Search Results - Computing methodologies Computer graphics
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RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering
ISSN: 1558-2434Published: ACM 29.10.2022Published in 2022 IEEE/ACM International Conference On Computer Aided Design (ICCAD) (29.10.2022)“…Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in…”
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Reactive Gaze during Locomotion in Natural Environments
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.12.2024Published in Computer graphics forum (01.12.2024)“…Animating gaze behavior is crucial for creating believable virtual characters, providing insights into their perception and interaction with the environment…”
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Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing
Published: IEEE 01.10.2022Published in 2022 55th IEEE/ACM International Symposium on Microarchitecture (MICRO) (01.10.2022)“… have started to make use of ray tracing APIs to bring more realistic graphics to their players…”
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Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISBN: 9781424428403, 1424428408Published: Washington, DC, USA IEEE Computer Society 15.09.2008Published in 2008 7th IEEE International Symposium on Mixed and Augmented Reality (15.09.2008)“…Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the…”
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SQ-DM: Accelerating Diffusion Models with Aggressive Quantization and Temporal Sparsity
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“…Diffusion models have gained significant popularity in image generation tasks. However, generating high-quality content remains notably slow because it…”
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6
SynGPU: Synergizing CUDA and Bit-Serial Tensor Cores for Vision Transformer Acceleration on GPU
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“…Vision Transformers (ViTs) have demonstrated remarkable performance in computer vision tasks by effectively extracting global features…”
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MHDiff: Memory- and Hardware-Efficient Diffusion Acceleration via Focal Pixel Aware Quantization
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“…Diffusion models have demonstrated superior performance in image generation tasks, thus becoming the mainstream model for generative visual tasks. Diffusion…”
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8
GSAcc: Accelerate 3D Gaussian Splatting via Depth Speculation and Gaussian-centric Rasterization
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“…D Gaussian Splatting (3DGS) has emerged as a promising real-time photorealistic radiance field rendering technique. Existing GPU and hardware accelerators face…”
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Cambricon-D: Full-Network Differential Acceleration for Diffusion Models
Published: IEEE 29.06.2024Published in 2024 ACM/IEEE 51st Annual International Symposium on Computer Architecture (ISCA) (29.06.2024)“… computational redundancy and substantial hardware expenditures.Performing differential computing on input data seems to be a feasible approach for addressing such computational redundancy and improving hardware efficacy…”
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10
Curvilinear Optical Proximity Correction via Cardinal Spline
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… Extensive experiments demonstrate the effectiveness of our methodology, highlighting its potential as a viable OPC/ILT alternative…”
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11
DM-Tune: Quantizing Diffusion Models with Mixture-of-Gaussian Guided Noise Tuning
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“…Diffusion models have become essential generative tools for tasks such as image generation, video creation, and inpainting, but their high computational and…”
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12
Boustrophedonic Frames: Quasi-Optimal L2 Caching for Textures in GPUs
Published: IEEE 21.10.2023Published in 2023 32nd International Conference on Parallel Architectures and Compilation Techniques (PACT) (21.10.2023)“… In this paper, however, we surpass this exploration by fabricating a formal proof for a no-overhead quasi-optimal caching technique for caching textures in graphics workloads…”
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13
GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“… This work proposes an acceleration strategy that leverages the similarities between the 3DGS pipeline and the highly optimized conventional graphics pipeline in modern GPUs…”
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14
GS-TG: 3D Gaussian Splatting Accelerator with Tile Grouping for Reducing Redundant Sorting while Preserving Rasterization Efficiency
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“…3D Gaussian Splatting (3D-GS) has emerged as a promising alternative to neural radiance fields (NeRF) as it offers high speed as well as high image quality in…”
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15
AdaOPC: A Self-Adaptive Mask Optimization Framework For Real Design Patterns
ISSN: 1558-2434Published: ACM 29.10.2022Published in 2022 IEEE/ACM International Conference On Computer Aided Design (ICCAD) (29.10.2022)“…Optical proximity correction (OPC) is a widely-used resolution enhancement technique (RET) for printability optimization. Recently, rigorous numerical…”
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16
DCDiff: Enhancing JPEG Compression via Diffusion-based DC Coefficients Estimation
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“…JPEG is the most widely-used image compression method on low-cost cameras which cannot support learning-based compressors. One promising approach to enhance…”
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17
PARO: Hardware-Software Co-design with Pattern-aware Reorder-based Attention Quantization in Video Generation Models
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“…Transformer-based video generation models have demonstrated significant potential in content creation. However, the current state-of-the-art model employing "…”
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18
LVM-MO: A Large Vision Model Pioneer on Full-Chip Mask Optimization
Published: IEEE 22.06.2025Published in 2025 62nd ACM/IEEE Design Automation Conference (DAC) (22.06.2025)“…Moving toward the post-Moore era, full-chip mask optimization (MO) has become a pivotal step for semiconductor designers and manufacturers in extending current…”
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19
DTexL: Decoupled Raster Pipeline for Texture Locality
Published: IEEE 01.10.2022Published in 2022 55th IEEE/ACM International Symposium on Microarchitecture (MICRO) (01.10.2022)“…) among them, focusing on load balancing. These load balancing techniques favor thread distributions that are detrimental to texture memory locality for graphics applications in the L1 Texture Caches…”
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FFTEB: Edge bundling of huge graphs by the Fast Fourier Transform
ISSN: 2165-8773Published: IEEE 01.04.2017Published in IEEE Pacific Visualization Symposium (01.04.2017)“…Edge bundling techniques provide a visual simplification of cluttered graph drawings or trail sets. While many bundling techniques exist, only few recent ones…”
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