Výsledky vyhledávání - Computing methodologies Computer graphics Animation Motion capture*
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ADAPT: AI‐Driven Artefact Purging Technique for IMU Based Motion Capture
ISSN: 0167-7055, 1467-8659Vydáno: Oxford Blackwell Publishing Ltd 01.12.2024Vydáno v Computer graphics forum (01.12.2024)“…While IMU based motion capture offers a cost‐effective alternative to premium camera…”
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Euphrates: Algorithm-SoC Co-Design for Low-Power Mobile Continuous Vision
ISSN: 2575-713XVydáno: IEEE 01.06.2018Vydáno v Proceedings - International Symposium on Computer Architecture (01.06.2018)“…Continuous computer vision (CV) tasks increasingly rely on convolutional neural networks (CNN…”
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Deep Detector and Optical Flow-based Tracking Approach of Facial Markers for Animation Capture
ISSN: 2771-1110Vydáno: IEEE 16.10.2023Vydáno v IEEE International Symposium on Mixed and Augmented Reality Workshops (Online) (16.10.2023)“…Marker-based facial motion capture methods are still commonly used in the film and game industry…”
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Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors
ISSN: 2642-5254Vydáno: IEEE 01.03.2021Vydáno v Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“… To that end, we present a standalone real-time system for the dynamic 3D capture of a person, relying only on cameras embedded into a head-worn device, and on Inertial Measurement Units (IMUs…”
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Automatic Generation of Interactive 3D Characters and Scenes for Virtual Reality from a Single-Viewpoint 360-Degree Video
ISSN: 2642-5254Vydáno: IEEE 01.03.2019Vydáno v Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…This work addresses the problem of using real-world data captured from a single viewpoint by a low-cost 360-degree camera to create an immersive and interactive virtual reality scene…”
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RisQ: Recognizing Smoking Gestures with Inertial Sensors on a Wristband
Vydáno: United States 01.06.2014Vydáno v MobiSys ... : the ... International Conference on Mobile Systems, Applications and Services. International Conference on Mobile Systems, Applications, and Services (01.06.2014)“… In this work, we design , a mobile solution that leverages a wristband containing a 9-axis inertial measurement unit to capture changes in the orientation of a person's arm, and a machine learning…”
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Robot-Centric Activity Prediction from First-Person Videos: What Will They Do to Me?
Vydáno: ACM 01.03.2015Vydáno v Hri '15: ACM/IEEE International Conference on Human-Robot Interaction USB Stick (01.03.2015)“… In particular, we propose a methodology for early recognition of activities from robot-centric videos (i.e…”
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4D Facial Capture Pipeline Incorporating Progressive Retopology Approach
Vydáno: IEEE 16.03.2024Vydáno v 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (16.03.2024)“… Results demonstrate that our system can capture continuous facial motion sequences with detailed 3D models…”
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A Divide-and-conquer Solution to 3D Human Motion Estimation from Raw MoCap Data
Vydáno: IEEE 01.03.2023Vydáno v 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2023)“…Marker-based optical motion capture (MoCap) aims to estimate 3D human motions from a sequence of input raw markers…”
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Real-time Expressive Avatar Animation Generation based on Monocular Videos
ISSN: 2771-1110Vydáno: IEEE 01.10.2022Vydáno v IEEE International Symposium on Mixed and Augmented Reality Workshops (Online) (01.10.2022)“… Most of the existing studies, however, always require the technology of time-consuming motion capture at high cost…”
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MienCap: Performance-based Facial Animation with Live Mood Dynamics
Vydáno: IEEE 01.03.2022Vydáno v 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2022)“…} stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with machine learning models, we present a real time motion capture system, called MienCap, which drive character expressions…”
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UPSR: a Unified Proxy Skeleton Retargeting Method for Heterogeneous Avatar Animation
Vydáno: IEEE 01.03.2023Vydáno v 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2023)“… Our UPSR can produce avatar animations with a higher level of authenticity without the depen-dency on high-cost motion capture devices or the restrictions of its topology. Additionally, we could drive detailed motions based on multiple sources of motion datasets, including monocular videos, motion capture devices, and standard motion files, with the precise motion capture of eyes, lips, hands, and bodies…”
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Motion Correction of Interactive CG Avatars Using Machine Learning
Vydáno: IEEE 01.03.2022Vydáno v 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2022)“…Motion capture allows users to control their CG avatar via their own movements. However, the composed avatar motion fails to deliver the actual input movements…”
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Performance-Driven Dance Motion Control of a Virtual Partner Character
Vydáno: IEEE 01.03.2018Vydáno v 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“…Taking advantage of motion capture and display technologies, a method giving a user the ability to control the dance motions of a virtual partner in an immersive setup was developed and is presented in this paper…”
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Towards Controlling Whole Body Avatars with Partial Body-Tracking and Environmental Information
Vydáno: IEEE 01.03.2022Vydáno v 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2022)“…In body-tracking-based avatar manipulation, the user's motion is reflected in their avatar, which creates a high level of immersion…”
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Fast geometry acquisition for mixed reality applications using motion tracking
ISBN: 9781424428403, 1424428408Vydáno: Washington, DC, USA IEEE Computer Society 15.09.2008Vydáno v 2008 7th IEEE International Symposium on Mixed and Augmented Reality (15.09.2008)“… costly. We propose a new method for fast semi-automatic 3D geometry acquisition, based upon unconventional use of motion tracking equipment…”
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Cascaded 3D Full-Body Pose Regression from Single Depth Image at 100 FPS
Vydáno: IEEE 01.03.2018Vydáno v 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“… The key idea is to train cascaded regressors based on Gradient Boosting algorithm from pre-recorded human motion capture database…”
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Scene Modelling, Recognition and Tracking with Invariant Image Features
ISBN: 0769521916, 9780769521916Vydáno: Washington, DC, USA IEEE Computer Society 02.11.2004Vydáno v Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality (02.11.2004)“…We present a complete system architecture for fully automated markerless augmented reality (AR). The system constructs a sparse metric model of the real-world…”
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A High Quality/Low Computational Cost Technique for Block Matching Motion Estimation
ISBN: 9780769522883, 0769522882ISSN: 1530-1591Vydáno: Washington, DC, USA IEEE Computer Society 07.03.2005Vydáno v Design, Automation and Test in Europe (07.03.2005)“…Motion estimation is the most critical process in video coding systems. First of all, it has a definitive impact on the rate-distortion performance given by the video encoder…”
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A Coprocessor for Accelerating Visual Information Processing
ISBN: 9780769522883, 0769522882ISSN: 1530-1591Vydáno: Washington, DC, USA IEEE Computer Society 07.03.2005Vydáno v Design, Automation and Test in Europe (07.03.2005)“…Visual information processing will play an increasingly important role in future electronics systems. In many applications, e.g. video surveillance cameras,…”
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