Search Results - I.3.2 [Computer Graphics] Graphics Systems—distributed/network graphics*

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  1. 1

    RBF Volume Ray Casting on Multicore and Manycore CPUs by Knoll, Aaron, Wald, Ingo, Navratil, Paul, Bowen, Anne, Reda, Khairi, Papka, Michael E., Gaither, Kelly

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.06.2014
    Published in Computer graphics forum (01.06.2014)
    “…Modern supercomputers enable increasingly large N‐body simulations using unstructured point data. The structures implied by these points can be reconstructed…”
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    Journal Article
  2. 2

    In Situ Methods, Infrastructures, and Applications on High Performance Computing Platforms by Bauer, A. C., Abbasi, H., Ahrens, J., Childs, H., Geveci, B., Klasky, S., Moreland, K., O'Leary, P., Vishwanath, V., Whitlock, B., Bethel, E. W.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.06.2016
    Published in Computer graphics forum (01.06.2016)
    “…The considerable interest in the high performance computing (HPC) community regarding analyzing and visualization data without first writing to disk, i. e., in…”
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    Journal Article
  3. 3

    State-of-the-Art Report in Web-based Visualization by Mwalongo, F., Krone, M., Reina, G., Ertl, T.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.06.2016
    Published in Computer graphics forum (01.06.2016)
    “…In this report, we review the current state of the art of web‐based visualization applications. Recently, an increasing number of web‐based visualization…”
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    Journal Article
  4. 4

    Interactive High-Quality Visualization of Higher-Order Finite Elements by Üffinger, Markus, Frey, Steffen, Ertl, Thomas

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2010
    Published in Computer graphics forum (01.05.2010)
    “…Higher‐order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical…”
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    Journal Article
  5. 5

    I-SI: Scalable Architecture for Analyzing Latent Topical-Level Information From Social Media Data by Wang, X., Dou, W., Ma, Z., Villalobos, J., Chen, Y., Kraft, T., Ribarsky, W.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2012
    Published in Computer graphics forum (01.06.2012)
    “…We present a general visual analytics architecture that is designed and implemented to effectively analyze unstructured social media data on a large scale…”
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    Journal Article
  6. 6

    Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions by Schwartz, Christopher, Ruiters, Roland, Klein, Reinhard

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2013
    Published in Computer graphics forum (01.10.2013)
    “…Bidirectional Texture Functions (BTFs) are among the highest quality material representations available today and thus well suited whenever an exact…”
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    Journal Article
  7. 7

    ExploreMaps: Efficient construction and ubiquitous exploration of panoramic view graphs of complex 3D environments by Di Benedetto, M., Ganovelli, F., Balsa Rodriguez, M., Jaspe Villanueva, A., Scopigno, R., Gobbetti, E.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2014
    Published in Computer graphics forum (01.05.2014)
    “…We introduce a novel efficient technique for automatically transforming a generic renderable 3D scene into a simple graph representation named ExploreMaps,…”
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    Journal Article
  8. 8

    Designing a Highly Immersive Interactive Environment: The Virtual Mine by Soares, L. P., Pires, F., Varela, R., Bastos, R., Carvalho, N., Gaspar, F., Dias, M. S.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.09.2010
    Published in Computer graphics forum (01.09.2010)
    “…To achieve a full‐scale simulation of a pyrite mine, a highly immersive environment becomes necessary and this research has led to a complex system enabling…”
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    Journal Article
  9. 9

    Optimizing multi-image sort-last parallel rendering by Larsen, Matthew, Moreland, Kenneth, Johnson, Chris R., Childs, Hank

    Published: IEEE 01.10.2016
    “…Sort-last parallel rendering can be improved by considering the rendering of multiple images at a time. Most parallel rendering algorithms consider the…”
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    Conference Proceeding
  10. 10

    Network streaming of dynamic 3D content with on-line compression of frame data by Marino, Giuseppe, Gasparello, Paolo Simone, Vercelli, Davide, Tecchia, Franco, Bergamasco, Massimo

    ISBN: 9781424462377, 1424462371
    ISSN: 1087-8270
    Published: IEEE 01.03.2010
    Published in 2010 IEEE Virtual Reality Conference (VR) (01.03.2010)
    “…Real-time 3D content distribution over a network requires facing several challenges, most notably the handling of the large amount of data usually associated…”
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    Conference Proceeding
  11. 11

    Large-scale co-visualization for LAMMPS using vl3 by Rizzi, Silvio, Hereld, Mark, Insley, Joseph, Papka, Michael E., Uram, Thomas, Vishwanath, Venkatram

