Výsledky vyhledávání - I.4.2 [Computer Graphics]: Compression (Coding)-Exact coding~

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  1. 1

    COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks Autor Gobbetti, Enrico, Iglesias Guitián, José Antonio, Marton, Fabio

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.06.2012
    Vydáno v Computer graphics forum (01.06.2012)
    “…We present a novel multiresolution compression‐domain GPU volume rendering architecture designed for interactive local and networked exploration of rectilinear scalar volumes on commodity platforms…”
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    Journal Article
  2. 2

    State-of-the-Art in Compressed GPU-Based Direct Volume Rendering Autor Balsa Rodríguez, M., Gobbetti, E., Iglesias Guitián, J.A., Makhinya, M., Marton, F., Pajarola, R., Suter, S.K.

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.09.2014
    Vydáno v Computer graphics forum (01.09.2014)
    “…Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU…”
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  3. 3

    Self-similarity for accurate compression of point sampled surfaces Autor Digne, Julie, Chaine, Raphaëlle, Valette, Sébastien

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.05.2014
    Vydáno v Computer graphics forum (01.05.2014)
    “…‐similarity of the underlying shapes for compressing point cloud surfaces which can contain millions of points at a very high precision…”
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  4. 4

    SPC: Fast and Efficient Scalable Predictive Coding of Animated Meshes Autor Stefanoski, Nikolče, Ostermann, Jörn

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.03.2010
    Vydáno v Computer graphics forum (01.03.2010)
    “…‐based representation they usually occupy a vast amount of bandwidth or disk space. We present a fast and efficient scalable predictive coding (SPC) scheme for frame…”
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  5. 5

    Compressing dynamic meshes with geometric laplacians Autor Váša, L., Marras, S., Hormann, K., Brunnett, G.

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.05.2014
    Vydáno v Computer graphics forum (01.05.2014)
    “… Optionally, a novel spatio‐temporal predictor may be applied to the trajectories to further improve the compression rate…”
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  6. 6

    Error propagation control in Laplacian mesh compression Autor Váša, L., Dvořák, J.

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.08.2018
    Vydáno v Computer graphics forum (01.08.2018)
    “…Laplacian mesh compression, also known as high‐pass mesh coding, is a popular technique for efficiently storing both static and dynamic triangle meshes…”
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  7. 7

    Rate-distortion optimized compression of motion capture data Autor Váša, L., Brunnett, G.

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.05.2014
    Vydáno v Computer graphics forum (01.05.2014)
    “…Lossy compression of motion capture data can alleviate the problems of efficient storage and transmission by exploiting the redundancy and the superfluous precision of the data…”
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  8. 8

    Dihedral Angle Mesh Error: a fast perception correlated distortion measure for fixed connectivity triangle meshes Autor Váša, Libor, Rus, Jan

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.08.2012
    Vydáno v Computer graphics forum (01.08.2012)
    “…In computer graphics, triangle meshes are ubiquitous as a representation of surface models…”
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  9. 9

    High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content Autor Banterle, Francesco, Debattista, Kurt, Artusi, Alessandro, Pattanaik, Sumanta, Myszkowski, Karol, Ledda, Patrick, Chalmers, Alan

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.12.2009
    Vydáno v Computer graphics forum (01.12.2009)
    “…In the last few years, researchers in the field of High Dynamic Range (HDR) Imaging have focused on providing tools for expanding Low Dynamic Range (LDR)…”
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  10. 10

    Interactive Editing of GigaSample Terrain Fields Autor Treib, Marc, Reichl, Florian, Auer, Stefan, Westermann, Rüdiger

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.05.2012
    Vydáno v Computer graphics forum (01.05.2012)
    “…Previous terrain rendering approaches have addressed the aspect of data compression and fast decoding for rendering, but applications where the terrain is repeatedly modified and needs to be buffered…”
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  11. 11

    Practical HDR Texture Compression Autor Munkberg, J., Clarberg, P., Hasselgren, J., Akenine-Möller, T.

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.09.2008
    Vydáno v Computer graphics forum (01.09.2008)
    “…The use of high dynamic range (HDR) textures in real‐time graphics applications can increase realism and provide a more vivid experience…”
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  12. 12

    Optimising Perceived Distortion in Lossy Encoding of Dynamic Meshes Autor Vasa, L, Petrik, O

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.08.2011
    Vydáno v Computer graphics forum (01.08.2011)
    “…Development of geometry data compression techniques in the past years has been limited by the lack of a metric with proven correlation with human perception of mesh distortion…”
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