Search Results - "Tabitha Peck"
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Avatar Embodiment. Towards a Standardized Questionnaire
ISSN: 2296-9144, 2296-9144Published: Switzerland Frontiers Media S.A 22.06.2018Published in Frontiers in robotics and AI (22.06.2018)“…Inside virtual reality, users can embody avatars that are collocated from a first-person perspective. When doing so, participants have the feeling that the own…”
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Putting yourself in the skin of a black avatar reduces implicit racial bias
ISSN: 1053-8100, 1090-2376, 1090-2376Published: Amsterdam Elsevier Inc 01.09.2013Published in Consciousness and cognition (01.09.2013)“…•We use virtual reality to embody white people in bodies of different skin colors.•Such embodiment produces an illusion of ownership over the virtual body.•We…”
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Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality Research
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.05.2020Published in IEEE transactions on visualization and computer graphics (01.05.2020)“…A common goal of human-subject experiments in virtual reality (VR) research is evaluating VR hardware and software for use by the general public. A core…”
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4
A Steering Algorithm for Redirected Walking Using Reinforcement Learning
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.05.2020Published in IEEE transactions on visualization and computer graphics (01.05.2020)“…Redirected Walking (RDW) steering algorithms have traditionally relied on human-engineered logic. However, recent advances in reinforcement learning (RL) have…”
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Estimation of Rotation Gain Thresholds Considering FOV, Gender, and Distractors
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.11.2019Published in IEEE transactions on visualization and computer graphics (01.11.2019)“…Redirected walking techniques enable users to naturally locomote in virtual environments (VEs) that are larger than the tracked space. Redirected walking…”
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The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.05.2020Published in IEEE transactions on visualization and computer graphics (01.05.2020)“…Understanding the effects of hand proximity to objects and tasks is critical for hand-held and near-hand objects. Even though self-avatars have been shown to…”
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Measuring Embodiment: Movement Complexity and the Impact of Personal Characteristics
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.08.2024Published in IEEE transactions on visualization and computer graphics (01.08.2024)“…A user's personal experiences and characteristics may impact the strength of an embodiment illusion and affect resulting behavioral changes in unknown ways…”
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Causal Priors and Their Influence on Judgements of Causality in Visualized Data
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.01.2025Published in IEEE transactions on visualization and computer graphics (01.01.2025)“…“Correlation does not imply causation” is a famous mantra in statistical and visual analysis. However, consumers of visualizations often draw causal…”
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Evidence of Racial Bias Using Immersive Virtual Reality: Analysis of Head and Hand Motions During Shooting Decisions
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.05.2021Published in IEEE transactions on visualization and computer graphics (01.05.2021)“…Shooter bias is the tendency to more quickly shoot at unarmed Black suspects compared to unarmed White suspects. The primary goal of this research was to…”
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The Impact of Environment Design Bias on Working Memory
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.05.2025Published in IEEE transactions on visualization and computer graphics (01.05.2025)“…Extended Reality (XR) is a powerful tool for training, education, and gaming. Research suggests that gender differences exist in XR environments including…”
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A threat to a virtual hand elicits motor cortex activation
ISSN: 0014-4819, 1432-1106, 1432-1106Published: Berlin/Heidelberg Springer Berlin Heidelberg 01.03.2014Published in Experimental brain research (01.03.2014)“…We report an experiment where participants observed an attack on their virtual body as experienced in an immersive virtual reality (IVR) system. Participants…”
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Effects of Transparency on Perceived Humanness: Implications for Rendering Skin Tones Using Optical See-Through Displays
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.05.2022Published in IEEE transactions on visualization and computer graphics (01.05.2022)“…Current optical see-through displays in the field of augmented reality are limited in their ability to display colors with low lightness in the hue,…”
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The Effect of Gender Body-Swap Illusions on Working Memory and Stereotype Threat
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.04.2018Published in IEEE transactions on visualization and computer graphics (01.04.2018)“…The underrepresentation of women in technical and STEM fields is a well-known problem, and stereotype threatening situations have been linked to the inability…”
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Avatar Embodiment. A Standardized Questionnaire
ISSN: 2673-4192, 2673-4192Published: Frontiers Media S.A 09.02.2021Published in Frontiers in virtual reality (09.02.2021)“…The aim of this paper is to further the understanding of embodiment by 1) analytically determining the components defining embodiment, 2) increasing…”
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A mechanistic account of bodily resonance and implicit bias
ISSN: 0010-0277, 1873-7838, 1873-7838Published: Netherlands Elsevier B.V 01.03.2019Published in Cognition (01.03.2019)“…Implicit social biases play a critical role in shaping our attitudes towards other people. Such biases are thought to arise, in part, from a comparison between…”
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What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality
ISSN: 2673-4192, 2673-4192Published: Frontiers Media S.A 25.03.2024Published in Frontiers in virtual reality (25.03.2024)“…The immersion of virtual reality (VR) can impact user perceptions in numerous forms, even racial bias and embodied experiences. These effects are often limited…”
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The Design and Evaluation of a Large-Scale Real-Walking Locomotion Interface
ISSN: 1077-2626, 1941-0506, 1941-0506Published: United States IEEE 01.07.2012Published in IEEE transactions on visualization and computer graphics (01.07.2012)“…Redirected Free Exploration with Distractors (RFEDs) is a large-scale real-walking locomotion interface developed to enable people to walk freely in Virtual…”
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Evaluation of Reorientation Techniques and Distractors for Walking in Large Virtual Environments
ISSN: 1077-2626, 1941-0506Published: United States IEEE 01.05.2009Published in IEEE transactions on visualization and computer graphics (01.05.2009)“…Virtual environments (VEs) that use a real-walking locomotion interface have typically been restricted in size to the area of the tracked lab space. Techniques…”
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An Evaluation of Navigational Ability Comparing Redirected Free Exploration with Distractors to Walking-in-Place and Joystick Locomotion Interfaces
Published: United States 19.03.2011Published in Proceedings. IEEE Virtual Reality Conference (19.03.2011)“…We report on a user study evaluating Redirected Free Exploration with Distractors (RFED), a large-scale, real-walking, locomotion interface, by comparing it to…”
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Message from the ISMAR 2021 Science and Technology Journal Program Chairs and TVCG Guest Editors
ISSN: 1077-2626, 2160-9306, 1941-0506Published: New York IEEE 01.11.2021Published in IEEE Transactions on Visualization and Computer Graphics (01.11.2021)“…In this special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG) , we are pleased to present the journal papers from the 20th IEEE…”
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