Search Results - I.3.3 [Computer Graphics]: Computational Geometry AND Object Modeling-[Geometric algorithms~
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Pattern-Based Quadrangulation for N-Sided Patches
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.08.2014Published in Computer graphics forum (01.08.2014)“…We propose an algorithm to quadrangulate an N‐sided patch (2 ≤ N ≤ 6) with prescribed numbers of edge subdivisions at its boundary…”
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Interactive Modeling of Mechanical Objects
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.08.2016Published in Computer graphics forum (01.08.2016)“… Direct design of joint geometry often requires more effort than the design of the rest of the object geometry, as it requires design of components that stay in precise contact, are aligned…”
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Autocorrelation Descriptor for Efficient Co-Alignment of 3D Shape Collections
ISSN: 0167-7055, 1467-8659, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.02.2016Published in Computer graphics forum (01.02.2016)“…‐to‐back, while even the simplest algorithm would not erroneously pick orthogonal alignment…”
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Modeling and Exploring Co‐variations in the Geometry and Configuration of Man‐made 3D Shape Families
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.08.2017Published in Computer graphics forum (01.08.2017)“…‐vary across a family of man‐made 3D shapes. While man‐made 3D objects exhibit large geometric and structural variations, the geometry, structure, and configuration…”
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Non-Oriented MLS Gradient Fields
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.12.2013Published in Computer graphics forum (01.12.2013)“…We introduce a new approach for defining continuous non‐oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image stylization…”
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6
Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing Ltd 01.03.2009Published in Computer graphics forum (01.03.2009)“…We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the compression of adaptively triangulated digital elevation models (DEMs…”
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A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing Ltd 01.05.2012Published in Computer graphics forum (01.05.2012)“…Rendering massive 3D models in real‐time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation…”
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8
Thumbnail galleries for procedural models
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.05.2014Published in Computer graphics forum (01.05.2014)“…Procedural modeling allows for the generation of innumerable variations of models from a parameterized, conditional or stochastic rule set…”
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Efficient and Quality Contouring Algorithms on the GPU
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing Ltd 01.12.2010Published in Computer graphics forum (01.12.2010)“…) and Marching Tetrahedra (MT) to modern Graphics Processing Unit (GPU) architectures. Other isosurfacing algorithms, however, are not so easily portable to GPUs, either…”
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10
Crack-free rendering of dynamically tesselated B-rep models
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.05.2014Published in Computer graphics forum (01.05.2014)“… The algorithm we propose reliably detects then fills up cracks in the rendered image. Crack detection works in image space, using depth information, while crack…”
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11
Extracting Sharp Features from RGB‐D Images
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.12.2017Published in Computer graphics forum (01.12.2017)“… We consider the problem of extracting sharp edges from a sparse set of colour‐and‐depth (RGB‐D) images. The noise‐ridden depth measurements are challenging for existing feature extraction methods that work solely in the geometric domain…”
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A Flexible Kernel for Adaptive Mesh Refinement on GPU
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing Ltd 01.03.2008Published in Computer graphics forum (01.03.2008)“… Finally, the refined patch produced for each triangle can be displaced by the vertex shader, using any kind of geometric refinement, such as Bezier…”
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13
Autostereoscopic Rendering of Multiple Light Fields
ISSN: 0167-7055, 1467-8659Published: Oxford, UK Blackwell Publishing Ltd 01.12.2009Published in Computer graphics forum (01.12.2009)“…Light fields were introduced a decade ago as a new high‐dimensional graphics rendering model…”
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14
SideKnot: Revealing relation patterns for graph visualization
ISBN: 1467308633, 9781467308632ISSN: 2165-8765Published: IEEE 01.02.2012Published in 2012 IEEE Pacific Visualization Symposium (01.02.2012)“… In addition, many edge bundling algorithms are computationally complex to prevent them from scaling up for extremely large graphs…”
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