Suchergebnisse - Computing methodologies Computer graphics Image manipulation Texturing*

  1. 1

    Boustrophedonic Frames: Quasi-Optimal L2 Caching for Textures in GPUs von Joseph, Diya, Aragon, Juan L., Parcerisa, Joan-Manuel, Gonzalez, Antonio

    Veröffentlicht: IEEE 21.10.2023
    “… In this paper, however, we surpass this exploration by fabricating a formal proof for a no-overhead quasi-optimal caching technique for caching textures in graphics workloads …”
    Volltext
    Tagungsbericht
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    Approximating Functions on a Mesh with Restricted Voronoï Diagrams von Nivoliers, V., Lévy, B.

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.08.2013
    Veröffentlicht in Computer graphics forum (01.08.2013)
    “… We propose a method that computes a piecewise constant approximation of a function defined on a mesh. The approximation is associated with the cells of a …”
    Volltext
    Journal Article
  3. 3

    Realistic Fusion of Virtual Materials and Hands for AR through Intrinsic Decomposition von Sha, Hao, Wu, Yuhui, Liu, Yu, Liu, Yue

    ISSN: 2771-1110
    Veröffentlicht: IEEE 16.10.2023
    “… Intrinsic decomposition is an inherent issue in computer vision and graphics, which usually decomposes the image into reflectance and shading …”
    Volltext
    Tagungsbericht
  4. 4

    Shader Performance Analysis on a Modern GPU Architecture von Moya, Victor, Gonzalez, Carlos, Roca, Jordi, Fernandez, Agustin, Espasa, Roger

    ISBN: 9780769524405, 0769524400
    ISSN: 1072-4451
    Veröffentlicht: Washington, DC, USA IEEE Computer Society 12.11.2005
    “… This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU …”
    Volltext
    Tagungsbericht
  5. 5

    Real-Time Re-Textured Geometry Modeling Using Microsoft HoloLens von Dong, Samuel, Hollerer, Tobias

    Veröffentlicht: IEEE 01.03.2018
    “… Due to the limited graphics memory of the HoloLens, we use a fixed-size texture. Since the mesh generation dynamically changes in real time, we use an adaptive …”
    Volltext
    Tagungsbericht
  6. 6

    The design and analysis of a cache architecture for texture mapping von Hakura, Ziyad S., Gupta, Anoop

    ISBN: 9780897919012, 0897919017
    ISSN: 1063-6897
    Veröffentlicht: New York, NY, USA ACM 01.01.1997
    “… The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines …”
    Volltext
    Tagungsbericht
  7. 7

    Using texture mapping with mipmapping to render a VLSI layout von Solomon, Jeff, Horowitz, Mark

    ISBN: 1581132972, 9781581132977
    ISSN: 0738-100X
    Veröffentlicht: New York, NY, USA ACM 01.01.2001
    Veröffentlicht in Design Automation, 2001 Proceedings (01.01.2001)
    “… Mipmapping is used to select which textures to display so that the amount of information sent to the display is bounded, and the image rendered on the display is filtered correctly …”
    Volltext
    Tagungsbericht
  8. 8

    Bounded-distortion piecewise mesh parameterization von Sorkine, Olga, Cohen-Or, Daniel, Goldenthal, Rony, Lischinski, Dani

    ISBN: 9780780374980, 0780374983
    Veröffentlicht: Washington, DC, USA IEEE Computer Society 27.10.2002
    Veröffentlicht in 13th IEEE Visualization 2002 Conference (VIS 2002) (27.10.2002)
    “… Many computer graphics operations, such as texture mapping, 3D painting, remeshing, mesh compression, and digital geometry processing, require finding a low-distortion parameterization for irregular …”
    Volltext
    Tagungsbericht
  9. 9

    Non-photorealistic volume rendering using stippling techniques von Lu, Aidong, Morris, Christopher J., Ebert, David S., Rheingans, Penny, Hansen, Charles

    ISBN: 9780780374980, 0780374983
    Veröffentlicht: Washington, DC, USA IEEE Computer Society 27.10.2002
    Veröffentlicht in 13th IEEE Visualization 2002 Conference (VIS 2002) (27.10.2002)
    “… Simulating hand-drawn illustration techniques can succinctly express information in a manner that is communicative and informative. We present a framework for …”
    Volltext
    Tagungsbericht
  10. 10

    Color Perception of 3D Objects: Constancy with Respect To Variation of Surface Gloss von Xiao, Bei, Brainard, David H

    Veröffentlicht: United States 2006
    “… Observers viewed graphics simulations of a three-dimensional scene containing two spheres, test and match …”
    Weitere Angaben
    Journal Article
  11. 11

    A 3-D contextual shading method for visualization of diecasting defects von Lu, Shao-Chiung, Rebello, A. B., Cui, D. H., Yagel, R., Miller, R. A., Kinzel, G. L.

