Search Results - Computer Graphics— Three-Dimensional Graphics and Realism—Display Algorithms

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  1. 1

    The POP Buffer: Rapid Progressive Clustering by Geometry Quantization by Limper, M., Jung, Y., Behr, J., Alexa, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2013
    Published in Computer graphics forum (01.10.2013)
    “…Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well‐suited for mobile and…”
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    Journal Article
  2. 2

    Layered Reconstruction for Defocus and Motion Blur by Munkberg, Jacob, Vaidyanathan, Karthik, Hasselgren, Jon, Clarberg, Petrik, Akenine-Möller, Tomas

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.07.2014
    Published in Computer graphics forum (01.07.2014)
    “…Light field reconstruction algorithms can substantially decrease the noise in stochastically rendered images…”
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    Journal Article
  3. 3

    Anaglyph Caustics with Motion Parallax by Lancelle, M., Martin, T., Solenthaler, B., Gross, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2016
    Published in Computer graphics forum (01.10.2016)
    “…In this paper we present a method to model and simulate a lens such that its caustic reveals a stereoscopic 3D image when viewed through anaglyph glasses. By…”
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    Journal Article
  4. 4

    Opacity Optimization for Surfaces by Günther, Tobias, Schulze, Maik, Esturo, Janick Martinez, Rössl, Christian, Theisel, Holger

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.06.2014
    Published in Computer graphics forum (01.06.2014)
    “…In flow visualization, integral surfaces rapidly tend to expand, fold and produce vast amounts of occlusion. While silhouette enhancements and local…”
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    Journal Article
  5. 5

    SAH guided spatial split partitioning for fast BVH construction by Ganestam, Per, Doggett, Michael

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2016
    Published in Computer graphics forum (01.05.2016)
    “… Our triangle split approach is integrated into the partitioning stage of a fast BVH construction algorithm, but may as well be used as a stand alone pre‐split pass…”
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    Journal Article
  6. 6

    Stylized Caustics: Progressive Rendering of Animated Caustics by Günther, Tobias, Rohmer, Kai, Rössl, Christian, Grosch, Thorsten, Theisel, Holger

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2016
    Published in Computer graphics forum (01.05.2016)
    “…In recent years, much work was devoted to the design of light editing methods such as relighting and light path editing. So far, little work addressed the…”
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    Journal Article
  7. 7

    Spatio-temporal geometry fusion for multiple hybrid cameras using moving least squares surfaces by Kuster, Claudia, Bazin, Jean-Charles, Öztireli, Cengiz, Deng, Teng, Martin, Tobias, Popa, Tiberiu, Gross, Markus

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2014
    Published in Computer graphics forum (01.05.2014)
    “…Multi‐view reconstruction aims at computing the geometry of a scene observed by a set of cameras. Accurate 3D reconstruction of dynamic scenes is a key…”
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    Journal Article
  8. 8

    TrayGen: Arranging Objects for Exhibition and Packaging by Yang, Yong-Liang, Huang, Qi-Xing

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2013
    Published in Computer graphics forum (01.10.2013)
    “…We present a framework, called TrayGen, to generate tray designs for the exhibition and packaging of a collection of objects. Based on principles from shape…”
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    Journal Article
  9. 9

    A Programmable Graphics Processor based on Partial Stream Rewriting by Middendorf, L., Haubelt, Ch

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2013
    Published in Computer graphics forum (01.10.2013)
    “…Current graphics processing units (GPU) typically offer only a limited number of programmable pipeline stages, whose usage, data flow and topology are mostly fixed…”
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    Journal Article
  10. 10

    Hybrid Data Visualization Based on Depth Complexity Histogram Analysis by Lindholm, S., Falk, M., Sundén, E., Bock, A., Ynnerman, A., Ropinski, T.

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.02.2015
    Published in Computer graphics forum (01.02.2015)
    “… In this paper, we present an optimized rendering algorithm for hybrid volume‐geometry data based on the A…”
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    Journal Article
  11. 11

    Time‐Continuous Quasi‐Monte Carlo Ray Tracing by Gribel, C.J., Akenine‐Möller, T.

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.09.2017
    Published in Computer graphics forum (01.09.2017)
    “…Domain‐continuous visibility determination algorithms have proved to be very efficient at reducing noise otherwise prevalent in stochastic sampling…”
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    Journal Article
  12. 12

    Progressive feedback point cloud rendering for virtual reality display by Tredinnick, Ross, Broecker, Markus, Ponto, Kevin

    ISSN: 2375-5334
    Published: IEEE 01.03.2016
    “… through either low frame rates or low image quality. This paper presents a novel approach to this problem through a progressive feedback-driven rendering algorithm…”
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    Conference Proceeding
  13. 13

    Real-Time Caustics by Wand, M., Straßer, W.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing, Inc 01.09.2003
    Published in Computer graphics forum (01.09.2003)
    “… — Display Algorithms;I.3.7 [Computer Graphics]: ThreeDimensional Graphics and Realism…”
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    Journal Article
  14. 14

    A geometric comparison of algorithms for fusion control in stereoscopic HTDs by Wartell, Z., Hodges, L.F., Ribarsky, W.

    ISSN: 1077-2626, 1941-0506
    Published: New York IEEE 01.04.2002
    “…This paper concerns stereoscopic virtual reality displays in which the head is tracked and the display is stationary, attached to a desk, tabletop or wall…”
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    Journal Article
  15. 15

    Delta Voxel Cone Tracing by Franke, Tobias Alexander

    Published: IEEE 01.09.2014
    “…Mixed reality applications which must provide visual coherence between synthetic and real objects need relighting solutions for both: synthetic objects have to…”
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    Conference Proceeding
  16. 16

    Realistic occlusion effects in mirror-based co-located augmented reality systems by Mulder, J.D.

    ISBN: 0780389298, 9780780389298
    ISSN: 1087-8270
    Published: IEEE 2005
    “…This paper describes the incorporation of realistic occlusion effects into mirror-based, stereoscopic co-location augmented reality display systems…”
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    Conference Proceeding
  17. 17

    Geometric Approximations Towards Free Specular Comic Shading by Winnemöller, Holger, Bangay, Shaun

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing, Inc 01.09.2002
    Published in Computer graphics forum (01.09.2002)
    “…We extend the standard solution to comic rendering with a comic‐style specular component. To minimise the computational overhead associated with this…”
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    Journal Article
  18. 18

    Virtual view synthesis from uncalibrated stereo cameras by Akhloufi, M.A., Polotski, V., Cohen, P.

    ISBN: 9780769502533, 0769502539
    Published: IEEE 1999
    “… Unlike classical methods which are based on inferring three dimensional structure of the scene or use dense correspondence between the source images to produce the new synthesized image, this method…”
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    Conference Proceeding
  19. 19

    Usability Engineering of Text Drawing Styles in Augmented Reality User Interfaces by Gabbard, Joseph L

    ISBN: 9798641367880
    Published: ProQuest Dissertations & Theses 01.01.2008
    “…) screens, and graphical user interface (GUI) backgrounds. Instead we will employ wearable systems to move about and augmented reality displays to overlay 2D and three-dimensional (3D…”
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    Dissertation