing of facial tissue when running). We tackle this problem by introducing a simple and intuitive system that allows to add physics to facial blendshape animation…”
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    Journal Article
  4. 4

    Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality by Holl, Markus, Oberweger, Markus, Arth, Clemens, Lepetit, Vincent

    Published: IEEE 01.03.2018
    “…We propose an efficient physics-based method for dexterous 'real hand' - 'virtual object' interaction in Virtual Reality environments…”
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    Conference Proceeding
  5. 5

    Elastic Tubes: Modeling Elastic Deformation of Hollow Tubes by Li, H., Leow, W. K., Chiu, I.-S.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.09.2010
    Published in Computer graphics forum (01.09.2010)
    “… It is physically accurate and its implementations are efficient for interactive simulation. However, one requirement of using Cosserat rod theory is that the tubular object must have rigid cross…”
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    Journal Article
  6. 6

    Interactive Extraction and Tracking of Biomolecular Surface Features by Krone, M., Reina, G., Schulz, C., Kulschewski, T., Pleiss, J., Ertl, T.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2013
    Published in Computer graphics forum (01.06.2013)
    “… Our tool employs object‐space ambient occlusion for the detection of such features and tracks them over time. It offers time…”
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    Journal Article
  7. 7

    Interactive Simulation of Rigid Body Dynamics in Computer Graphics by Bender, Jan, Erleben, Kenny, Trinkle, Jeff

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.02.2014
    Published in Computer graphics forum (01.02.2014)
    “… This paper is a self contained state‐of‐the‐art report on the physics, the models, the numerical methods and the algorithms used in interactive rigid body simulation all of which have evolved and matured over the past 20 years…”
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    Journal Article
  8. 8

    Explicit Mesh Surfaces for Particle Based Fluids by Yu, Jihun, Wojtan, Chris, Turk, Greg, Yap, Chee

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2012
    Published in Computer graphics forum (01.05.2012)
    “… In order to ensure that the surface mesh does not diverge from the underlying particle simulation, we periodically project the mesh surface onto an implicit surface defined by the physics simulation…”
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    Journal Article
  9. 9

    Hybrid Particle-grid Modeling for Multi-scale Droplet/Spray Simulation by Yang, Lipeng, Li, Shuai, Hao, Aimin, Qin, Hong

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2014
    Published in Computer graphics forum (01.10.2014)
    “…‐based method is ideal for volumetric spray modeling, using either one alone has encountered tremendous difficulties when effectively simulating droplet/spray mixture phenomena with high fidelity…”
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    Journal Article
  10. 10

    Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet by Sagardia, Mikel, Stouraitis, Theodoros, Lopes e Silva, Joao

    Published: IEEE 01.03.2014
    “…We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet…”
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    Conference Proceeding
  11. 11

    Local Painting and Deformation of Meshes on the GPU by Schäfer, H., Keinert, B., Nießner, M., Stamminger, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.02.2015
    Published in Computer graphics forum (01.02.2015)
    “… Such modifications may include interactive painting and sculpting operations in an authoring tool, or deformations resulting from collisions between scene objects detected by a physics engine…”
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    Journal Article
  12. 12

    A carom billiard to understand special relativity by Doat, T, Parizot, E, Vezien, J-M

    ISBN: 9781457700392, 1457700395
    ISSN: 1087-8270
    Published: IEEE 01.03.2011
    Published in 2011 IEEE Virtual Reality Conference (01.03.2011)
    “…Relativity, as introduced by Einstein, is regarded as one of the most important revolutions in the history of physics…”
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    Conference Proceeding
  13. 13

    Augmented Reality during Cutting and Tearing of Deformable Objects by Paulus, Christoph J., Haouchine, Nazim, Cazier, David, Cotin, Stephane

    Published: IEEE 01.09.2015
    “… In this paper we solve this shortcoming by introducing a method for physics-based non-rigid augmented reality…”
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    Conference Proceeding
  14. 14

    Interactive visual exploration of a trillion particles by Schatz, Karsten, Muller, Christoph, Krone, Michael, Schneider, Jens, Reina, Guido, Ertl, Thomas

    Published: IEEE 01.10.2016
    “… Such data sets arise from molecular dynamics, particle-based fluid simulation, and astrophysic…”
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    Conference Proceeding
  15. 15

    GPU-accelerated Adaptively Sampled Distance Fields by Bastos, T., Celes, W.

    ISBN: 9781424422609, 1424422604
    Published: IEEE 01.06.2008
    “…Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics…”
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    Conference Proceeding