Search Results - I.3.6 [Computer Graphics]: Methodology and Techniques-Graphics Data Structures and Data Types

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  1. 1

    Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing by Vinkler, Marek, Havran, Vlastimil, Bittner, Jiří

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2016
    Published in Computer graphics forum (01.12.2016)
    “…). The comparison is focused on rendering times and traversal characteristics on the GPU using data structures that were optimized for very high performance of tracing rays…”
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    Journal Article
  2. 2

    Atomistic Visualization of Mesoscopic Whole-Cell Simulations Using Ray-Casted Instancing by Falk, Martin, Krone, Michael, Ertl, Thomas

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2013
    Published in Computer graphics forum (01.12.2013)
    “… However, many instances of only a few different proteins occur in the intracellular environment, which can be exploited to fit the data into the graphics memory…”
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    Journal Article
  3. 3

    Networks of Names: Visual Exploration and Semi-Automatic Tagging of Social Networks from Newspaper Articles by Kochtchi, A., Landesberger, T. von, Biemann, C.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.06.2014
    Published in Computer graphics forum (01.06.2014)
    “…Understanding relationships between people and organizations by reading newspaper articles is difficult to manage for humans due to the large amount of data…”
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    Journal Article
  4. 4

    Rendering Wave Effects with Augmented Light Field by Oh, Se Baek, Kashyap, Sriram, Garg, Rohit, Chandran, Sharat, Raskar, Ramesh

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2010
    Published in Computer graphics forum (01.05.2010)
    “…Ray–based representations can model complex light transport but are limited in modeling diffraction effects that require the simulation of wavefront…”
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  5. 5

    Massively Parallel Hierarchical Scene Processing with Applications in Rendering by Vinkler, Marek, Bittner, Jiří, Havran, Vlastimil, Hapala, Michal

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2013
    Published in Computer graphics forum (01.12.2013)
    “…We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical…”
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  6. 6

    Hardware-Assisted Projected Tetrahedra by Maximo, A., Marroquim, R., Farias, R.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “… Unlike recent similar approaches, our method is exclusively based on the rasterization of simple geometric primitives and takes full advantage of graphics hardware…”
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  7. 7

    Real-Time Concurrent Linked List Construction on the GPU by Yang, Jason C., Hensley, Justin, Grün, Holger, Thibieroz, Nicolas

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “… Once constructed, these data structures can be used to implement a host of algorithms useful in creating complex rendering effects in real time…”
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  8. 8

    Estimation and Modeling of Actual Numerical Errors in Volume Rendering by Kronander, Joel, Unger, Jonas, Möller, Torsten, Ynnerman, Anders

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “…In this paper we study the comprehensive effects on volume rendered images due to numerical errors caused by the use of finite precision for data representation and processing…”
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    Journal Article
  9. 9

    Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field by Bauszat, P., Eisemann, M., John, S., Magnor, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.02.2015
    Published in Computer graphics forum (01.02.2015)
    “…We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global…”
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  10. 10

    Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects by Widmer, S., Wodniok, D., Thul, D., Guthe, S., Goesele, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2016
    Published in Computer graphics forum (01.10.2016)
    “…We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key…”
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  11. 11

    Spatial Matching of Animated Meshes by Seo, H., Cordier, F.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2016
    Published in Computer graphics forum (01.10.2016)
    “…This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences…”
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  12. 12

    Simplex and Diamond Hierarchies: Models and Applications by Weiss, K., De Floriani, L.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2011
    Published in Computer graphics forum (01.12.2011)
    “…‐resolution models of scalar fields, such as terrains, and static or time‐varying volume data. They have also been used as an alternative to quadtrees and octrees as spatial access structures…”
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  13. 13

    Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing by Choi, B., Chang, B., Ihm, I.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2013
    Published in Computer graphics forum (01.10.2013)
    “…‐tree structure is that a large number of triangles are repeatedly duplicated during its construction, which often leads to inefficient, large and tall binary trees with high triangle redundancy…”
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  14. 14

    Rasterized Bounding Volume Hierarchies by Novák, Jan, Dachsbacher, Carsten

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2012
    Published in Computer graphics forum (01.05.2012)
    “…We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate ray casting of complex meshes and provides adjustable level of detail…”
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  15. 15

    Data-Parallel Decompression of Triangle Mesh Topology by Meyer, Quirin, Keinert, Benjamin, Sußner, Gerd, Stamminger, Marc

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Published in Computer graphics forum (01.12.2012)
    “…We propose a lossless, single‐rate triangle mesh topology codec tailored for fast data…”
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  16. 16

    An information model of the data structure and an experimental technique for improving the human-computer graphical interface by Borevich, Ekaterina Vladislavovna, Yanchus, Viktor Edmundasovich

    ISSN: 2454-0714, 2454-0714
    Published: 01.01.2022
    “… The authors have developed a methodology for conducting an experiment with online testing, the information structure of the database…”
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  17. 17

    Interactive Ray Tracing of Large Models Using Voxel Hierarchies by Afra, Attila T

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.02.2012
    Published in Computer graphics forum (01.02.2012)
    “…‐processing phase, a compressed out‐of‐core data structure is constructed, which contains the original primitives of the model and the LOD voxels, organized into a kd‐tree…”
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  18. 18

    A Quantized Boundary Representation of 2D Flows by Levine, J. A., Jadhav, S., Bhatia, H., Pascucci, V., Bremer, P.-T.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2012
    Published in Computer graphics forum (01.06.2012)
    “…Analysis and visualization of complex vector fields remain major challenges when studying large scale simulation of physical phenomena. The primary reason is…”
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  19. 19

    From A Medial Surface To A Mesh by Delamé, T., Roudet, C., Faudot, D.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.08.2012
    Published in Computer graphics forum (01.08.2012)
    “…Medial surfaces are well‐known and interesting surface skeletons. As such, they can describe the topology and the geometry of a 3D closed object. The link…”
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  20. 20

    Implicit Hierarchical Quad-Dominant Meshes by Panozzo, Daniele, Puppo, Enrico

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.09.2011
    Published in Computer graphics forum (01.09.2011)
    “… A hierarchical structure is stored implicitly in a standard half‐edge data structure, while allowing us to efficiently navigate through the different level of subdivision…”
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