Suchergebnisse - Computer Graphics [1.3.3]: Picture/Image Generation-Display algorithms
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Video Visualization for Snooker Skill Training
ISSN: 0167-7055, 1467-8659Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.06.2010Veröffentlicht in Computer graphics forum (01.06.2010)“… We present a feasibility study on using video visualization to aid snooker skill training. By involving the coaches and players in the loop of intelligent …”
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Silhouette-Aware Warping for Image-Based Rendering
ISSN: 0167-7055, 1467-8659Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.06.2011Veröffentlicht in Computer graphics forum (01.06.2011)“… Image‐based rendering (IBR) techniques allow capture and display of 3D environments using photographs. Modern IBR pipelines reconstruct proxy geometry using …”
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Scalable Multi-view Registration for Multi-Projector Displays on Vertically Extruded Surfaces
ISSN: 0167-7055, 1467-8659Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.06.2010Veröffentlicht in Computer graphics forum (01.06.2010)“… Recent work have shown that it is possible to register multiple projectors on non‐planar surfaces using a single uncalibrated camera instead of a calibrated …”
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Topology simplification for polygonal virtual environments
ISSN: 1077-2626Veröffentlicht: IEEE 01.04.1998Veröffentlicht in IEEE transactions on visualization and computer graphics (01.04.1998)“… We present a topology simplifying approach that can be used for genus reductions, removal of protuberances, and repair of cracks in polygonal models in a …”
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GPU-accelerated attention map generation for dynamic 3D scenes
ISSN: 1087-8270Veröffentlicht: IEEE 01.03.2015Veröffentlicht in Proceedings of the IEEE Virtual Reality Annual International Symposium (01.03.2015)“… Measuring visual attention has become an important tool during product development. Attention maps are important qualitative visualizations to communicate …”
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An Image-Warping Architecture for VR: Low Latency versus Image Quality
ISBN: 9781424439430, 1424439434ISSN: 1087-8270Veröffentlicht: IEEE 01.03.2009Veröffentlicht in 2009 IEEE Virtual Reality Conference (01.03.2009)“… Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and …”
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Tagungsbericht

