Výsledky vyhledávání - Computing methodologies Computer graphics Graphics systems AND interfaces Perception

  1. 1

    DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation Autor Nakano, Kizashi, Horita, Daichi, Sakata, Nobuchika, Kiyokawa, Kiyoshi, Yanai, Keiji, Narumi, Takuji

    Vydáno: IEEE 01.10.2019
    “…We have been studying augmented reality (AR)-based gustatory manipulation interfaces and previously proposed a gustatory manipulation interface using generative adversarial network (GAN…”
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  2. 2

    Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR Autor Lin, Wan-Yi, Wang, Ying-Chu, Wu, Dai-Rong, Venkatakrishnan, Rohith, Venkatakrishnan, Roshan, Ebrahimi, Elham, Pagano, Christopher, Babu, Sabarish V., Lin, Wen-Chieh

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2022
    “… To further explore the feasibility of applying audio information to improve distance perception, we investigate whether users' egocentric distance perception can be calibrated, and whether…”
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  3. 3

    Semantic Image Fuzzing of AI Perception Systems Autor Woodlief, Trey, Elbaum, Sebastian, Sullivan, Kevin

    ISSN: 1558-1225
    Vydáno: ACM 01.05.2022
    “…Perception systems enable autonomous systems to interpret raw sensor readings of the physical world…”
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  4. 4

    Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps Autor Cho, Yong-Hun, Min, Dae-Hong, Huh, Jin-Suk, Lee, Se-Hee, Yoon, June-Seop, Lee, In-Kwon

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2021
    “…Most virtual reality (VR) experiences are held in limited physical space; therefore, increasing the physical space's spatial efficiency is an essential task…”
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  5. 5

    Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design Autor Takezawa, Takuro, Iwai, Daisuke, Sato, Kosuke, Hara, Toshihiro, Takeda, Yusaku, Murase, Kenji

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…Car interior design, such as dashboard, broadly consists of two parts. One is shape design, where the processes of 2D drawing, 3D modeling and evaluation with…”
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  6. 6

    S3C: Spatial Semantic Scene Coverage for Autonomous Vehicles Autor Woodlief, Trey, Toledo, Felipe, Elbaum, Sebastian, Dwyer, Matthew B.

    ISSN: 1558-1225
    Vydáno: ACM 14.04.2024
    “… The collection of sensor input and expected output datasets from such scenarios is crucial for the development and testing of such systems…”
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  7. 7

    ICthroughVR: Illuminating Cataracts through Virtual Reality Autor Krosl, Katharina, Elvezio, Carmine, Hurbe, Matthias, Karst, Sonja, Wimmer, Michael, Feiner, Steven

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…), using eye tracking for gaze-dependent effects. We also conduct a VR user study to investigate the effects of lighting on visual perception for users with cataracts…”
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  8. 8

    Are you Seeing what I'm Seeing?: Perceptual Issues with Digital Twins in Virtual Reality Autor Flowers, B. Adrian, Rebensky, Summer

    Vydáno: IEEE 01.03.2022
    “… Utilizing VR enhances the value of digital twins by enabling training, testing, and refinement of a system, through support of a user's workflow when interacting with the system…”
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  9. 9

    Effect of Sensory Conflict and Postural Instability on Cybersickness Autor Ng, Adrian K. T., Chan, Leith K. Y., Lau, Henry Y. K.

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…Sensory conflict theory and postural instability theory were often tested individually to explain cybersickness in VR systems, but they were seldom systematically compared…”
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  10. 10

    Imaging, Computing, and Human Perception: Three Agents to Usher in the Autonomous Machine Computing Era Autor Zhu, Yuhao

    ISSN: 1558-2434
    Vydáno: ACM 27.10.2024
    “…: imaging system, computer system, and human perception and cognition. While our community has been, for very good reasons, focused almost exclusively on improving…”
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  11. 11

    Human Perception of Swarm Fragmentation Autor Henard, Aymeric, Peillard, Etienne, Riviere, Jeremy, Kubicki, Sebastien, Coppin, Gilles

    Vydáno: ACM 11.03.2024
    “…¬ies the perception of different types of fragmentation occurring in swarms depending on their behaviour selected amongst swarming, flocking, expansion and densification…”
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    Effects of Scene Visual Characteristics on the Perception of Rotation Gains Autor Gan, Qi Wen, Xu, Sen-Zhe, Gong, Ran, Zhang, Fang-Lue, Zhang, Song-Hai

    Vydáno: IEEE 16.03.2024
    “… However, prior research [3] lacked a systematic exploration of how different visual character-istics impact users' perception of rotation speed…”
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  14. 14

    Perception thresholds for augmented reality navigation schemes in large distances Autor Tonnis, Marcus, Klein, Leslie, Klinker, Gudrun

    ISBN: 9781424428403, 1424428408
    Vydáno: Washington, DC, USA IEEE Computer Society 01.09.2008
    “… To discover, how design issues of perception correlate with presentation in large distances, we developed three different variants of arrow-based route guidance systems…”
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  15. 15

    Perceptually-Based Optimization for Radiometric Projector Compensation Autor Akiyama, Ryo, Fukiage, Taiki, Nishida, Shin'ya

    Vydáno: IEEE 01.01.2022
    “…Radiometric compensation techniques have been proposed to manipulate the appearance of arbitrarily textured surfaces using projectors. However, due to the…”
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  16. 16

    Projection Mapping in the Light: A Preliminary Attempt to Substitute Projectors for Room Lights Autor Takeuchi, Masaki, Iwai, Daisuke, Sato, Kosuke

    Vydáno: IEEE 01.01.2023
    “…Projection mapping (PM) in a bright room creates the problem of reducing the contrast of the projected texture because ambient lighting elevates the black…”
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  17. 17

    A Testbed for Exploring Multi-Level Precueing in Augmented Reality Autor Liu, Jen-Shuo, Tversky, Barbara, Feiner, Steven

    Vydáno: IEEE 01.03.2022
    “…Precueing information about upcoming subtasks prior to performing them has the potential to make an entire task faster and easier to accomplish than cueing…”
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    Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display Autor Kohli, Prithvi, Walton, David R., dos Anios, Rafael Kuffner, Steed, Anthony, Ritschel, Tobias

    Vydáno: IEEE 01.03.2022
    “… as offering insights into the human visual system. However, existing lit-erature has mainly focused on creating metamers of static images…”
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  19. 19

    Effect of Navigation Speed and VR Devices on Cybersickness Autor Kwok, Kristie K. K., Ng, Adrian K. T., Lau, Henry Y. K.

    Vydáno: IEEE 01.10.2018
    “…"Cybertravel" in virtual reality (VR) system can easily provoke cyber-sickness as there are no vestibular cues available during visual optic flow…”
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  20. 20

    Gaze Guidance in Immersive Environments Autor Grogorick, Steve, Albuquerque, Georgia, Maqnor, Marcus

    Vydáno: IEEE 01.03.2018
    “…We investigate the efficiency of five different gaze guidance techniques for immersive environments, probing our peripheral vision's sensitivity to different…”
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