Suchergebnisse - Computing methodologies Computer graphics Graphics systems AND interfaces Graphics processors~
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RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering
ISSN: 1558-2434Veröffentlicht: ACM 29.10.2022Veröffentlicht in 2022 IEEE/ACM International Conference On Computer Aided Design (ICCAD) (29.10.2022)“… Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in …”
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Mars: A MapReduce Framework on graphics processors
Veröffentlicht: ACM 01.10.2008Veröffentlicht in PACT'08 : proceedings of the Seventeenth International Conference on Parallel Architectures and Compilation Techniques : Toronto, Ontario, Canada, October 25-29, 2008 (01.10.2008)“… We design and implement Mars, a MapReduce framework, on graphics processors (GPUs). MapReduce is a distributed programming framework originally proposed …”
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GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… This work proposes an acceleration strategy that leverages the similarities between the 3DGS pipeline and the highly optimized conventional graphics pipeline in modern GPUs …”
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Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing
Veröffentlicht: IEEE 01.10.2022Veröffentlicht in 2022 55th IEEE/ACM International Symposium on Microarchitecture (MICRO) (01.10.2022)“… have started to make use of ray tracing APIs to bring more realistic graphics to their players …”
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Skywalker: Efficient Alias-Method-Based Graph Sampling and Random Walk on GPUs
Veröffentlicht: IEEE 01.09.2021Veröffentlicht in 2021 30th International Conference on Parallel Architectures and Compilation Techniques (PACT) (01.09.2021)“… Graph sampling and random walk operations, capturing the structural properties of graphs, are playing an important role today as we cannot directly adopt computing-intensive algorithms on large-scale graphs …”
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Local-GS: An Order-Independent Gaussian Splatting Training Accelerator Exploiting Splat Locality
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… 3D Gaussian Splatting has emerged as the SOTA approach for 3D representation and view synthesis. While Gaussian Splatting has demonstrated impressive …”
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SynGPU: Synergizing CUDA and Bit-Serial Tensor Cores for Vision Transformer Acceleration on GPU
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… Vision Transformers (ViTs) have demonstrated remarkable performance in computer vision tasks by effectively extracting global features …”
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Fine-grained DRAM: energy-efficient DRAM for extreme bandwidth systems
ISBN: 1450349528, 9781450349529ISSN: 2379-3155Veröffentlicht: New York, NY, USA ACM 14.10.2017Veröffentlicht in MICRO-50 : the 50th annual IEEE/ACM International Symposium on Microarchitecture : proceedings : October 14-18, 2017, Cambridge, MA (14.10.2017)“… Future GPUs and other high-performance throughput processors will require multiple TB/s of bandwidth to DRAM …”
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SQ-DM: Accelerating Diffusion Models with Aggressive Quantization and Temporal Sparsity
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… Diffusion models have gained significant popularity in image generation tasks. However, generating high-quality content remains notably slow because it …”
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GSAcc: Accelerate 3D Gaussian Splatting via Depth Speculation and Gaussian-centric Rasterization
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… D Gaussian Splatting (3DGS) has emerged as a promising real-time photorealistic radiance field rendering technique. Existing GPU and hardware accelerators face …”
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MHDiff: Memory- and Hardware-Efficient Diffusion Acceleration via Focal Pixel Aware Quantization
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… Diffusion models have demonstrated superior performance in image generation tasks, thus becoming the mainstream model for generative visual tasks. Diffusion …”
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Cambricon-D: Full-Network Differential Acceleration for Diffusion Models
Veröffentlicht: IEEE 29.06.2024Veröffentlicht in 2024 ACM/IEEE 51st Annual International Symposium on Computer Architecture (ISCA) (29.06.2024)“… computational redundancy and substantial hardware expenditures.Performing differential computing on input data seems to be a feasible approach for addressing such computational redundancy and improving hardware efficacy …”
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StocHD: Stochastic Hyperdimensional System for Efficient and Robust Learning from Raw Data
Veröffentlicht: IEEE 05.12.2021Veröffentlicht in 2021 58th ACM/IEEE Design Automation Conference (DAC) (05.12.2021)“… Hyperdimensional Computing (HDC) is a neurally-inspired computation model working based on the observation that the human brain operates on high-dimensional representations of data, called hypervector …”
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DARIS: An Oversubscribed Spatio-Temporal Scheduler for Real-Time DNN Inference on GPUs
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… In particular, DARIS improves GPU utilization and uniquely analyzes GPU concurrency by oversubscribing computing resources …”
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Boustrophedonic Frames: Quasi-Optimal L2 Caching for Textures in GPUs
Veröffentlicht: IEEE 21.10.2023Veröffentlicht in 2023 32nd International Conference on Parallel Architectures and Compilation Techniques (PACT) (21.10.2023)“… In this paper, however, we surpass this exploration by fabricating a formal proof for a no-overhead quasi-optimal caching technique for caching textures in graphics workloads …”
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GS-TG: 3D Gaussian Splatting Accelerator with Tile Grouping for Reducing Redundant Sorting while Preserving Rasterization Efficiency
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… 3D Gaussian Splatting (3D-GS) has emerged as a promising alternative to neural radiance fields (NeRF) as it offers high speed as well as high image quality in …”
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SFLU: Synchronization-Free Sparse LU Factorization for Fast Circuit Simulation on GPUs
Veröffentlicht: IEEE 05.12.2021Veröffentlicht in 2021 58th ACM/IEEE Design Automation Conference (DAC) (05.12.2021)“… Sparse LU factorization is one of the key building blocks of sparse direct solvers and often dominates the computing time of circuit simulation programs …”
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PARO: Hardware-Software Co-design with Pattern-aware Reorder-based Attention Quantization in Video Generation Models
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… Transformer-based video generation models have demonstrated significant potential in content creation. However, the current state-of-the-art model employing " …”
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BEVSA: A Real-Time Bird's-Eye-View Semantic Segmentation Accelerator for Multi-Camera System
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… A bird's-eye-view (BEV) semantic segmentation accelerator (BEVSA) is proposed for real-time 3D space perception in multi-camera system (MCS …”
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Harnessing Conventional Video Processing Insights for Emerging 3D Video Generation Models: A Comprehensive Attention-aware Way
Veröffentlicht: IEEE 22.06.2025Veröffentlicht in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… Video Generation Models based on 3D full attention (3D-VGMs) have significantly enhanced video quality. However, their inference overhead remains substantial, …”
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