Search Results - Computing methodologies Computer graphics Image manipulation Texturing

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  1. 1

    Boustrophedonic Frames: Quasi-Optimal L2 Caching for Textures in GPUs by Joseph, Diya, Aragon, Juan L., Parcerisa, Joan-Manuel, Gonzalez, Antonio

    Published: IEEE 21.10.2023
    “… In this paper, however, we surpass this exploration by fabricating a formal proof for a no-overhead quasi-optimal caching technique for caching textures in graphics workloads…”
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    Conference Proceeding
  2. 2

    Approximating Functions on a Mesh with Restricted Voronoï Diagrams by Nivoliers, V., Lévy, B.

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.08.2013
    Published in Computer graphics forum (01.08.2013)
    “…We propose a method that computes a piecewise constant approximation of a function defined on a mesh. The approximation is associated with the cells of a…”
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    Journal Article
  3. 3

    Realistic Fusion of Virtual Materials and Hands for AR through Intrinsic Decomposition by Sha, Hao, Wu, Yuhui, Liu, Yu, Liu, Yue

    ISSN: 2771-1110
    Published: IEEE 16.10.2023
    “…Intrinsic decomposition is an inherent issue in computer vision and graphics, which usually decomposes the image into reflectance and shading…”
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    Conference Proceeding
  4. 4

    Shader Performance Analysis on a Modern GPU Architecture by Moya, Victor, Gonzalez, Carlos, Roca, Jordi, Fernandez, Agustin, Espasa, Roger

    ISBN: 9780769524405, 0769524400
    ISSN: 1072-4451
    Published: Washington, DC, USA IEEE Computer Society 12.11.2005
    “…This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU…”
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    Conference Proceeding
  5. 5

    Real-Time Re-Textured Geometry Modeling Using Microsoft HoloLens by Dong, Samuel, Hollerer, Tobias

    Published: IEEE 01.03.2018
    “… Due to the limited graphics memory of the HoloLens, we use a fixed-size texture. Since the mesh generation dynamically changes in real time, we use an adaptive…”
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    Conference Proceeding
  6. 6

    The design and analysis of a cache architecture for texture mapping by Hakura, Ziyad S., Gupta, Anoop

    ISBN: 9780897919012, 0897919017
    ISSN: 1063-6897
    Published: New York, NY, USA ACM 01.01.1997
    “…The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines…”
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    Conference Proceeding
  7. 7

    Using texture mapping with mipmapping to render a VLSI layout by Solomon, Jeff, Horowitz, Mark

    ISBN: 1581132972, 9781581132977
    ISSN: 0738-100X
    Published: New York, NY, USA ACM 01.01.2001
    Published in Design Automation, 2001 Proceedings (01.01.2001)
    “… Mipmapping is used to select which textures to display so that the amount of information sent to the display is bounded, and the image rendered on the display is filtered correctly…”
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    Conference Proceeding
  8. 8

    Bounded-distortion piecewise mesh parameterization by Sorkine, Olga, Cohen-Or, Daniel, Goldenthal, Rony, Lischinski, Dani

    ISBN: 9780780374980, 0780374983
    Published: Washington, DC, USA IEEE Computer Society 27.10.2002
    “…Many computer graphics operations, such as texture mapping, 3D painting, remeshing, mesh compression, and digital geometry processing, require finding a low-distortion parameterization for irregular…”
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    Conference Proceeding
  9. 9

    Non-photorealistic volume rendering using stippling techniques by Lu, Aidong, Morris, Christopher J., Ebert, David S., Rheingans, Penny, Hansen, Charles

    ISBN: 9780780374980, 0780374983
    Published: Washington, DC, USA IEEE Computer Society 27.10.2002
    “…Simulating hand-drawn illustration techniques can succinctly express information in a manner that is communicative and informative. We present a framework for…”
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    Conference Proceeding
  10. 10
  11. 11

    A 3-D contextual shading method for visualization of diecasting defects by Lu, Shao-Chiung, Rebello, A. B., Cui, D. H., Yagel, R., Miller, R. A., Kinzel, G. L.

    ISBN: 9780897918640, 0897918649
    Published: Los Alamitos, CA, USA IEEE Computer Society Press 27.10.1996
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    Conference Proceeding
  12. 12

    Adding shadows to a texture-based volume renderer by Behrens, Uwe, Ratering, Ralf

    ISBN: 1581131054, 9781581131055
    Published: New York, NY, USA ACM 01.10.1998
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    Conference Proceeding
  13. 13

    Volume clipping via per-fragment operations in texture-based volume visualization by Weiskopf, Daniel, Engel, Klaus, Ertl, Thomas

    ISBN: 9780780374980, 0780374983
    Published: Washington, DC, USA IEEE Computer Society 27.10.2002
    “… The clipping tests exploit per-fragment operations on the graphics hardware to achieve high frame rates…”
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    Conference Proceeding
  14. 14

    OpenGL volumizer: a toolkit for high quality volume rendering of large data sets by Bhaniramka, Praveen, Demange, Yves

    ISBN: 9780780376410, 0780376412
    Published: Piscataway, NJ, USA IEEE Press 28.10.2002
    “… Use of multiple graphics pipes scales rendering performance and system resources including pixel-fill rate and texture memory size…”
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    Conference Proceeding
  15. 15

    Hardware-based view-independent cell projection by Weiler, Manfred, Kraus, Martin, Ertl, Thomas

    ISBN: 9780780376410, 0780376412
    Published: Piscataway, NJ, USA IEEE Press 28.10.2002
    “…We present the first, view-independent cell projection algorithm for off-the-shelf programmable graphics hardware…”
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    Conference Proceeding
  16. 16

    Shading and Shadowing of Architecture in Mixed Reality by Kakuta, Tetsuya, Oishi, Takeshi, Ikeuchi, Katsushi

    ISBN: 0769524591, 9780769524597
    Published: Washington, DC, USA IEEE Computer Society 01.01.2005
    “… We create the shadows of the virtual objects in a fast and efficient way using a set of pre-rendered basis images and shadowing planes…”
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    Conference Proceeding
  17. 17
  18. 18

    A two-step approach for interactive pre-integrated volume rendering of unstructured grids by Roettger, Stefan, Ertl, Thomas

    ISBN: 9780780376410, 0780376412
    Published: Piscataway, NJ, USA IEEE Press 28.10.2002
    “… and the performance of the graphics card at high screen resolutions. In order to widen those two bottlenecks, we propose a hardware-accelerated pre-integration approach…”
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    Conference Proceeding
  19. 19

    Dynamic shadow removal from front projection displays by Jaynes, Christopher, Webb, Stephen, Steele, R. Matt, Brown, Michael, Seales, W. Brent

    ISBN: 078037200X, 9780780372009
    Published: Washington, DC, USA IEEE Computer Society 21.10.2001
    “…Front-projection display environments suffer from a fundamental problem: users and other objects in the environment can easily and inadvertently block projectors, creating shadows on the displayed image…”
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    Conference Proceeding
  20. 20

    Volume rendering of fine details within medical data by Dong, Feng, Clapworthy, Gordon J., Krokos, Mel

    ISBN: 078037200X, 9780780372009
    Published: Washington, DC, USA IEEE Computer Society 21.10.2001
    “…This paper presents a method concerning the volume rendering of fine details, such as blood vessels and nerves, from medical data. The realistic and efficient…”
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    Conference Proceeding