Výsledky vyhľadávania - field-programmable game array (fpga) implementations

  1. 1

    Radar-Jamming Decision-Making Based on Improved Q-Learning and FPGA Hardware Implementation Autor Zheng, Shujian, Zhang, Chudi, Hu, Jun, Xu, Shiyou

    ISSN: 2072-4292, 2072-4292
    Vydavateľské údaje: Basel MDPI AG 01.04.2024
    Vydané v Remote sensing (Basel, Switzerland) (01.04.2024)
    “… At the same time, we performed a comprehensive design and implementation based on the classical…”
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    ZX Fusion: A ZX Spectrum Implementation on an FPGA with Modern Peripherals Autor Jacinto, Gustavo, Policarpo Duarte, Rui

    ISSN: 2079-9292, 2079-9292
    Vydavateľské údaje: Basel MDPI AG 01.01.2024
    Vydané v Electronics (Basel) (01.01.2024)
    “… while being compatible with existing software. This implementation is a means by which to validate the methodology before applying it to a…”
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    Physical education image analysis based on virtual crowd simulation and FPGA Autor Leilei, Wang, Huina, Cheng

    ISSN: 0141-9331
    Vydavateľské údaje: Kidlington Elsevier BV 01.11.2020
    Vydané v Microprocessors and microsystems (01.11.2020)
    “…Physical Culture and Sports research are coordinated with the game (rational, educators, game director, and game theory from a specific or a general point) medicine sociology…”
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  4. 4

    A Highly-Parallel and Scalable Hardware Accelerator for the NTest Othello Game Engine Autor Popa, Stefan, Petric, Vlad, Ivanovici, Mihai

    ISSN: 1045-9219, 1558-2183
    Vydavateľské údaje: IEEE 01.08.2025
    “… We describe its architecture and Field Programmable Gate Array implementation, measure its performance, and compare it with prior solutions…”
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    FPGA-based Accelerator for AI-Toolbox Reinforcement Learning Library Autor Leiva, Lucas, Torrents-Barrena, Jordina, Vazquez, Martin

    ISSN: 1943-0663, 1943-0671
    Vydavateľské údaje: Piscataway IEEE 01.06.2023
    Vydané v IEEE embedded systems letters (01.06.2023)
    “… RL methodologies require processing large volumes of data and computational power. To speed up these applications, field-programmable gate array (FPGA…”
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    Design and Implementation of Cellular Automata on FPGA for Hardware Acceleration Autor Bakhteri, Rabia, Cheng, Julian, Semmelhack, Alex

    ISSN: 1877-0509, 1877-0509
    Vydavateľské údaje: Elsevier B.V 2020
    Vydané v Procedia computer science (2020)
    “… In this paper, we proposed and implemented the CA called Conway’s Game of Life (CGoL) on a Field-Programmable Gate Array (FPGA…”
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    Human tracking of track and field athletes based on FPGA and computer vision Autor Jiang, Xin

    ISSN: 0141-9331
    Vydavateľské údaje: Kidlington Elsevier BV 01.06.2021
    Vydané v Microprocessors and microsystems (01.06.2021)
    “… This article aims to accelerate image recognition and object tracking; propose a one-dimensional data pipeline architecture on a Field-Programmable Gate Array (FPGA…”
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    AlphaGo Policy Network: A DCNN Accelerator on FPGA Autor Li, Zhenni, Zhu, Can, Gao, Yu-Liang, Wang, Ze-Kun, Wang, Jiao

    ISSN: 2169-3536, 2169-3536
    Vydavateľské údaje: Piscataway IEEE 2020
    Vydané v IEEE access (2020)
    “…The game of GO has long been regarded as the most challenging game for artificial intelligence because of its enormous search space and the difficulty of evaluating its board positions…”
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    An FPGA Integrated 2D Graphic Processor for Enhanced Digital Design and Computer Architecture Education Autor Sa Alves, Gabriel B., Carlos Bittencourt, Joao N., Dias, Anfranserai

    ISSN: 1932-8540, 2374-0132
    Vydavateľské údaje: Piscataway IEEE 2024
    Vydané v IEEE-RITA (2024)
    “… Consequently, the adoption of Field Programmable Gate Array (FPGA) co-design approaches, which integrate hardware and software aspects of systems, represents…”
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    A Strategical Approach for Implementing Digital Games on FPGA Autor Ali, Sk Irfan, Shyam, P, Dilkush, Sk, Baby, M, Kalyani, P, Suresh, S, Teja, G, Jayasri, S

    ISSN: 1309-4653
    Vydavateľské údaje: Gurgaon Ninety Nine Publication 01.01.2021
    “…Field Programmable Gate Arrays (FPGAs) are providing potential solutions to the most of the technological advancements…”
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    FPGA implementation of trellis decoders for linear block codes Autor Scholl, S., Leonardi, E., Wehn, N.

