Search Results - Computing methodologies Computer graphics Image manipulation Texturing
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1
Boustrophedonic Frames: Quasi-Optimal L2 Caching for Textures in GPUs
Published: IEEE 21.10.2023Published in 2023 32nd International Conference on Parallel Architectures and Compilation Techniques (PACT) (21.10.2023)“… In this paper, however, we surpass this exploration by fabricating a formal proof for a no-overhead quasi-optimal caching technique for caching textures in graphics workloads…”
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2
Approximating Functions on a Mesh with Restricted Voronoï Diagrams
ISSN: 0167-7055, 1467-8659, 1467-8659Published: Oxford, UK Blackwell Publishing Ltd 01.08.2013Published in Computer graphics forum (01.08.2013)“…We propose a method that computes a piecewise constant approximation of a function defined on a mesh. The approximation is associated with the cells of a…”
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3
Realistic Fusion of Virtual Materials and Hands for AR through Intrinsic Decomposition
ISSN: 2771-1110Published: IEEE 16.10.2023Published in IEEE International Symposium on Mixed and Augmented Reality Workshops (Online) (16.10.2023)“…Intrinsic decomposition is an inherent issue in computer vision and graphics, which usually decomposes the image into reflectance and shading…”
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4
Shader Performance Analysis on a Modern GPU Architecture
ISBN: 9780769524405, 0769524400ISSN: 1072-4451Published: Washington, DC, USA IEEE Computer Society 12.11.2005Published in 38th Annual IEEE/ACM International Symposium on Microarchitecture (MICRO'05) (12.11.2005)“…This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU…”
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5
Real-Time Re-Textured Geometry Modeling Using Microsoft HoloLens
Published: IEEE 01.03.2018Published in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“… Due to the limited graphics memory of the HoloLens, we use a fixed-size texture. Since the mesh generation dynamically changes in real time, we use an adaptive…”
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6
The design and analysis of a cache architecture for texture mapping
ISBN: 9780897919012, 0897919017ISSN: 1063-6897Published: New York, NY, USA ACM 01.01.1997Published in Conference Proceedings. The 24th Annual International Symposium on Computer Architecture (01.01.1997)“…The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines…”
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7
Using texture mapping with mipmapping to render a VLSI layout
ISBN: 1581132972, 9781581132977ISSN: 0738-100XPublished: New York, NY, USA ACM 01.01.2001Published in Design Automation, 2001 Proceedings (01.01.2001)“… Mipmapping is used to select which textures to display so that the amount of information sent to the display is bounded, and the image rendered on the display is filtered correctly…”
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8
Bounded-distortion piecewise mesh parameterization
ISBN: 9780780374980, 0780374983Published: Washington, DC, USA IEEE Computer Society 27.10.2002Published in 13th IEEE Visualization 2002 Conference (VIS 2002) (27.10.2002)“…Many computer graphics operations, such as texture mapping, 3D painting, remeshing, mesh compression, and digital geometry processing, require finding a low-distortion parameterization for irregular…”
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9
Non-photorealistic volume rendering using stippling techniques
ISBN: 9780780374980, 0780374983Published: Washington, DC, USA IEEE Computer Society 27.10.2002Published in 13th IEEE Visualization 2002 Conference (VIS 2002) (27.10.2002)“…Simulating hand-drawn illustration techniques can succinctly express information in a manner that is communicative and informative. We present a framework for…”
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10
Color Perception of 3D Objects: Constancy with Respect To Variation of Surface Gloss
Published: United States 2006Published in Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization (2006)“… Observers viewed graphics simulations of a three-dimensional scene containing two spheres, test and match…”
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11
A 3-D contextual shading method for visualization of diecasting defects
ISBN: 9780897918640, 0897918649Published: Los Alamitos, CA, USA IEEE Computer Society Press 27.10.1996Published in Proceedings of the 7th conference on Visualization '96 (27.10.1996)Get full text
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12
Adding shadows to a texture-based volume renderer
ISBN: 1581131054, 9781581131055Published: New York, NY, USA ACM 01.10.1998Published in Proceedings of the 1998 IEEE symposium on Volume visualization (01.10.1998)Get full text
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13
Volume clipping via per-fragment operations in texture-based volume visualization
ISBN: 9780780374980, 0780374983Published: Washington, DC, USA IEEE Computer Society 27.10.2002Published in 13th IEEE Visualization 2002 Conference (VIS 2002) (27.10.2002)“… The clipping tests exploit per-fragment operations on the graphics hardware to achieve high frame rates…”
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14
OpenGL volumizer: a toolkit for high quality volume rendering of large data sets
ISBN: 9780780376410, 0780376412Published: Piscataway, NJ, USA IEEE Press 28.10.2002Published in Proceedings of the 2002 IEEE symposium on Volume visualization and graphics (28.10.2002)“… Use of multiple graphics pipes scales rendering performance and system resources including pixel-fill rate and texture memory size…”
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15
Hardware-based view-independent cell projection
ISBN: 9780780376410, 0780376412Published: Piscataway, NJ, USA IEEE Press 28.10.2002Published in Proceedings of the 2002 IEEE symposium on Volume visualization and graphics (28.10.2002)“…We present the first, view-independent cell projection algorithm for off-the-shelf programmable graphics hardware…”
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16
Shading and Shadowing of Architecture in Mixed Reality
ISBN: 0769524591, 9780769524597Published: Washington, DC, USA IEEE Computer Society 01.01.2005Published in ISMAR 2005: Fourth IEEE/ACM International Symposium on Mixed and Augmented Reality (05-08 October 2005/Vienna, Austria) (01.01.2005)“… We create the shadows of the virtual objects in a fast and efficient way using a set of pre-rendered basis images and shadowing planes…”
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17
Opacity-weighted color interpolation, for volume sampling
ISBN: 1581131054, 9781581131055Published: New York, NY, USA ACM 01.10.1998Published in IEEE Symposium on Volume Visualization : Research Triangle Park, North Carolina : October 19-20, 1998 (01.10.1998)Get full text
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18
A two-step approach for interactive pre-integrated volume rendering of unstructured grids
ISBN: 9780780376410, 0780376412Published: Piscataway, NJ, USA IEEE Press 28.10.2002Published in Proceedings of the 2002 IEEE symposium on Volume visualization and graphics (28.10.2002)“… and the performance of the graphics card at high screen resolutions. In order to widen those two bottlenecks, we propose a hardware-accelerated pre-integration approach…”
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19
Dynamic shadow removal from front projection displays
ISBN: 078037200X, 9780780372009Published: Washington, DC, USA IEEE Computer Society 21.10.2001Published in Proceedings of the conference on Visualization '01 (21.10.2001)“…Front-projection display environments suffer from a fundamental problem: users and other objects in the environment can easily and inadvertently block projectors, creating shadows on the displayed image…”
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20
Volume rendering of fine details within medical data
ISBN: 078037200X, 9780780372009Published: Washington, DC, USA IEEE Computer Society 21.10.2001Published in Proceedings of the conference on Visualization '01 (21.10.2001)“…This paper presents a method concerning the volume rendering of fine details, such as blood vessels and nerves, from medical data. The realistic and efficient…”
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