Výsledky vyhledávání - "Programming Techniques—Concurrent programming"

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  1. 1

    Ternary Sparse Matrix Representation for Volumetric Mesh Subdivision and Processing on GPUs Autor Mueller‐Roemer, J. S., Altenhofen, C., Stork, A.

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.08.2017
    Vydáno v Computer graphics forum (01.08.2017)
    “…In this paper, we present a novel volumetric mesh representation suited for parallel computing on modern GPU architectures. The data structure is based on a…”
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    Journal Article
  2. 2

    Register Efficient Dynamic Memory Allocator for GPUs Autor Vinkler, M., Havran, V.

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.12.2015
    Vydáno v Computer graphics forum (01.12.2015)
    “…We compare five existing dynamic memory allocators optimized for GPUs and show their strengths and weaknesses. In the measurements, we use three generic…”
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    Journal Article
  3. 3

    Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems Autor Stauffert, Jan-Philipp, Niebling, Florian, Latoschik, Marc Erich

    ISSN: 2375-5334
    Vydáno: IEEE 01.03.2016
    “…Latency jitter is a pressing problem in Virtual Reality (VR) applications. This paper analyzes latency jitter caused by typical interprocess communication…”
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    Konferenční příspěvek
  4. 4

    Finding concurrency bugs with context-aware communication graphs Autor Lucia, Brandon, Ceze, Luis

    ISBN: 9781605587981, 1605587982
    ISSN: 1072-4451
    Vydáno: New York, NY, USA ACM 12.12.2009
    “…Incorrect thread synchronization often leads to concurrency bugs that manifest nondeterministically and are difficult to detect and fix. Past work on detecting…”
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    Konferenční příspěvek
  5. 5

    Parallel Particle Advection and Lagrangian Analysis for 3D-PLI Fiber Orientation Maps Autor Demiralp, Ali C., Zielasko, Daniel, Axer, Markus, Vierjahn, Tom, Kuhlen, TorstenW

    Vydáno: IEEE 01.10.2019
    “…3D-Polarized Light Imaging (3D-PLI) is a recent neuroimaging technique which is able to record the orientation of nerve fibers in unprecedented detail,…”
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  6. 6

    Effects of Latency Jitter on Simulator Sickness in a Search Task Autor Stauffert, Jan-Philipp, Niebling, Florian, Latoschik, Marc Erich

    Vydáno: IEEE 01.03.2018
    “…Low latency is a fundamental requirement for Virtual Reality (VR) systems to reduce the potential risks of cybersickness and to increase effectiveness,…”
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  7. 7

    Dax Toolkit: A proposed framework for data analysis and visualization at Extreme Scale Autor Moreland, K., Ayachit, U., Geveci, B., Kwan-Liu Ma

    ISBN: 9781467301565, 1467301566
    Vydáno: IEEE 01.10.2011
    “…Experts agree that the exascale machine will comprise processors that contain many cores, which in turn will necessitate a much higher degree of concurrency…”
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  8. 8

    Engineering parallel applications with tunable architectures Autor Schaefer, Christoph A., Pankratius, Victor, Tichy, Walter F.

    ISBN: 9781605587196, 1605587192
    ISSN: 0270-5257
    Vydáno: New York, NY, USA ACM 01.05.2010
    “…Current multicore computers differ in many hardware characteristics. Software developers thus hand-tune their parallel programs for a specific platform to…”
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    Konferenční příspěvek
  9. 9

    Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems Autor Luo, Xun, Kenyon, Robert V.

    ISBN: 9781424439430, 1424439434
    ISSN: 1087-8270
    Vydáno: IEEE 01.03.2009
    Vydáno v 2009 IEEE Virtual Reality Conference (01.03.2009)
    “…We present a coordinated ensemble of scalable computing techniques to accelerate a number of key tasks needed for vision-based gesture interaction, by using…”
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  10. 10

    Scalable parallel building blocks for custom data analysis Autor Peterka, T., Ross, R., Gyulassy, A., Pascucci, V., Kendall, W., Han-Wei Shen, Teng-Yok Lee, Chaudhuri, A.

    ISBN: 9781467301565, 1467301566
    Vydáno: IEEE 01.10.2011
    “…We present a set of building blocks that provide scalable data movement capability to computational scientists and visualization researchers for writing their…”
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  11. 11

    A scalable algorithm for single-linkage hierarchical clustering on distributed-memory architectures Autor Hendrix, William, Palsetia, Diana, Ali Patwary, Md Mostofa, Agrawal, Ankit, Wei-keng Liao, Choudhary, Alok

    Vydáno: IEEE 01.10.2013
    “…Hierarchical clustering is a fundamental and widely-used clustering algorithm with many advantages over traditional partitional clustering. Due to the…”
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    Konferenční příspěvek
  12. 12

    Portable data-parallel visualization and analysis in distributed memory environments Autor Sewell, Christopher, Li-ta Lo, Ahrens, James

    Vydáno: IEEE 01.10.2013
    “…Data-parallelism is a programming model that maps well to architectures with a high degree of concurrency. Algorithms written using data-parallel primitives…”
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  13. 13

    Parallel stream surface computation for large data sets Autor Camp, David, Childs, Hank, Garth, Christoph, Pugmire, David, Joy, Kenneth I.

    ISBN: 1467347329, 9781467347327
    Vydáno: IEEE 01.10.2012
    “…Parallel stream surface calculation, while highly related to other particle advection-based techniques such as streamlines, has its own unique characteristics…”
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  14. 14

    Efficient parallel extraction of crack-free isosurfaces from adaptive mesh refinement (AMR) data Autor Weber, G. H., Childs, H., Meredith, J. S.

    ISBN: 1467347329, 9781467347327
    Vydáno: IEEE 01.10.2012
    “…We present a novel extraction scheme for crack-free isosurfaces from adaptive mesh refinement (AMR) data that builds on prior work utilizing dual grids and…”
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  15. 15

    A Latency and Latency Jitter Simulation Framework with OSVR Autor Stauffert, Jan-Philipp, Niebling, Florian, Latoschik, Marc Erich

    ISSN: 2328-7829
    Vydáno: IEEE 01.03.2017
    “…Latency is a pressing problem in Virtual Reality (VR) applications. Low latencies are required for VR to reduce perceptual artifacts and cyber sickness…”
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  16. 16

    Efficient modal sound synthesis on GPUs Autor Rausch, Dominik, Hentschel, Bernd, Kuhlen, Torsten

    Vydáno: IEEE 01.03.2014
    “…Modal sound synthesis is a useful method to interactively generate sounds for Virtual Environments. Forces acting on objects excite modes, which then have to…”
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  17. 17

    Data-flow oriented software framework for the development of haptic-enabled physics simulations Autor Knott, Thomas, Weyers, Benjamin, Hentschel, Bernd, Kuhlen, Torsten

    ISSN: 2328-7772
    Vydáno: IEEE 01.03.2014
    “…This paper presents a software framework that supports the development of haptic-enabled physics simulations. The framework provides tools aiming to facilitate…”
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  18. 18

    A distributed camera library design for telepresence Autor Ohl, Stephan, Willert, Malte, Staadt, Oliver

    ISSN: 2328-7772
    Vydáno: IEEE 01.03.2013
    “…We present a distributed dataflow-based camera library design. It is tailored to the special needs of distributed acquisition and rendering telepresence…”
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