    ISSN: 1684-9973, 1684-9965, 1684-9973
    Vydavateľské údaje: Katlenburg-Lindau Copernicus GmbH 10.11.2014
    Vydané v Advances in radio science (10.11.2014)
    “… In this paper we present for the first time hardware architectures and implementations for trellis decoding of block codes…”
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    Design and Implementation of Galaxian Game Based on FPGA Architecture Autor Xu, Xiao Le, Ding, Guo Dong, Liu, Chang Hua

    ISBN: 303835001X, 9783038350019
    ISSN: 1660-9336, 1662-7482, 1662-7482
    Vydavateľské údaje: Zurich Trans Tech Publications Ltd 01.01.2014
    Vydané v Applied Mechanics and Materials (01.01.2014)
    “… more fast. At the same time, the need in the entertainment is also growing. The game based on handheld is becoming more and more…”
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    Assembly language and processor design: an integrated project Autor Deras Tabora, Ivan De Jesus, Lizardo Zelaya, Nelson Alberto

    ISSN: 0012-7353, 2346-2183
    Vydavateľské údaje: Universidad Nacional de Colombia 01.01.2020
    Vydané v Dyna (Medellín, Colombia) (01.01.2020)
    “… (Field Programmable Gate Array). Followed by the development of a game in C and assembly language that runs on the embedded system…”
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    FPGA-Based Vision Processing System for Automatic Online Player Tracking in Indoor Sports Autor Ibraheem, Omar W., Irwansyah, Arif, Hagemeyer, Jens, Porrmann, Mario, Rueckert, Ulrich

    ISSN: 1939-8018, 1939-8115
    Vydavateľské údaje: New York Springer US 15.07.2019
    Vydané v Journal of signal processing systems (15.07.2019)
    “… Player tracking using vision systems is a very challenging task due to the nature of sports games, which includes severe and frequent interactions (e.g. occlusions…”
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    Simplified Design of an FPGA-Accelerated Connectionless Network Stack Autor Sferle, Alin-Tudor, Blaga, Tudor-Mihai, Zinca, Daniel, Dobrota, Virgil

    ISSN: 2247-5443
    Vydavateľské údaje: IEEE 17.09.2025
    “… The Field-Programmable Gate Array (FPGA) is the most chosen hardware solution for such an implementation…”
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    FPGA implementation of multiple Pursuit-Evasion games with decentralized Learning Automata Autor Gao, Shuli, Givigi, Sidney N., Beaulieu, Alain Jg

    Vydavateľské údaje: IEEE 01.03.2014
    “…This paper addresses the implementation of multiple Pursuit-Evasion (PE) games using Field Programmable Gate Array (FPGA) technology…”
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    HW/SW co-design of reconfigurable hardware-based genetic algorithm in FPGAs applicable to a variety of problems Autor Nambiar, Vishnu P., Balakrishnan, Sathivellu, Khalil-Hani, Mohamed, Marsono, M. N.

    ISSN: 0010-485X, 1436-5057
    Vydavateľské údaje: Vienna Springer Vienna 01.09.2013
    Vydané v Computing (01.09.2013)
    “…This paper describes the implementation of a reconfigurable hardware-based genetic algorithm (HGA…”
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    Run-Time Management of a MPSoC Containing FPGA Fabric Tiles Autor Nollet, V., Avasare, P., Eeckhaut, H., Verkest, D., Corporaal, H.

    ISSN: 1063-8210, 1557-9999
    Vydavateľské údaje: New York IEEE 01.01.2008
    “…Multimedia applications, like, e.g., 3-D games and video decoders, are typically composed of communicating tasks…”
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    Performance and energy efficiency analysis of a Reversi player for FPGAs and General Purpose Processors Autor Olivito, Javier, Gran, Rubén, Resano, Javier, González, Carlos, Torres, Enrique

    ISSN: 0141-9331, 1872-9436
    Vydavateľské údaje: Elsevier B.V 01.03.2015
    Vydané v Microprocessors and microsystems (01.03.2015)
    “…Board-game applications are frequently found in mobile devices where the computing performance and the energy budget are constrained…”
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    Hardware/Software Co-Design of a High-Speed Othello Solver Autor Gangwar, Pranav, Maurya, Satvik, Garg, Shubham, Goyal, Sakshi, Kumar, Aditya S, Dalmia, Preyesh, Pandey, Neeta

    ISSN: 1558-3899
    Vydavateľské údaje: IEEE 01.08.2019
    “…This paper presents an improved Othello game solver using the Hardware/Software Co-Design approach…”
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