Search Results - Computing methodologies Computer graphics Graphics systems AND interfaces Virtual reality~
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Designing VR Music Game for Stress Reduction
ISSN: 2642-5254Published: IEEE 08.03.2025Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (08.03.2025)“…Many individuals experience everyday stress. Effective stress management in daily life is crucial before this stress accumulates. Music has been extensively…”
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2
RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering
ISSN: 1558-2434Published: ACM 29.10.2022Published in 2022 IEEE/ACM International Conference On Computer Aided Design (ICCAD) (29.10.2022)“…) rendering quality and wide applications in Augmented and Virtual Reality (AR/VR). However, immersive real-time (> 30 FPS…”
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Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR
ISSN: 2642-5254Published: IEEE 01.03.2022Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2022)“…Distance compression, which refers to the underestimation of ego-centric distance to objects, is a common problem in immersive virtual environments…”
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4
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISBN: 9781424428403, 1424428408Published: Washington, DC, USA IEEE Computer Society 15.09.2008Published in 2008 7th IEEE International Symposium on Mixed and Augmented Reality (15.09.2008)“…Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the field…”
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5
Towards domain-specific modelling environments based on augmented reality
ISBN: 9780738133249, 0738133248, 1665401400, 9781665401401Published: Piscataway, NJ, USA IEEE Press 25.05.2021Published in 2021 IEEE/ACM 43rd International Conference on Software Engineering: New Ideas and Emerging Results (ICSE-NIER) (25.05.2021)“…Models are pervasive in many disciplines, like software and systems engineering. Modelling by the use of domain-specific languages (DSLs…”
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6
Real-Time Continuous Level of Detail Rendering of Point Clouds
ISSN: 2642-5254Published: IEEE 01.03.2019Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…, and consequently in virtual reality, where high performance requirements impose a reduction in detail…”
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VReqST: A Requirement Specification Tool for Virtual Reality Software Products
ISSN: 2574-1934Published: IEEE 27.04.2025Published in Proceedings (IEEE/ACM International Conference on Software Engineering Companion. Online) (27.04.2025)“…Developing Virtual Reality (VR) software products with discrete and incremental requirements is a challenging task for VR practitioners…”
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8
Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…Recent developments in computer graphics and hardware technology enable easy access to virtual reality headsets along with integrated eye trackers, leading to mass usage of such devices…”
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9
Instant-NeRF: Instant On-Device Neural Radiance Field Training via Algorithm-Accelerator Co-Designed Near-Memory Processing
Published: IEEE 09.07.2023Published in 2023 60th ACM/IEEE Design Automation Conference (DAC) (09.07.2023)“…Instant on-device Neural Radiance Fields (NeRFs) are in growing demand for unleashing the promise of immersive AR/VR experiences, but are still limited by…”
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10
Interactive sound propagation for dynamic scenes using 2D wave simulation
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.12.2020Published in Computer graphics forum (01.12.2020)“…We present a technique to model wave‐based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures…”
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Journal Article -
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Person Independent, Privacy Preserving, and Real Time Assessment of Cognitive Load using Eye Tracking in a Virtual Reality Setup
ISSN: 2642-5254Published: IEEE 01.03.2019Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…Eye tracking is handled as key enabling technology to VR and AR for multiple reasons, since it not only can help to massively reduce computational costs through gaze-based optimization of graphics…”
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12
Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…Previous research on distance estimation in virtual reality (VR) has well established that even for geometrically accurate virtual objects and environments users tend to systematically mis-estimate distances…”
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13
Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret
ISBN: 9781424453900, 1424453909Published: Washington, DC, USA IEEE Computer Society 01.10.2009Published in 2009 8th IEEE International Symposium on Mixed and Augmented Reality (01.10.2009)“… An augmented reality condition was tested against two baseline conditions: an untracked headworn display with text and graphics and a fixed…”
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14
Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…Most virtual reality (VR) experiences are held in limited physical space; therefore, increasing the physical space's spatial efficiency is an essential task for the VR industry…”
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15
Pose tracking from natural features on mobile phones
ISBN: 9781424428403, 1424428408Published: Washington, DC, USA IEEE Computer Society 01.09.2008Published in 2008 7th IEEE International Symposium on Mixed and Augmented Reality (01.09.2008)“…In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for…”
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16
OO-VR: NUMA Friendly Object-Oriented VR Rendering Framework For Future NUMA-Based Multi-GPU Systems
ISSN: 2575-713XPublished: ACM 01.06.2019Published in 2019 ACM/IEEE 46th Annual International Symposium on Computer Architecture (ISCA) (01.06.2019)“…With the strong computation capability, NUMA-based multi-GPU system is a promising candidate to provide sustainable and scalable performance for Virtual Reality (VR…”
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17
Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…We envision a convenient telepresence system available to users anywhere, anytime…”
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18
RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch
ISSN: 2642-5254Published: IEEE 01.03.2023Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2023)“… ("remote hand clapping"). In our system, each meeting participant sits in front of a large screen with haptic feedback…”
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19
3rd Workshop on Emerging Novel Prototyping Techniques for XR
Published: IEEE 08.03.2025Published in 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (08.03.2025)“…The 3rd Workshop on Emerging Novel Prototyping Techniques for XR (ENPT XR) emphasizes interdisciplinary collaboration in Extended Reality (XR…”
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20
Towards an immersive visualization of consumer-level simulations of vehicular traffic
Published: IEEE 27.09.2021Published in 2021 IEEE/ACM 25th International Symposium on Distributed Simulation and Real Time Applications (DS-RT) (27.09.2021)“…Since the beginning of the 2010 decade, many improvements have been made in terms of Virtual Reality (VR…”
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