Suchergebnisse - Computing methodologies Computer graphics Graphics system AND interfaces Perception~
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DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation
Veröffentlicht: IEEE 01.10.2019Veröffentlicht in 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (01.10.2019)“… We have been studying augmented reality (AR)-based gustatory manipulation interfaces and previously proposed a gustatory manipulation interface using generative adversarial network (GAN …”
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Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2022Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2022)“… To further explore the feasibility of applying audio information to improve distance perception, we investigate whether users' egocentric distance perception can be calibrated, and whether …”
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Semantic Image Fuzzing of AI Perception Systems
ISSN: 1558-1225Veröffentlicht: ACM 01.05.2022Veröffentlicht in 2022 IEEE/ACM 44th International Conference on Software Engineering (ICSE) (01.05.2022)“… Perception systems enable autonomous systems to interpret raw sensor readings of the physical world …”
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Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2021Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“… Most virtual reality (VR) experiences are held in limited physical space; therefore, increasing the physical space's spatial efficiency is an essential task …”
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Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… Car interior design, such as dashboard, broadly consists of two parts. One is shape design, where the processes of 2D drawing, 3D modeling and evaluation with …”
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S3C: Spatial Semantic Scene Coverage for Autonomous Vehicles
ISSN: 1558-1225Veröffentlicht: ACM 14.04.2024Veröffentlicht in Proceedings / International Conference on Software Engineering (14.04.2024)“… The collection of sensor input and expected output datasets from such scenarios is crucial for the development and testing of such systems …”
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ICthroughVR: Illuminating Cataracts through Virtual Reality
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… ), using eye tracking for gaze-dependent effects. We also conduct a VR user study to investigate the effects of lighting on visual perception for users with cataracts …”
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Are you Seeing what I'm Seeing?: Perceptual Issues with Digital Twins in Virtual Reality
Veröffentlicht: IEEE 01.03.2022Veröffentlicht in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2022)“… Utilizing VR enhances the value of digital twins by enabling training, testing, and refinement of a system, through support of a user's workflow when interacting with the system …”
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Imaging, Computing, and Human Perception: Three Agents to Usher in the Autonomous Machine Computing Era
ISSN: 1558-2434Veröffentlicht: ACM 27.10.2024Veröffentlicht in Digest of technical papers - IEEE/ACM International Conference on Computer-Aided Design (27.10.2024)“… : imaging system, computer system, and human perception and cognition. While our community has been, for very good reasons, focused almost exclusively on improving …”
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Effect of Sensory Conflict and Postural Instability on Cybersickness
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… Sensory conflict theory and postural instability theory were often tested individually to explain cybersickness in VR systems, but they were seldom systematically compared …”
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Effects of Scene Visual Characteristics on the Perception of Rotation Gains
Veröffentlicht: IEEE 16.03.2024Veröffentlicht in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (16.03.2024)“… However, prior research [3] lacked a systematic exploration of how different visual character-istics impact users' perception of rotation speed …”
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Human Perception of Swarm Fragmentation
Veröffentlicht: ACM 11.03.2024Veröffentlicht in 2024 19th ACM/IEEE International Conference on Human-Robot Interaction (HRI) (11.03.2024)“… ¬ies the perception of different types of fragmentation occurring in swarms depending on their behaviour selected amongst swarming, flocking, expansion and densification …”
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[DC] Scan2Twin: Virtual Reality for Enhanced Anatomical Investigation
Veröffentlicht: IEEE 16.03.2024Veröffentlicht in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (16.03.2024)“… review of the overall system design we refer to as Scan2Twin …”
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Perception thresholds for augmented reality navigation schemes in large distances
ISBN: 9781424428403, 1424428408Veröffentlicht: Washington, DC, USA IEEE Computer Society 01.09.2008Veröffentlicht in 2008 7th IEEE International Symposium on Mixed and Augmented Reality (01.09.2008)“… To discover, how design issues of perception correlate with presentation in large distances, we developed three different variants of arrow-based route guidance systems …”
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Perceptually-Based Optimization for Radiometric Projector Compensation
Veröffentlicht: IEEE 01.01.2022Veröffentlicht in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.01.2022)“… Radiometric compensation techniques have been proposed to manipulate the appearance of arbitrarily textured surfaces using projectors. However, due to the …”
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Projection Mapping in the Light: A Preliminary Attempt to Substitute Projectors for Room Lights
Veröffentlicht: IEEE 01.01.2023Veröffentlicht in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.01.2023)“… Projection mapping (PM) in a bright room creates the problem of reducing the contrast of the projected texture because ambient lighting elevates the black …”
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A Testbed for Exploring Multi-Level Precueing in Augmented Reality
Veröffentlicht: IEEE 01.03.2022Veröffentlicht in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2022)“… Precueing information about upcoming subtasks prior to performing them has the potential to make an entire task faster and easier to accomplish than cueing …”
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Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display
Veröffentlicht: IEEE 01.03.2022Veröffentlicht in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2022)“… as offering insights into the human visual system. However, existing lit-erature has mainly focused on creating metamers of static images …”
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Effect of Navigation Speed and VR Devices on Cybersickness
Veröffentlicht: IEEE 01.10.2018Veröffentlicht in 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (01.10.2018)“… "Cybertravel" in virtual reality (VR) system can easily provoke cyber-sickness as there are no vestibular cues available during visual optic flow …”
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Gaze Guidance in Immersive Environments
Veröffentlicht: IEEE 01.03.2018Veröffentlicht in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“… We investigate the efficiency of five different gaze guidance techniques for immersive environments, probing our peripheral vision's sensitivity to different …”
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