Search Results - I.4.2 [Computer Graphics]: Compression (Coding)-Exact coding

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  1. 1

    COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks by Gobbetti, Enrico, Iglesias Guitián, José Antonio, Marton, Fabio

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2012
    Published in Computer graphics forum (01.06.2012)
    “…We present a novel multiresolution compression‐domain GPU volume rendering architecture designed for interactive local and networked exploration of rectilinear scalar volumes on commodity platforms…”
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    Journal Article
  2. 2

    State-of-the-Art in Compressed GPU-Based Direct Volume Rendering by Balsa Rodríguez, M., Gobbetti, E., Iglesias Guitián, J.A., Makhinya, M., Marton, F., Pajarola, R., Suter, S.K.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.09.2014
    Published in Computer graphics forum (01.09.2014)
    “…Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU…”
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    Journal Article
  3. 3

    Self-similarity for accurate compression of point sampled surfaces by Digne, Julie, Chaine, Raphaëlle, Valette, Sébastien

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2014
    Published in Computer graphics forum (01.05.2014)
    “…‐similarity of the underlying shapes for compressing point cloud surfaces which can contain millions of points at a very high precision…”
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    Journal Article
  4. 4

    SPC: Fast and Efficient Scalable Predictive Coding of Animated Meshes by Stefanoski, Nikolče, Ostermann, Jörn

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.03.2010
    Published in Computer graphics forum (01.03.2010)
    “…‐based representation they usually occupy a vast amount of bandwidth or disk space. We present a fast and efficient scalable predictive coding (SPC) scheme for frame…”
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    Journal Article
  5. 5

    Compressing dynamic meshes with geometric laplacians by Váša, L., Marras, S., Hormann, K., Brunnett, G.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2014
    Published in Computer graphics forum (01.05.2014)
    “… Optionally, a novel spatio‐temporal predictor may be applied to the trajectories to further improve the compression rate…”
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    Journal Article
  6. 6

    Error propagation control in Laplacian mesh compression by Váša, L., Dvořák, J.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.08.2018
    Published in Computer graphics forum (01.08.2018)
    “…Laplacian mesh compression, also known as high‐pass mesh coding, is a popular technique for efficiently storing both static and dynamic triangle meshes…”
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    Journal Article
  7. 7

    Rate-distortion optimized compression of motion capture data by Váša, L., Brunnett, G.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2014
    Published in Computer graphics forum (01.05.2014)
    “…Lossy compression of motion capture data can alleviate the problems of efficient storage and transmission by exploiting the redundancy and the superfluous precision of the data…”
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    Journal Article
  8. 8

    Dihedral Angle Mesh Error: a fast perception correlated distortion measure for fixed connectivity triangle meshes by Váša, Libor, Rus, Jan

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.08.2012
    Published in Computer graphics forum (01.08.2012)
    “…In computer graphics, triangle meshes are ubiquitous as a representation of surface models…”
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    Journal Article
  9. 9

    High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content by Banterle, Francesco, Debattista, Kurt, Artusi, Alessandro, Pattanaik, Sumanta, Myszkowski, Karol, Ledda, Patrick, Chalmers, Alan

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2009
    Published in Computer graphics forum (01.12.2009)
    “…In the last few years, researchers in the field of High Dynamic Range (HDR) Imaging have focused on providing tools for expanding Low Dynamic Range (LDR)…”
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    Journal Article
  10. 10

    Interactive Editing of GigaSample Terrain Fields by Treib, Marc, Reichl, Florian, Auer, Stefan, Westermann, Rüdiger

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2012
    Published in Computer graphics forum (01.05.2012)
    “…Previous terrain rendering approaches have addressed the aspect of data compression and fast decoding for rendering, but applications where the terrain is repeatedly modified and needs to be buffered…”
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    Journal Article
  11. 11

    Practical HDR Texture Compression by Munkberg, J., Clarberg, P., Hasselgren, J., Akenine-Möller, T.

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.09.2008
    Published in Computer graphics forum (01.09.2008)
    “…The use of high dynamic range (HDR) textures in real‐time graphics applications can increase realism and provide a more vivid experience…”
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    Journal Article
  12. 12

    Optimising Perceived Distortion in Lossy Encoding of Dynamic Meshes by Vasa, L, Petrik, O

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.08.2011
    Published in Computer graphics forum (01.08.2011)
    “…Development of geometry data compression techniques in the past years has been limited by the lack of a metric with proven correlation with human perception of mesh distortion…”
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    Journal Article