Výsledky vyhledávání - Computing methodologies Computer graphics Animation Motion capture*

  1. 1

    ADAPT: AI‐Driven Artefact Purging Technique for IMU Based Motion Capture Autor Schreiner, P., Netterstrøm, R., Yin, H., Darkner, S., Erleben, K.

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.12.2024
    Vydáno v Computer graphics forum (01.12.2024)
    “…While IMU based motion capture offers a cost‐effective alternative to premium camera…”
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    Journal Article
  2. 2

    Euphrates: Algorithm-SoC Co-Design for Low-Power Mobile Continuous Vision Autor Zhu, Yuhao, Samajdar, Anand, Mattina, Matthew, Whatmough, Paul

    ISSN: 2575-713X
    Vydáno: IEEE 01.06.2018
    “…Continuous computer vision (CV) tasks increasingly rely on convolutional neural networks (CNN…”
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  3. 3

    Deep Detector and Optical Flow-based Tracking Approach of Facial Markers for Animation Capture Autor Tian, Zeyu, Weng, Dongdong, Fang, Hui, Bao, Yihua

    ISSN: 2771-1110
    Vydáno: IEEE 16.10.2023
    “…Marker-based facial motion capture methods are still commonly used in the film and game industry…”
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  4. 4

    Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors Autor Cha, Young-Woon, Shaik, Husam, Zhang, Qian, Feng, Fan, State, Andrei, Ilie, Adrian, Fuchs, Henry

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2021
    “… To that end, we present a standalone real-time system for the dynamic 3D capture of a person, relying only on cameras embedded into a head-worn device, and on Inertial Measurement Units (IMUs…”
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  5. 5

    Automatic Generation of Interactive 3D Characters and Scenes for Virtual Reality from a Single-Viewpoint 360-Degree Video Autor De Dinechin, Gregoire Dupont, Paljic, Alexis

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…This work addresses the problem of using real-world data captured from a single viewpoint by a low-cost 360-degree camera to create an immersive and interactive virtual reality scene…”
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  6. 6

    RisQ: Recognizing Smoking Gestures with Inertial Sensors on a Wristband Autor Parate, Abhinav, Chiu, Meng-Chieh, Chadowitz, Chaniel, Ganesan, Deepak, Kalogerakis, Evangelos

    Vydáno: United States 01.06.2014
    “… In this work, we design , a mobile solution that leverages a wristband containing a 9-axis inertial measurement unit to capture changes in the orientation of a person's arm, and a machine learning…”
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    Journal Article
  7. 7

    Robot-Centric Activity Prediction from First-Person Videos: What Will They Do to Me? Autor Ryoo, M. S., Fuchs, Thomas J., Xia, Lu, Aggarwal, J. K., Matthies, Larry

    Vydáno: ACM 01.03.2015
    “… In particular, we propose a methodology for early recognition of activities from robot-centric videos (i.e…”
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    4D Facial Capture Pipeline Incorporating Progressive Retopology Approach Autor Tian, Zeyu, Weng, Dongdong, Fang, Hui, Guo, Hanzhi, Bao, Yihua

    Vydáno: IEEE 16.03.2024
    “… Results demonstrate that our system can capture continuous facial motion sequences with detailed 3D models…”
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    A Divide-and-conquer Solution to 3D Human Motion Estimation from Raw MoCap Data Autor Tang, Jilin, Li, Lincheng, Hou, Jie, Xin, Haoran, Yu, Xin

    Vydáno: IEEE 01.03.2023
    “…Marker-based optical motion capture (MoCap) aims to estimate 3D human motions from a sequence of input raw markers…”
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  10. 10

    Real-time Expressive Avatar Animation Generation based on Monocular Videos Autor Song, Wenfeng, Wang, Xianfei, Gao, Yang, Hao, Aimin, Hou, Xia

    ISSN: 2771-1110
    Vydáno: IEEE 01.10.2022
    “… Most of the existing studies, however, always require the technology of time-consuming motion capture at high cost…”
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    MienCap: Performance-based Facial Animation with Live Mood Dynamics Autor Pan, Ye, Zhang, Ruisi, Wang, Jingying, Chen, Nengfu, Qiu, Yilin, Ding, Yu, Mitchell, Kenny

