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  1. 1

    RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering by Li, Chaojian, Li, Sixu, Zhao, Yang, Zhu, Wenbo, Lin, Yingyan

    ISSN: 1558-2434
    Published: ACM 29.10.2022
    “…Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in…”
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    Conference Proceeding
  2. 2

    Reactive Gaze during Locomotion in Natural Environments by Melgare, J. K., Rohmer, D., Musse, S. R., Cani, M‐P.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2024
    Published in Computer graphics forum (01.12.2024)
    “…Animating gaze behavior is crucial for creating believable virtual characters, providing insights into their perception and interaction with the environment…”
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    Journal Article
  3. 3

    Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing by Saed, Mohammadreza, Chou, Yuan Hsi, Liu, Lufei, Nowicki, Tyler, Aamodt, Tor M.

    Published: IEEE 01.10.2022
    “… have started to make use of ray tracing APIs to bring more realistic graphics to their players…”
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    Conference Proceeding
  4. 4

    Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR by Feng Zhou, Duh, Henry Been-Lirn, Billinghurst, Mark

    ISBN: 9781424428403, 1424428408
    Published: Washington, DC, USA IEEE Computer Society 15.09.2008
    “…Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the…”
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    Conference Proceeding
  5. 5

    SQ-DM: Accelerating Diffusion Models with Aggressive Quantization and Temporal Sparsity by Fan, Zichen, Dai, Steve, Venkatesan, Rangharajan, Sylvester, Dennis, Khailany, Brucek

    Published: IEEE 22.06.2025
    “…Diffusion models have gained significant popularity in image generation tasks. However, generating high-quality content remains notably slow because it…”
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    Conference Proceeding
  6. 6

    SynGPU: Synergizing CUDA and Bit-Serial Tensor Cores for Vision Transformer Acceleration on GPU by Yao, Yuanzheng, Zhang, Chen, Qi, Chunyu, Chen, Ruiyang, Wang, Jun, Fu, Zhihui, Jing, Naifeng, Liang, Xiaoyao, Song, Zhuoran

    Published: IEEE 22.06.2025
    “…Vision Transformers (ViTs) have demonstrated remarkable performance in computer vision tasks by effectively extracting global features…”
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    Conference Proceeding
  7. 7

    MHDiff: Memory- and Hardware-Efficient Diffusion Acceleration via Focal Pixel Aware Quantization by Qi, Chunyu, Wang, Xuhang, Chen, Ruiyang, Yao, Yuanzheng, Jing, Naifeng, Zhang, Chen, Wang, Jun, Fu, Zhihui, Liang, Xiaoyao, Song, Zhuoran

    Published: IEEE 22.06.2025
    “…Diffusion models have demonstrated superior performance in image generation tasks, thus becoming the mainstream model for generative visual tasks. Diffusion…”
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    Conference Proceeding
  8. 8

    GSAcc: Accelerate 3D Gaussian Splatting via Depth Speculation and Gaussian-centric Rasterization by Yang, Mengtian, Wang, Yipeng, Lo, Chieh-Pu, Zhang, Xiuhao, Oruganti, Sirish, Kulkarni, Jaydeep P.

    Published: IEEE 22.06.2025
    “…D Gaussian Splatting (3DGS) has emerged as a promising real-time photorealistic radiance field rendering technique. Existing GPU and hardware accelerators face…”
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    Conference Proceeding
  9. 9

    Cambricon-D: Full-Network Differential Acceleration for Diffusion Models by Kong, Weihao, Hao, Yifan, Guo, Qi, Zhao, Yongwei, Song, Xinkai, Li, Xiaqing, Zou, Mo, Du, Zidong, Zhang, Rui, Liu, Chang, Wen, Yuanbo, Jin, Pengwei, Hu, Xing, Li, Wei, Xu, Zhiwei, Chen, Tianshi

    Published: IEEE 29.06.2024
    “… computational redundancy and substantial hardware expenditures.Performing differential computing on input data seems to be a feasible approach for addressing such computational redundancy and improving hardware efficacy…”
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    Conference Proceeding
  10. 10

    Curvilinear Optical Proximity Correction via Cardinal Spline by Zheng, Su, Liang, Xiaoxiao, Yu, Ziyang, Ma, Yuzhe, Yu, Bei, Wong, Martin

    Published: IEEE 22.06.2025
    “… Extensive experiments demonstrate the effectiveness of our methodology, highlighting its potential as a viable OPC/ILT alternative…”
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    Conference Proceeding
  11. 11