    ISBN: 9780897918640, 0897918649
    Veröffentlicht: Los Alamitos, CA, USA IEEE Computer Society Press 27.10.1996
    Volltext
    Tagungsbericht
  12. 12

    Adding shadows to a texture-based volume renderer von Behrens, Uwe, Ratering, Ralf

    ISBN: 1581131054, 9781581131055
    Veröffentlicht: New York, NY, USA ACM 01.10.1998
    Volltext
    Tagungsbericht
  13. 13

    Volume clipping via per-fragment operations in texture-based volume visualization von Weiskopf, Daniel, Engel, Klaus, Ertl, Thomas

    ISBN: 9780780374980, 0780374983
    Veröffentlicht: Washington, DC, USA IEEE Computer Society 27.10.2002
    Veröffentlicht in 13th IEEE Visualization 2002 Conference (VIS 2002) (27.10.2002)
    “… The clipping tests exploit per-fragment operations on the graphics hardware to achieve high frame rates …”
    Volltext
    Tagungsbericht
  14. 14

    OpenGL volumizer: a toolkit for high quality volume rendering of large data sets von Bhaniramka, Praveen, Demange, Yves

    ISBN: 9780780376410, 0780376412
    Veröffentlicht: Piscataway, NJ, USA IEEE Press 28.10.2002
    “… Use of multiple graphics pipes scales rendering performance and system resources including pixel-fill rate and texture memory size …”
    Volltext
    Tagungsbericht
  15. 15

    Hardware-based view-independent cell projection von Weiler, Manfred, Kraus, Martin, Ertl, Thomas

    ISBN: 9780780376410, 0780376412
    Veröffentlicht: Piscataway, NJ, USA IEEE Press 28.10.2002
    “… We present the first, view-independent cell projection algorithm for off-the-shelf programmable graphics hardware …”
    Volltext
    Tagungsbericht
  16. 16

    Shading and Shadowing of Architecture in Mixed Reality von Kakuta, Tetsuya, Oishi, Takeshi, Ikeuchi, Katsushi

    ISBN: 0769524591, 9780769524597
    Veröffentlicht: Washington, DC, USA IEEE Computer Society 01.01.2005
    “… We create the shadows of the virtual objects in a fast and efficient way using a set of pre-rendered basis images and shadowing planes …”
    Volltext
    Tagungsbericht
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    A two-step approach for interactive pre-integrated volume rendering of unstructured grids von Roettger, Stefan, Ertl, Thomas

    ISBN: 9780780376410, 0780376412
    Veröffentlicht: Piscataway, NJ, USA IEEE Press 28.10.2002
    “… and the performance of the graphics card at high screen resolutions. In order to widen those two bottlenecks, we propose a hardware-accelerated pre-integration approach …”
    Volltext
    Tagungsbericht
  19. 19

    Time-critical multiresolution volume rendering using 3D texture mapping hardware von Li, Xinyue, Shen, Han-Wei

    ISBN: 9780780376410, 0780376412
    Veröffentlicht: Piscataway, NJ, USA IEEE Press 28.10.2002
    “… This paper presents a LOD selection algorithm for multiresolution volume rendering using 3D texture mapping hardware. The goal of the algorithm is to select …”
    Volltext
    Tagungsbericht
  20. 20

    Interactive visualization of unstructured grids using hierarchical 3D textures von Leven, Joshua, Corso, Jason, Cohen, Jonathan, Kumar, Subodh

    ISBN: 9780780376410, 0780376412
    Veröffentlicht: Piscataway, NJ, USA IEEE Press 28.10.2002
    “… We present a system for interactively rendering large, unstructured grids. Our approach is to voxelize the grid into a 3D voxel octree, and then to render the …”
    Volltext
    Tagungsbericht