Výsledky vyhľadávania - I.3.5 [Computer Graphics]: Computing Methodologies-Computational Geometry and Object Modeling

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  1. 1

    Fast, Exact, Linear Booleans Autor Bernstein, Gilbert, Fussell, Don

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.07.2009
    Vydané v Computer graphics forum (01.07.2009)
    “…We present a new system for robustly performing Boolean operations on linear, 3D polyhedra. Our system is exact, meaning that all internal numeric predicates…”
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    Journal Article
  2. 2

    LFS-Aware Surface Reconstruction From Unoriented 3D Point Clouds Autor Fu, Rao, Hormann, Kai, Alliez, Pierre

    ISSN: 1520-9210, 1941-0077
    Vydavateľské údaje: IEEE 2024
    “…We present a novel approach for generating isotropic surface triangle meshes directly from unoriented 3D point clouds, with the mesh density adapting to the…”
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    Journal Article
  3. 3

    A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions Autor Ebeida, Mohamed S., Mitchell, Scott A., Patney, Anjul, Davidson, Andrew A., Owens, John D.

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.05.2012
    Vydané v Computer graphics forum (01.05.2012)
    “…We provide a simple algorithm and data structures for d‐dimensional unbiased maximal Poisson‐disk sampling. We use an order of magnitude less memory and time…”
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    Journal Article
  4. 4

    Sifted Disks Autor Ebeida, Mohamed S., Mahmoud, Ahmed H., Awad, Muhammad A., Mohammed, Mohammed A., Mitchell, Scott A., Rand, Alexander, Owens, John D.

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.05.2013
    Vydané v Computer graphics forum (01.05.2013)
    “…We introduce the Sifted Disk technique for locally resampling a point cloud in order to reduce the number of points. Two neighboring points are removed and we…”
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    Journal Article
  5. 5

    MIQP‐based Layout Design for Building Interiors Autor Wu, Wenming, Fan, Lubin, Liu, Ligang, Wonka, Peter

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2018
    Vydané v Computer graphics forum (01.05.2018)
    “…We propose a hierarchical framework for the generation of building interiors. Our solution is based on a mixed integer quadratic programming (MIQP)…”
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    Journal Article
  6. 6

    A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data Autor Kaiser, Adrien, Ybanez Zepeda, Jose Alonso, Boubekeur, Tamy

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.02.2019
    Vydané v Computer graphics forum (01.02.2019)
    “… graphics and computer vision. To that end, segmentation and optimization are crucial analysis components of the shape ion process, which can themselves be greatly simplified when performed on lightened geometric formats…”
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  7. 7

    Real-time Path Planning for Virtual Agents in Dynamic Environments Autor Sud, Avneesh, Andersen, Erik, Curtis, Sean, Lin, Ming, Manocha, Dinesh

    ISBN: 9781424409051, 1424409055
    ISSN: 1087-8270
    Vydavateľské údaje: IEEE 01.03.2007
    Vydané v 2007 IEEE Virtual Reality Conference (01.03.2007)
    “… We compute the MaNG using graphics hardware and present culling techniques to accelerate the computation…”
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  8. 8

    Flying edges: A high-performance scalable isocontouring algorithm Autor Schroeder, William, Maynard, Rob, Geveci, Berk

    Vydavateľské údaje: IEEE 01.10.2015
    “… over the last few decades, many were created prior to the advent of ubiquitous parallel computing systems…”
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  9. 9

    Computer Assisted Relief Generation-A Survey Autor Kerber, J., Wang, M., Chang, J., Zhang, J. J., Belyaev, A., Seidel, H.-P.

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Vydané v Computer graphics forum (01.12.2012)
    “…In this paper, we present an overview of the achievements accomplished to date in the field of computer…”
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    Journal Article
  10. 10

    Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet Autor Sagardia, Mikel, Stouraitis, Theodoros, Lopes e Silva, Joao

    Vydavateľské údaje: IEEE 01.03.2014
    “…We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet. Our…”
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  11. 11

    Optimal bandwidth selection for MLS surfaces Autor Hao Wang, Scheidegger, C.E., Silva, C.T.

    ISBN: 9781424422609, 1424422604
    Vydavateľské údaje: IEEE 01.06.2008
    “…We address the problem of bandwidth selection in MLS surfaces. While the problem has received relatively little attention in the literature, we show that…”
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