Výsledky vyhľadávania - D.1.3 [Programming Techniques]: Concurrent Programming-Parallel Programming~
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Evaluating the benefits of an extended memory hierarchy for parallel streamline algorithms
ISBN: 9781467301565, 1467301566Vydavateľské údaje: IEEE 01.10.2011Vydané v 2011 IEEE Symposium on Large Data Analysis and Visualization (01.10.2011)“…The increasing cost of achieving sufficient I/O bandwidth for high end supercomputers is leading to architectural evolutions in the I/O subsystem space…”
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Register Efficient Dynamic Memory Allocator for GPUs
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2015Vydané v Computer graphics forum (01.12.2015)“…We compare five existing dynamic memory allocators optimized for GPUs and show their strengths and weaknesses. In the measurements, we use three generic…”
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Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems
ISSN: 2375-5334Vydavateľské údaje: IEEE 01.03.2016Vydané v Proceedings of the Workshop on Future Trends of Distributed Computing Systems (01.03.2016)“…) Linux kernel to further assess if a RT variant of a multiuser multiprocess operating system can prevent latency spikes and how this behavior would apply to different programming languages and IPC techniques…”
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Ternary Sparse Matrix Representation for Volumetric Mesh Subdivision and Processing on GPUs
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.08.2017Vydané v Computer graphics forum (01.08.2017)“…In this paper, we present a novel volumetric mesh representation suited for parallel computing on modern GPU architectures. The data structure is based on a…”
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Effects of Latency Jitter on Simulator Sickness in a Search Task
Vydavateľské údaje: IEEE 01.03.2018Vydané v 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“…Low latency is a fundamental requirement for Virtual Reality (VR) systems to reduce the potential risks of cybersickness and to increase effectiveness,…”
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Engineering parallel applications with tunable architectures
ISBN: 9781605587196, 1605587192ISSN: 0270-5257Vydavateľské údaje: New York, NY, USA ACM 01.05.2010Vydané v 2010 ACM/IEEE 32nd International Conference on Software Engineering (01.05.2010)“…Current multicore computers differ in many hardware characteristics. Software developers thus hand-tune their parallel programs for a specific platform to…”
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Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems
ISBN: 9781424439430, 1424439434ISSN: 1087-8270Vydavateľské údaje: IEEE 01.03.2009Vydané v 2009 IEEE Virtual Reality Conference (01.03.2009)“…We present a coordinated ensemble of scalable computing techniques to accelerate a number of key tasks needed for vision-based gesture interaction, by using the cluster driving a large display system…”
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Scalable parallel building blocks for custom data analysis
ISBN: 9781467301565, 1467301566Vydavateľské údaje: IEEE 01.10.2011Vydané v 2011 IEEE Symposium on Large Data Analysis and Visualization (01.10.2011)“…We present a set of building blocks that provide scalable data movement capability to computational scientists and visualization researchers for writing their…”
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A scalable algorithm for single-linkage hierarchical clustering on distributed-memory architectures
Vydavateľské údaje: IEEE 01.10.2013Vydané v 2013 IEEE Symposium on Large-Scale Data Analysis and Visualization (LDAV) (01.10.2013)“…Hierarchical clustering is a fundamental and widely-used clustering algorithm with many advantages over traditional partitional clustering. Due to the…”
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Portable data-parallel visualization and analysis in distributed memory environments
Vydavateľské údaje: IEEE 01.10.2013Vydané v 2013 IEEE Symposium on Large-Scale Data Analysis and Visualization (LDAV) (01.10.2013)“…Data-parallelism is a programming model that maps well to architectures with a high degree of concurrency…”
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Parallel stream surface computation for large data sets
ISBN: 1467347329, 9781467347327Vydavateľské údaje: IEEE 01.10.2012Vydané v 2012 IEEE Symposium on Large Data Analysis and Visualization (01.10.2012)“…Parallel stream surface calculation, while highly related to other particle advection-based techniques such as streamlines, has its own unique characteristics that merit independent study…”
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A Latency and Latency Jitter Simulation Framework with OSVR
ISSN: 2328-7829Vydavateľské údaje: IEEE 01.03.2017Vydané v Workshop on Software Engineering and Architectures for Realtime Interactive Systems (Print) (01.03.2017)“…Latency is a pressing problem in Virtual Reality (VR) applications. Low latencies are required for VR to reduce perceptual artifacts and cyber sickness…”
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Zippy: A Framework for Computation and Visualization on a GPU Cluster
ISSN: 0167-7055, 1467-8659Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.04.2008Vydané v Computer graphics forum (01.04.2008)“…‐purpose computation and visualization applications. However, the programming model for high performance general…”
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HPC/PDC immunization in the introductory computer science sequence
ISBN: 9781479970216, 1479970212Vydavateľské údaje: Piscataway, NJ, USA IEEE Press 16.11.2014Vydané v 2014 Workshop on Education for High Performance Computing (16.11.2014)“… they have already solved "fortifies" their technical expectations so they assume parallel programming will be a normal…”
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Reducing application-stage latencies for real-time interactive systems
ISSN: 2328-7829Vydavateľské údaje: IEEE 20.03.2016Vydané v Workshop on Software Engineering and Architectures for Realtime Interactive Systems (Print) (20.03.2016)“…). We measure the scalability and latencies for various ITC techniques with an increasing number of threads and actors performing prototypical concurrent tasks…”
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A distributed camera library design for telepresence
ISSN: 2328-7772Vydavateľské údaje: IEEE 01.03.2013Vydané v Workshop on Software Engineering and Architectures for Realtime Interactive Systems (Print) (01.03.2013)“…We present a distributed dataflow-based camera library design. It is tailored to the special needs of distributed acquisition and rendering telepresence…”
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