Suchergebnisse - CCS Concepts Computing methodologies → Computer graphics Animation Procedural animation

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  1. 1

    Snow and Ice Animation Methods in Computer Graphics von Goswami, Prashant

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.05.2024
    Veröffentlicht in Computer graphics forum (01.05.2024)
    “… Snow and ice animation methods are becoming increasingly popular in the field of computer graphics (CG …”
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    Journal Article
  2. 2

    Reactive Gaze during Locomotion in Natural Environments von Melgare, J. K., Rohmer, D., Musse, S. R., Cani, M‐P.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2024
    Veröffentlicht in Computer graphics forum (01.12.2024)
    “… In this paper, we present an efficient yet natural‐looking gaze animation model applicable to real …”
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    Journal Article
  3. 3

    Generating Flight Summaries Conforming to Cinematographic Principles von Lino, Christophe, Cani, Marie‐Paule

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2024
    Veröffentlicht in Computer graphics forum (01.12.2024)
    “… of the interesting parts of a flight, and the camera animation parameters over time. To our best knowledge, this solution is the first one to address camera control, film editing, and trajectory summarizing at once. Ablation studies demonstrate the visual quality of the flights summaries we generate compared to alternative methods …”
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    Journal Article
  4. 4

    Making Procedural Water Waves Boundary‐aware von Jeschke, S., Hafner, C., Chentanez, N., Macklin, M., Müller‐Fischer, M., Wojtan, C.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2020
    Veröffentlicht in Computer graphics forum (01.12.2020)
    “… — it provides high visual quality with a low computational demand. In this paper, we widen the applicability of procedural water wave animation with an extension …”
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    Journal Article
  5. 5

    Combating Spurious Correlations in Loose‐fitting Garment Animation Through Joint‐Specific Feature Learning von Diao, Junqi, Xiao, Jun, He, Yihong, Jiang, Haiyong

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.10.2023
    Veröffentlicht in Computer graphics forum (01.10.2023)
    “… We address the 3D animation of loose‐fitting garments from a sequence of body motions …”
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    Journal Article
  6. 6

    Procedural Cloudscapes von Webanck, A., Cortial, Y., Guérin, E., Galin, E.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.05.2018
    Veröffentlicht in Computer graphics forum (01.05.2018)
    “… We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes …”
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    Journal Article
  7. 7

    A Pixel‐Based Framework for Data‐Driven Clothing von Jin, N., Zhu, Y., Geng, Z., Fedkiw, R.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2020
    Veröffentlicht in Computer graphics forum (01.12.2020)
    “… ‐developed convolutional neural networks (CNNs) in a two‐dimensional Euclidean domain. Then, a three‐dimensional animation of clothing is equivalent to a sequence of two …”
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    Journal Article
  8. 8

    Balancing Rotation Minimizing Frames with Additional Objectives von Mossman, C., Bartels, R. H., Samavati, F. F.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.10.2023
    Veröffentlicht in Computer graphics forum (01.10.2023)
    “… When moving along 3D curves, one may require local coordinate frames for visited points, such as for animating virtual cameras, controlling robotic motion, or …”
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    Journal Article
  9. 9

    Cinematographic Camera Diffusion Model von Jiang, Hongda, Wang, Xi, Christie, Marc, Liu, Libin, Chen, Baoquan

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.05.2024
    Veröffentlicht in Computer graphics forum (01.05.2024)
    “… Designing effective camera trajectories in virtual 3D environments is a challenging task even for experienced animators. Despite an elaborate film grammar, …”
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    Journal Article
  10. 10

    Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments von Alvarado, Eduardo, Rohmer, Damien, Cani, Marie‐Paule

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2022
    Veröffentlicht in Computer graphics forum (01.12.2022)
    “… Real‐time character animation in dynamic environments requires the generation of plausible upper …”
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    Journal Article
  11. 11

    Sketching Vocabulary for Crowd Motion von Mathew, C.D.T., Benes, B., Aliaga, D.G.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2022
    Veröffentlicht in Computer graphics forum (01.12.2022)
    “… This paper proposes and evaluates a sketching language to author crowd motion. It focuses on the path, speed, thickness, and density parameters of crowd …”
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    Journal Article
  12. 12

    Learning Human Search Behavior from Egocentric Visual Inputs von Sorokin, Maks, Yu, Wenhao, Ha, Sehoon, Liu, C. Karen

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.05.2021
    Veröffentlicht in Computer graphics forum (01.05.2021)
    “… “Looking for things” is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of …”
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    Journal Article
  13. 13

    Approximate Program Smoothing Using Mean‐Variance Statistics, with Application to Procedural Shader Bandlimiting von Yang, Y., Barnes, C.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.05.2018
    Veröffentlicht in Computer graphics forum (01.05.2018)
    “… We introduce a general method to approximate the convolution of a program with a Gaussian kernel. This results in the program being smoothed. Our compiler …”
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    Journal Article
  14. 14

    Spatio‐temporal Keyframe Control of Traffic Simulation using Coarse‐to‐Fine Optimization von Han, Yi, Wang, He, Jin, Xiaogang

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.10.2022
    Veröffentlicht in Computer graphics forum (01.10.2022)
    “… We present a novel traffic trajectory editing method which uses spatio‐temporal keyframes to control vehicles during the simulation to generate desired traffic …”
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    Journal Article
  15. 15

    Real‐time Anticipation of Occlusions for Automated Camera Control in Toric Space von Burg, L., Lino, C., Christie, M.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.05.2020
    Veröffentlicht in Computer graphics forum (01.05.2020)
    “… ; computer games, interactive storytelling or 3D media applications all need to track 3D entities while ensuring their visibility and delivering a smooth cinematic experience …”
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    Journal Article
  16. 16

    How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies von Gu, Zeqi, Liu, Difan, Langlois, Timothy, Fisher, Matthew, Davis, Abe

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.05.2025
    Veröffentlicht in Computer graphics forum (01.05.2025)
    “… We propose a procedural data generation pipeline that efficiently samples training data with diverse topologies on the fly …”
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  17. 17

    Learning to Move Like Professional Counter‐Strike Players von Durst, D., Xie, F., Sarukkai, V., Shacklett, B., Frosio, I., Tessler, C., Kim, J., Taylor, C., Bernstein, G., Choudhury, S., Hanrahan, P., Fatahalian, K.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2024
    Veröffentlicht in Computer graphics forum (01.12.2024)
    “… In multiplayer, first‐person shooter games like Counter‐Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high‐level strategic …”
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    Journal Article