Výsledky vyhledávání - computational geometry and object modeling [i.3.5]: physics-based modeling

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  1. 1

    Example-Driven Deformations Based on Discrete Shells Autor Fröhlich, Stefan, Botsch, Mario

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.12.2011
    Vydáno v Computer graphics forum (01.12.2011)
    “… In this paper, we propose a modelling framework that is both example‐driven and physicsbased and thereby overcomes the limitations of both approaches…”
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    Journal Article
  2. 2

    Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality Autor Holl, Markus, Oberweger, Markus, Arth, Clemens, Lepetit, Vincent

    Vydáno: IEEE 01.03.2018
    “…We propose an efficient physics-based method for dexterous 'real hand' - 'virtual object' interaction in Virtual Reality environments…”
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  3. 3

    Elastic Tubes: Modeling Elastic Deformation of Hollow Tubes Autor Li, H., Leow, W. K., Chiu, I.-S.

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.09.2010
    Vydáno v Computer graphics forum (01.09.2010)
    “… It is physically accurate and its implementations are efficient for interactive simulation. However, one requirement of using Cosserat rod theory is that the tubular object must have rigid cross…”
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    Journal Article
  4. 4

    Hybrid Particle-grid Modeling for Multi-scale Droplet/Spray Simulation Autor Yang, Lipeng, Li, Shuai, Hao, Aimin, Qin, Hong

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.10.2014
    Vydáno v Computer graphics forum (01.10.2014)
    “…‐based method is ideal for volumetric spray modeling, using either one alone has encountered tremendous difficulties when effectively simulating droplet/spray mixture phenomena with high fidelity…”
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    Journal Article
  5. 5

    Augmented Reality during Cutting and Tearing of Deformable Objects Autor Paulus, Christoph J., Haouchine, Nazim, Cazier, David, Cotin, Stephane

    Vydáno: IEEE 01.09.2015
    “… In this paper we solve this shortcoming by introducing a method for physics-based non-rigid augmented reality…”
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