    Vydáno: IEEE 01.03.2022
    “…} stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with machine learning models, we present a real time motion capture system, called MienCap, which drive character expressions…”
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    UPSR: a Unified Proxy Skeleton Retargeting Method for Heterogeneous Avatar Animation Autor Song, Wenfeng, Zhang, Xinyu, Gao, Yang, Luo, Yifan, Wang, Haoxiang, Wang, Xianfei, Hou, Xia

    Vydáno: IEEE 01.03.2023
    “… Our UPSR can produce avatar animations with a higher level of authenticity without the depen-dency on high-cost motion capture devices or the restrictions of its topology. Additionally, we could drive detailed motions based on multiple sources of motion datasets, including monocular videos, motion capture devices, and standard motion files, with the precise motion capture of eyes, lips, hands, and bodies…”
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    Motion Correction of Interactive CG Avatars Using Machine Learning Autor Suzuki, Ko, Mori, Hiroshi, Toyama, Fubito

    Vydáno: IEEE 01.03.2022
    “…Motion capture allows users to control their CG avatar via their own movements. However, the composed avatar motion fails to deliver the actual input movements…”
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    Performance-Driven Dance Motion Control of a Virtual Partner Character Autor Mousas, Christos

    Vydáno: IEEE 01.03.2018
    “…Taking advantage of motion capture and display technologies, a method giving a user the ability to control the dance motions of a virtual partner in an immersive setup was developed and is presented in this paper…”
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    Towards Controlling Whole Body Avatars with Partial Body-Tracking and Environmental Information Autor Yamada, Koji, Mori, Hiroshi, Toyama, Fubito

    Vydáno: IEEE 01.03.2022
    “…In body-tracking-based avatar manipulation, the user's motion is reflected in their avatar, which creates a high level of immersion…”
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    Fast geometry acquisition for mixed reality applications using motion tracking Autor Sherstyuk, Andrei, Treskunov, Anton, Berg, Benjamin

    ISBN: 9781424428403, 1424428408
    Vydáno: Washington, DC, USA IEEE Computer Society 15.09.2008
    “… costly. We propose a new method for fast semi-automatic 3D geometry acquisition, based upon unconventional use of motion tracking equipment…”
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    Cascaded 3D Full-Body Pose Regression from Single Depth Image at 100 FPS Autor Xia, Shihong, Zhang, Zihao, Su, Le

    Vydáno: IEEE 01.03.2018
    “… The key idea is to train cascaded regressors based on Gradient Boosting algorithm from pre-recorded human motion capture database…”
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    Scene Modelling, Recognition and Tracking with Invariant Image Features Autor Skrypnyk, Iryna, Lowe, David G.

    ISBN: 0769521916, 9780769521916
    Vydáno: Washington, DC, USA IEEE Computer Society 02.11.2004
    “…We present a complete system architecture for fully automated markerless augmented reality (AR). The system constructs a sparse metric model of the real-world…”
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    A High Quality/Low Computational Cost Technique for Block Matching Motion Estimation Autor Lopez, S., Callico, G. M., Lopez, J. F., Sarmiento, R.

    ISBN: 9780769522883, 0769522882
    ISSN: 1530-1591
    Vydáno: Washington, DC, USA IEEE Computer Society 07.03.2005
    Vydáno v Design, Automation and Test in Europe (07.03.2005)
    “…Motion estimation is the most critical process in video coding systems. First of all, it has a definitive impact on the rate-distortion performance given by the video encoder…”
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    A Coprocessor for Accelerating Visual Information Processing Autor Stechele, W., Carcel, L. Alvado, Herrmann, S., Simon, J. Lidon

    ISBN: 9780769522883, 0769522882
    ISSN: 1530-1591
    Vydáno: Washington, DC, USA IEEE Computer Society 07.03.2005
    Vydáno v Design, Automation and Test in Europe (07.03.2005)
    “…Visual information processing will play an increasingly important role in future electronics systems. In many applications, e.g. video surveillance cameras,…”
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