Search Results - Computing methodologies Computer graphics Graphics system AND interfaces Virtual reality*

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  1. 1

    Designing VR Music Game for Stress Reduction by Kim, Kirak, Kim, Hyojin, Choi, Youjin, Nam, Juhan, Lee, Jeongmi

    ISSN: 2642-5254
    Published: IEEE 08.03.2025
    “…Many individuals experience everyday stress. Effective stress management in daily life is crucial before this stress accumulates. Music has been extensively…”
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    Conference Proceeding
  2. 2

    Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR by Lin, Wan-Yi, Wang, Ying-Chu, Wu, Dai-Rong, Venkatakrishnan, Rohith, Venkatakrishnan, Roshan, Ebrahimi, Elham, Pagano, Christopher, Babu, Sabarish V., Lin, Wen-Chieh

    ISSN: 2642-5254
    Published: IEEE 01.03.2022
    “…Distance compression, which refers to the underestimation of ego-centric distance to objects, is a common problem in immersive virtual environments…”
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    Conference Proceeding
  3. 3

    RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering by Li, Chaojian, Li, Sixu, Zhao, Yang, Zhu, Wenbo, Lin, Yingyan

    ISSN: 1558-2434
    Published: ACM 29.10.2022
    “…) rendering quality and wide applications in Augmented and Virtual Reality (AR/VR). However, immersive real-time (> 30 FPS…”
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    Conference Proceeding
  4. 4

    Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR by Feng Zhou, Duh, Henry Been-Lirn, Billinghurst, Mark

    ISBN: 9781424428403, 1424428408
    Published: Washington, DC, USA IEEE Computer Society 15.09.2008
    “…Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the field…”
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    Conference Proceeding
  5. 5

    Towards domain-specific modelling environments based on augmented reality by Brunschwig, Léa, Campos-López, Rubén, Guerra, Esther, de Lara, Juan

    ISBN: 9780738133249, 0738133248, 1665401400, 9781665401401
    Published: Piscataway, NJ, USA IEEE Press 25.05.2021
    “…Models are pervasive in many disciplines, like software and systems engineering. Modelling by the use of domain-specific languages (DSLs…”
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    Conference Proceeding
  6. 6

    VReqST: A Requirement Specification Tool for Virtual Reality Software Products by Karre, Sai Anirudh, Halhalli, Amogha A, Reddy, Y. Raghu

    ISSN: 2574-1934
    Published: IEEE 27.04.2025
    “…Developing Virtual Reality (VR) software products with discrete and incremental requirements is a challenging task for VR practitioners…”
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    Conference Proceeding
  7. 7

    Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms by Bozkir, Efe, Stark, Philipp, Gao, Hong, Hasenbein, Lisa, Hahn, Jens-Uwe, Kasneci, Enkelejda, Gollner, Richard

    ISSN: 2642-5254
    Published: IEEE 01.03.2021
    “…Recent developments in computer graphics and hardware technology enable easy access to virtual reality headsets along with integrated eye trackers, leading to mass usage of such devices…”
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    Conference Proceeding
  8. 8

    Person Independent, Privacy Preserving, and Real Time Assessment of Cognitive Load using Eye Tracking in a Virtual Reality Setup by Bozkir, Efe, Geisler, David, Kasneci, Enkelejda

    ISSN: 2642-5254
    Published: IEEE 01.03.2019
    “…Eye tracking is handled as key enabling technology to VR and AR for multiple reasons, since it not only can help to massively reduce computational costs through gaze-based optimization of graphics…”
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    Conference Proceeding
  9. 9

    Real-Time Continuous Level of Detail Rendering of Point Clouds by Schutz, Markus, Krosl, Katharina, Wimmer, Michael

    ISSN: 2642-5254
    Published: IEEE 01.03.2019
    “…, and consequently in virtual reality, where high performance requirements impose a reduction in detail…”
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    Conference Proceeding
  10. 10

    Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality by Choudhary, Zubin, Gottsacker, Matthew, Kim, Kangsoo, Schubert, Ryan, Stefanucci, Jeanine, Bruder, Gerd, Welch, Gregory F.

