Výsledky vyhledávání - Computing methodologies Computer graphics Rendering

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  1. 1

    Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing Autor Saed, Mohammadreza, Chou, Yuan Hsi, Liu, Lufei, Nowicki, Tyler, Aamodt, Tor M.

    Vydáno: IEEE 01.10.2022
    “… have started to make use of ray tracing APIs to bring more realistic graphics to their players…”
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  2. 2

    AdaOPC: A Self-Adaptive Mask Optimization Framework For Real Design Patterns Autor Zhao, Wenqian, Yao, Xufeng, Yu, Ziyang, Chen, Guojin, Ma, Yuzhe, Yu, Bei, Wong, Martin D.F.

    ISSN: 1558-2434
    Vydáno: ACM 29.10.2022
    “…Optical proximity correction (OPC) is a widely-used resolution enhancement technique (RET) for printability optimization. Recently, rigorous numerical…”
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  3. 3

    FPDsim: A Structural Simulator For Power Grid Analysis Of Flat Panel Display Autor An, Chengtao, Li, Chunqiao, Li, Xiangqi, Su, Yangfeng, Yang, Fan, Zeng, Xuan

    Vydáno: IEEE 09.07.2023
    “…As the resolution continues to increase, the scale of the power grid of the flat panel display (FPD) becomes huge. This imposes a severe computational…”
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  4. 4

    Scope - quality retaining display rendering workload scaling based on user-smartphone distance Autor Nixon, Kent W., Xiang Chen, Yiran Chen

    ISSN: 1558-2434
    Vydáno: ACM 01.11.2016
    “…Modern smartphone display system come equipped with powerful GPU's capable of rendering advanced 2D and 3D graphics…”
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  5. 5

    Garment Animation NeRF with Color Editing Autor Wang, Renke, Zhang, Meng, Li, Jun, Yang, Jian

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.12.2024
    Vydáno v Computer graphics forum (01.12.2024)
    “…Generating high‐fidelity garment animations through traditional workflows, from modeling to rendering, is both tedious and expensive…”
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  6. 6

    Real-Time Continuous Level of Detail Rendering of Point Clouds Autor Schutz, Markus, Krosl, Katharina, Wimmer, Michael

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…Real-time rendering of large point clouds requires acceleration structures that reduce the number of points drawn on screen…”
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  7. 7

    An Exploration of How Volume Rendering is Impacted by Lossy Data Reduction Autor Etchi, Yanni, Wang, Daoce, Grosset, Pascal, Turton, Terece L., Ahrens, James, Rogers, David

    Vydáno: IEEE 17.11.2024
    “… In this paper, we do an in-depth analysis of the impact of lossy data reduction on volume rendering to try to determine which parameters, such as characteristics of datasets, opacity, color affect…”
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  8. 8

    Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR Autor Feng Zhou, Duh, Henry Been-Lirn, Billinghurst, Mark

    ISBN: 9781424428403, 1424428408
    Vydáno: Washington, DC, USA IEEE Computer Society 15.09.2008
    “…Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the…”
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  9. 9

    GSAcc: Accelerate 3D Gaussian Splatting via Depth Speculation and Gaussian-centric Rasterization Autor Yang, Mengtian, Wang, Yipeng, Lo, Chieh-Pu, Zhang, Xiuhao, Oruganti, Sirish, Kulkarni, Jaydeep P.

    Vydáno: IEEE 22.06.2025
    “…D Gaussian Splatting (3DGS) has emerged as a promising real-time photorealistic radiance field rendering technique…”
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  10. 10

    Silhouette-Aware Warping for Image-Based Rendering Autor Chaurasia, Gaurav, Sorkine, Olga, Drettakis, George

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Vydáno v Computer graphics forum (01.06.2011)
    “…Image‐based rendering (IBR) techniques allow capture and display of 3D environments using photographs…”
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  11. 11

    Creating a 3D Mesh in A‐pose from a Single Image for Character Rigging Autor Lee, Seunghwan, Liu, C. Karen

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.12.2024
    Vydáno v Computer graphics forum (01.12.2024)
    “…Learning‐based methods for 3D content generation have shown great potential to create 3D characters from text prompts, videos, and images. However, current…”
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  12. 12

    RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering Autor Li, Chaojian, Li, Sixu, Zhao, Yang, Zhu, Wenbo, Lin, Yingyan

    ISSN: 1558-2434
    Vydáno: ACM 29.10.2022
    “…Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA…”
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  13. 13

    Portable Cross-Facility Workflows for X-ray Ptychography Autor Vong, Albert, Henke, Steven F., Hoidn, Oliver, Parraga, Hannah, Zhou, Tao, Mehta, Apurva, Schwarz, Nicholas

    Vydáno: IEEE 17.11.2024
    “… X-ray ptychography, a data-intensive computational imaging technique, stands to benefit from robust software workflows that facilitate the use of large computing facilities…”
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  14. 14

    Guided Image Filtering for Interactive High-quality Global Illumination Autor Bauszat, Pablo, Eisemann, Martin, Magnor, Marcus

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Vydáno v Computer graphics forum (01.06.2011)
    “…Interactive computation of global illumination is a major challenge in current computer graphics research…”
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    DTexL: Decoupled Raster Pipeline for Texture Locality Autor Joseph, Diya, Aragon, Juan L., Parcerisa, Joan-Manuel, Gonzalez, Antonio

    Vydáno: IEEE 01.10.2022
    “…) among them, focusing on load balancing. These load balancing techniques favor thread distributions that are detrimental to texture memory locality for graphics applications in the L1 Texture Caches…”
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  16. 16

    Consolidation of Low-quality Point Clouds from Outdoor Scenes Autor Wang, Jun, Xu, Kai, Liu, Ligang, Cao, Junjie, Liu, Shengjun, Yu, Zeyun, Gu, Xianfeng David

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.08.2013
    Vydáno v Computer graphics forum (01.08.2013)
    “…The emergence of laser/LiDAR sensors, reliable multi‐view stereo techniques and more recently consumer depth cameras have brought point clouds to the forefront…”
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    A Volumetric Approach to Predictive Rendering of Fabrics Autor Schroder, K., Klein, R., Zinke, A.

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Vydáno v Computer graphics forum (01.06.2011)
    “…Efficient physically accurate modeling and rendering of woven cloth at a yarn level is an inherently complicated task due to the underlying geometrical and optical complexity…”
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  18. 18

    Shape Matching via Quotient Spaces Autor Ovsjanikov, Maks, Mérigot, Quentin, Pătrăucean, Viorica, Guibas, Leonidas

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.08.2013
    Vydáno v Computer graphics forum (01.08.2013)
    “…We introduce a novel method for non‐rigid shape matching, designed to address the symmetric ambiguity problem present when matching shapes with intrinsic…”
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    Photon Differential Splatting for Rendering Caustics Autor Frisvad, Jeppe Revall, Schjøth, Lars, Erleben, Kenny, Sporring, Jon

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.09.2014
    Vydáno v Computer graphics forum (01.09.2014)
    “…We present a photon splatting technique which reduces noise and blur in the rendering of caustics…”
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    Optimizing Environment Maps for Material Depiction Autor Bousseau, Adrien, Chapoulie, Emmanuelle, Ramamoorthi, Ravi, Agrawala, Maneesh

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Vydáno v Computer graphics forum (01.06.2011)
    “…We present an automated system for optimizing and synthesizing environment maps that enhance the appearance of materials in a scene. We first identify a set of…”
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