Výsledky vyhledávání - Computational Geometry and Object Modeling— Physically based modeling I.3.8 [Computer Graphics
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A Survey of Physically Based Simulation of Cuts in Deformable Bodies
ISSN: 0167-7055, 1467-8659Vydáno: Oxford Blackwell Publishing Ltd 01.09.2015Vydáno v Computer graphics forum (01.09.2015)“…Virtual cutting of deformable bodies has been an important and active research topic in physically based modelling and simulation for more than…”
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Electrostatic Halftoning
ISSN: 0167-7055, 1467-8659Vydáno: Oxford, UK Blackwell Publishing Ltd 01.12.2010Vydáno v Computer graphics forum (01.12.2010)“…We introduce a new global approach for image dithering, stippling, screening and sampling. It is inspired by the physical principles of electrostatics…”
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An Interactive Design System of Free-Formed Bamboo-Copters
ISSN: 0167-7055, 1467-8659Vydáno: Oxford Blackwell Publishing Ltd 01.10.2016Vydáno v Computer graphics forum (01.10.2016)“…We present an interactive design system for designing free‐formed bamboo‐copters, where novices can easily design free‐formed, even asymmetric bamboo‐copters…”
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Principles and Applications of Computer Graphics in Medicine
ISSN: 0167-7055, 1467-8659Vydáno: 9600 Garsington Road , Oxford , OX4 2DQ , UK Blackwell Publishing Ltd 01.03.2006Vydáno v Computer graphics forum (01.03.2006)“…The medical domain provides excellent opportunities for the application of computer graphics, visualization and virtual environments, with the potential to help improve healthcare and bring benefits to patients…”
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Multi-Class Anisotropic Electrostatic Halftoning
ISSN: 0167-7055, 1467-8659Vydáno: Oxford, UK Blackwell Publishing Ltd 01.09.2012Vydáno v Computer graphics forum (01.09.2012)“…Electrostatic halftoning, a sampling algorithm based on electrostatic principles, is among the leading methods for stippling, dithering and sampling…”
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Embedded Implicit Stand-Ins for Animated Meshes: A Case of Hybrid Modelling
ISSN: 0167-7055, 1467-8659Vydáno: Oxford, UK Blackwell Publishing Ltd 01.03.2010Vydáno v Computer graphics forum (01.03.2010)“…In this paper, we address shape modelling problems, encountered in computer animation and computer games development that are difficult to solve just using polygonal meshes…”
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