    DM-Tune: Quantizing Diffusion Models with Mixture-of-Gaussian Guided Noise Tuning by Haghi, Pouya, Falahati, Ali, Azad, Zahra, Wu, Chunshu, Song, Ruibing, Liu, Chuan, Li, Ang, Geng, Tong

    Published: IEEE 22.06.2025
    “…Diffusion models have become essential generative tools for tasks such as image generation, video creation, and inpainting, but their high computational and…”
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    Conference Proceeding
  12. 12

    Boustrophedonic Frames: Quasi-Optimal L2 Caching for Textures in GPUs by Joseph, Diya, Aragon, Juan L., Parcerisa, Joan-Manuel, Gonzalez, Antonio

    Published: IEEE 21.10.2023
    “… In this paper, however, we surpass this exploration by fabricating a formal proof for a no-overhead quasi-optimal caching technique for caching textures in graphics workloads…”
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    Conference Proceeding
  13. 13

    GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting by Li, Sixu, Keller, Ben, Lin, Yingyan Celine, Khailany, Brucek

    Published: IEEE 22.06.2025
    “… This work proposes an acceleration strategy that leverages the similarities between the 3DGS pipeline and the highly optimized conventional graphics pipeline in modern GPUs…”
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    Conference Proceeding
  14. 14

    GS-TG: 3D Gaussian Splatting Accelerator with Tile Grouping for Reducing Redundant Sorting while Preserving Rasterization Efficiency by Jo, Joongho, Park, Jongsun

    Published: IEEE 22.06.2025
    “…3D Gaussian Splatting (3D-GS) has emerged as a promising alternative to neural radiance fields (NeRF) as it offers high speed as well as high image quality in…”
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    Conference Proceeding
  15. 15

    AdaOPC: A Self-Adaptive Mask Optimization Framework For Real Design Patterns by Zhao, Wenqian, Yao, Xufeng, Yu, Ziyang, Chen, Guojin, Ma, Yuzhe, Yu, Bei, Wong, Martin D.F.

    ISSN: 1558-2434
    Published: ACM 29.10.2022
    “…Optical proximity correction (OPC) is a widely-used resolution enhancement technique (RET) for printability optimization. Recently, rigorous numerical…”
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    Conference Proceeding
  16. 16

    DCDiff: Enhancing JPEG Compression via Diffusion-based DC Coefficients Estimation by Zhang, Ziyuan, Qiu, Han, Zhang, Tianwei, Chen, Bin, Zhang, Chao

    Published: IEEE 22.06.2025
    “…JPEG is the most widely-used image compression method on low-cost cameras which cannot support learning-based compressors. One promising approach to enhance…”
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    Conference Proceeding
  17. 17

    PARO: Hardware-Software Co-design with Pattern-aware Reorder-based Attention Quantization in Video Generation Models by Yang, Xinhao, Zhao, Tianchen, Wang, Hongyi, Ma, Wenheng, Zeng, Shulin, Zhu, Zhenhua, Ning, Xuefei, Yang, Huazhong, Wang, Yu

    Published: IEEE 22.06.2025
    “…Transformer-based video generation models have demonstrated significant potential in content creation. However, the current state-of-the-art model employing "…”
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    Conference Proceeding
  18. 18

    LVM-MO: A Large Vision Model Pioneer on Full-Chip Mask Optimization by Wu, Yiwen, Chen, Yuyang, Yin, Shuo, Wang, Nan, Wu, Tao, He, Xuming, Geng, Hao, Yu, Jingyi

    Published: IEEE 22.06.2025
    “…Moving toward the post-Moore era, full-chip mask optimization (MO) has become a pivotal step for semiconductor designers and manufacturers in extending current…”
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    Conference Proceeding
  19. 19

    DTexL: Decoupled Raster Pipeline for Texture Locality by Joseph, Diya, Aragon, Juan L., Parcerisa, Joan-Manuel, Gonzalez, Antonio

    Published: IEEE 01.10.2022
    “…) among them, focusing on load balancing. These load balancing techniques favor thread distributions that are detrimental to texture memory locality for graphics applications in the L1 Texture Caches…”
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    Conference Proceeding
  20. 20

    FFTEB: Edge bundling of huge graphs by the Fast Fourier Transform by Lhuillier, Antoine, Hurter, Christophe, Telea, Alexandru

    ISSN: 2165-8773
    Published: IEEE 01.04.2017
    Published in IEEE Pacific Visualization Symposium (01.04.2017)
    “…Edge bundling techniques provide a visual simplification of cluttered graph drawings or trail sets. While many bundling techniques exist, only few recent ones…”
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    Conference Proceeding