    ISSN: 2642-5254
    Published: IEEE 01.03.2021
    “…Previous research on distance estimation in virtual reality (VR) has well established that even for geometrically accurate virtual objects and environments users tend to systematically mis-estimate distances…”
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    Conference Proceeding
  11. 11

    Interactive sound propagation for dynamic scenes using 2D wave simulation by Rosen, Matthew, Godin, Keith W., Raghuvanshi, Nikunj

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2020
    Published in Computer graphics forum (01.12.2020)
    “…We present a technique to model wave‐based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures…”
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    Journal Article
  12. 12

    Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret by Henderson, Steven J., Feiner, Steven

    ISBN: 9781424453900, 1424453909
    Published: Washington, DC, USA IEEE Computer Society 01.10.2009
    “… An augmented reality condition was tested against two baseline conditions: an untracked headworn display with text and graphics and a fixed…”
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    Conference Proceeding
  13. 13

    Instant-NeRF: Instant On-Device Neural Radiance Field Training via Algorithm-Accelerator Co-Designed Near-Memory Processing by Zhao, Yang Katie, Wu, Shang, Zhang, Jingqun, Li, Sixu, Li, Chaojian, Lin, Yingyan Celine

    Published: IEEE 09.07.2023
    “…Instant on-device Neural Radiance Fields (NeRFs) are in growing demand for unleashing the promise of immersive AR/VR experiences, but are still limited by…”
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    Conference Proceeding
  14. 14

    Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps by Cho, Yong-Hun, Min, Dae-Hong, Huh, Jin-Suk, Lee, Se-Hee, Yoon, June-Seop, Lee, In-Kwon

    ISSN: 2642-5254
    Published: IEEE 01.03.2021
    “…Most virtual reality (VR) experiences are held in limited physical space; therefore, increasing the physical space's spatial efficiency is an essential task for the VR industry…”
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    Conference Proceeding
  15. 15

    RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch by Zhang, Yizhong, Li, Zhiqi, Xu, Sicheng, Li, Chong, Yang, Jiaolong, Tong, Xin, Guo, Baining

    ISSN: 2642-5254
    Published: IEEE 01.03.2023
    “… ("remote hand clapping"). In our system, each meeting participant sits in front of a large screen with haptic feedback…”
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    Conference Proceeding
  16. 16

    Pose tracking from natural features on mobile phones by Wagner, Daniel, Reitmayr, Gerhard, Mulloni, Alessandro, Drummond, Tom, Schmalstieg, Dieter

    ISBN: 9781424428403, 1424428408
    Published: Washington, DC, USA IEEE Computer Society 01.09.2008
    “…In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for…”
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    Conference Proceeding
  17. 17

    3rd Workshop on Emerging Novel Prototyping Techniques for XR by Kroma, Assem, Scavarelli, Anthony, Borhani, Zahra, Grinyer, Kristen, Mcarthur, Victoria, Ortega, Francisco R., Teather, Robert J.

    Published: IEEE 08.03.2025
    “…The 3rd Workshop on Emerging Novel Prototyping Techniques for XR (ENPT XR) emphasizes interdisciplinary collaboration in Extended Reality (XR…”
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    Conference Proceeding
  18. 18
  19. 19

    OO-VR: NUMA Friendly Object-Oriented VR Rendering Framework For Future NUMA-Based Multi-GPU Systems by Xie, Chenhao, Xin, Fu, Chen, Mingsong, Song, Shuaiwen Leon

    ISSN: 2575-713X
    Published: ACM 01.06.2019
    “…With the strong computation capability, NUMA-based multi-GPU system is a promising candidate to provide sustainable and scalable performance for Virtual Reality (VR…”
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    Conference Proceeding
  20. 20

    Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality by Choudhary, Zubin, Kim, Kangsoo, Schubert, Ryan, Bruder, Gerd, Welch, Gregory F.

    ISSN: 2642-5254
    Published: IEEE 01.03.2020
    “…Virtual reality (VR) technologies provide a shared platform for collaboration among users in a spatial context…”
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    Conference Proceeding