    Published: IEEE 01.10.2015
    “…In this poster we propose to interconnect LAMMPS and vl3, our parallel framework for large-scale visualization and analysis. The goal is co-visualization and…”
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    Conference Proceeding
  12. 12

    Streaming ultra high resolution images to large tiled display at nearly interactive frame rate with vl3 by Jie Jiang, Hereld, Mark, Insley, Joseph, Papka, Michael E., Rizzi, Silvio, Uram, Thomas, Vishwanath, Venkatram

    Published: IEEE 01.10.2015
    “…Visualization of large-scale simulations running on supercomputers requires ultra-high resolution images to capture important features in the data. In this…”
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    Conference Proceeding
  13. 13

    A Collaborative Digital Pathology System for Multi-Touch Mobile and Desktop Computing Platforms by Jeong, W., Schneider, J., Hansen, A., Lee, M., Turney, S. G., Faulkner-Jones, B. E., Hecht, J. L., Najarian, R., Yee, E., Lichtman, J. W., Pfister, H.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.09.2013
    Published in Computer graphics forum (01.09.2013)
    “…Collaborative slide image viewing systems are becoming increasingly important in pathology applications such as telepathology and E‐learning. Despite rapid…”
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    Journal Article
  14. 14

    Exploring large data over wide area networks by Hereld, M., Insley, J. A., Olson, E. C., Papka, M. E., Vishwanath, V., Norman, M. L., Wagner, R.

    ISBN: 9781467301565, 1467301566
    Published: IEEE 01.10.2011
    “…Simulations running on the top supercomputers are routinely producing multi-terabyte data sets. Enabling scientists, at their home institutions, to analyze,…”
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    Conference Proceeding
  15. 15

    Effective Cooperative Haptic Interaction over the Internet by Glencross, Mashhuda, Jay, Caroline, Feasel, Jeff, Kohli, Luv, Whitton, Mary, Hubbold, Roger

    ISBN: 9781424409051, 1424409055
    ISSN: 1087-8270
    Published: IEEE 01.03.2007
    Published in 2007 IEEE Virtual Reality Conference (01.03.2007)
    “…We present a system that enables, for the first time, effective transatlantic cooperative haptic manipulation of objects whose motion is computed using a…”
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    Conference Proceeding
  16. 16

    Parallel Partial Reduction for Large-Scale Data Analysis and Visualization by He, Wenbin, Guo, Hanqi, Peterka, Tom, Di, Sheng, Cappello, Franck, Shen, Han-Wei

    Published: IEEE 01.10.2018
    “…We present a novel partial reduction algorithm to aggregate sparsely distributed intermediate results that are generated by data-parallel analysis and…”
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    Conference Proceeding
  17. 17

    A Unified Calibration Method with a Parametric Approach for Wide-Field-of-View Multiprojector Displays by Ogata, Masato, Wada, Hiroyuki, van Baar, Jeroen, Raskar, Ramesh

    ISBN: 9781424439430, 1424439434
    ISSN: 1087-8270
    Published: IEEE 01.03.2009
    Published in 2009 IEEE Virtual Reality Conference (01.03.2009)
    “…In this paper, we describe techniques for supporting a wide-field-of-view multiprojector curved screen display system. Our main contribution is in achieving…”
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    Conference Proceeding
  18. 18

    Parallel multi-layer ghost cell generation for distributed unstructured grids by Patchett, John M., Nouanesengesy, Boonthanome, Pouderoux, Joachim, Ahrens, James, Hagen, Hans

    Published: IEEE 01.10.2017
    “…Ghost cells are important for distributed memory parallel operations that require neighborhood information, and are required for correctness on the boundaries…”
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    Conference Proceeding
  19. 19

    On the Characterization of Peer-To-Peer Distributed Virtual Environments by Rueda, S., Morillo, P., Orduna, J.M., Duato, J.

    ISBN: 9781424409051, 1424409055
    ISSN: 1087-8270
    Published: IEEE 01.03.2007
    Published in 2007 IEEE Virtual Reality Conference (01.03.2007)
    “…Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of…”
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    Conference Proceeding
  20. 20

    Advanced Multi-Frame Rate Rendering Techniques by Springer, Jan P., Lux, Christopher, Reiners, Dirk, Froehlich, Bernd

    ISBN: 9781424419715, 1424419719
    ISSN: 1087-8270
    Published: IEEE 01.03.2008
    Published in 2008 IEEE Virtual Reality Conference (01.03.2008)
    “…Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronously on a second graphics card…”
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    Conference Proceeding