Search Results - I.3.3 [Computer Graphics]: Computational Geometry AND Object Modeling-[Geometric algorithms*

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  1. 1

    Pattern-Based Quadrangulation for N-Sided Patches by Takayama, Kenshi, Panozzo, Daniele, Sorkine-Hornung, Olga

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.08.2014
    Published in Computer graphics forum (01.08.2014)
    “…We propose an algorithm to quadrangulate an N‐sided patch (2 ≤ N ≤ 6) with prescribed numbers of edge subdivisions at its boundary. Our algorithm is guaranteed…”
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    Journal Article
  2. 2

    Interactive Modeling of Mechanical Objects by Ureta, Francisca Gil, Tymms, Chelsea, Zorin, Denis

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.08.2016
    Published in Computer graphics forum (01.08.2016)
    “… Direct design of joint geometry often requires more effort than the design of the rest of the object geometry, as it requires design of components that stay in precise contact, are aligned…”
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    Journal Article
  3. 3

    Autocorrelation Descriptor for Efficient Co-Alignment of 3D Shape Collections by Averkiou, Melinos, Kim, Vladimir G., Mitra, Niloy J.

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.02.2016
    Published in Computer graphics forum (01.02.2016)
    “…Co‐aligning a collection of shapes to a consistent pose is a common problem in shape analysis with applications in shape matching, retrieval and visualization…”
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    Journal Article
  4. 4

    Modeling and Exploring Co‐variations in the Geometry and Configuration of Man‐made 3D Shape Families by Laga, Hamid, Tabia, Hedi

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.08.2017
    Published in Computer graphics forum (01.08.2017)
    “…‐vary across a family of man‐made 3D shapes. While man‐made 3D objects exhibit large geometric and structural variations, the geometry, structure, and configuration…”
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    Journal Article