Search Results - "Methodology and Techniques–Graphics data structures and data types"

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  1. 1

    Real-Time Concurrent Linked List Construction on the GPU by Yang, Jason C., Hensley, Justin, Grün, Holger, Thibieroz, Nicolas

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “…We introduce a method to dynamically construct highly concurrent linked lists on modern graphics processors. Once constructed, these data structures can be…”
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    Journal Article
  2. 2

    Atomistic Visualization of Mesoscopic Whole-Cell Simulations Using Ray-Casted Instancing by Falk, Martin, Krone, Michael, Ertl, Thomas

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2013
    Published in Computer graphics forum (01.12.2013)
    “…Molecular visualization is an important tool for analysing the results of biochemical simulations. With modern GPU ray casting approaches, it is only possible…”
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    Journal Article
  3. 3

    Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing by Vinkler, Marek, Havran, Vlastimil, Bittner, Jiří

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2016
    Published in Computer graphics forum (01.12.2016)
    “…We present a performance comparison of bounding volume hierarchies and kd‐trees for ray tracing on many‐core architectures (GPUs). The comparison is focused on…”
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    Journal Article
  4. 4

    Networks of Names: Visual Exploration and Semi-Automatic Tagging of Social Networks from Newspaper Articles by Kochtchi, A., Landesberger, T. von, Biemann, C.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.06.2014
    Published in Computer graphics forum (01.06.2014)
    “…Understanding relationships between people and organizations by reading newspaper articles is difficult to manage for humans due to the large amount of data…”
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    Journal Article
  5. 5

    Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field by Bauszat, P., Eisemann, M., John, S., Magnor, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.02.2015
    Published in Computer graphics forum (01.02.2015)
    “…We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global…”
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    Journal Article
  6. 6

    Rendering Wave Effects with Augmented Light Field by Oh, Se Baek, Kashyap, Sriram, Garg, Rohit, Chandran, Sharat, Raskar, Ramesh

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2010
    Published in Computer graphics forum (01.05.2010)
    “…Ray–based representations can model complex light transport but are limited in modeling diffraction effects that require the simulation of wavefront…”
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  7. 7

    Massively Parallel Hierarchical Scene Processing with Applications in Rendering by Vinkler, Marek, Bittner, Jiří, Havran, Vlastimil, Hapala, Michal

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2013
    Published in Computer graphics forum (01.12.2013)
    “…We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical…”
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    Journal Article
  8. 8

    On Floating-Point Normal Vectors by Meyer, Quirin, Süßmuth, Jochen, Sußner, Gerd, Stamminger, Marc, Greiner, Günther

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “…In this paper we analyze normal vector representations. We derive the error of the most widely used representation, namely 3D floating‐point normal vectors…”
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    Journal Article
  9. 9

    Approximating the Generalized Voronoi Diagram of Closely Spaced Objects by Edwards, John, Daniel, Eric, Pascucci, Valerio, Bajaj, Chandrajit

    ISSN: 0167-7055, 1467-8659
    Published: England Blackwell Publishing Ltd 01.05.2015
    Published in Computer graphics forum (01.05.2015)
    “…We present an algorithm to compute an approximation of the generalized Voronoi diagram (GVD) on arbitrary collections of 2D or 3D geometric objects. In…”
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    Journal Article
  10. 10

    Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects by Widmer, S., Wodniok, D., Thul, D., Guthe, S., Goesele, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2016
    Published in Computer graphics forum (01.10.2016)
    “…We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key…”
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    Journal Article
  11. 11

    Hardware-Assisted Projected Tetrahedra by Maximo, A., Marroquim, R., Farias, R.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “…We present a flexible and highly efficient hardware‐assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent…”
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    Journal Article
  12. 12

    Spatial Matching of Animated Meshes by Seo, H., Cordier, F.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2016
    Published in Computer graphics forum (01.10.2016)
    “…This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences…”
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  13. 13

    Simplex and Diamond Hierarchies: Models and Applications by Weiss, K., De Floriani, L.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2011
    Published in Computer graphics forum (01.12.2011)
    “…Hierarchical spatial decompositions are a basic modelling tool in a variety of application domains. Several papers on this subject deal with hierarchical…”
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  14. 14

    Rasterized Bounding Volume Hierarchies by Novák, Jan, Dachsbacher, Carsten

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2012
    Published in Computer graphics forum (01.05.2012)
    “…We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate ray casting of complex meshes and provides…”
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  15. 15

    Estimation and Modeling of Actual Numerical Errors in Volume Rendering by Kronander, Joel, Unger, Jonas, Möller, Torsten, Ynnerman, Anders

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “…In this paper we study the comprehensive effects on volume rendered images due to numerical errors caused by the use of finite precision for data…”
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  16. 16

    Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing by Choi, B., Chang, B., Ihm, I.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2013
    Published in Computer graphics forum (01.10.2013)
    “…Compared with its competitors such as the bounding volume hierarchy, a drawback of the kd‐tree structure is that a large number of triangles are repeatedly…”
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  17. 17

    Matrix Trees by Andrysco, Nathan, Tricoche, Xavier

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “…We propose a new data representation for octrees and kd‐trees that improves upon memory size and algorithm speed of existing techniques. While pointerless…”
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  18. 18

    Data-Parallel Decompression of Triangle Mesh Topology by Meyer, Quirin, Keinert, Benjamin, Sußner, Gerd, Stamminger, Marc

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Published in Computer graphics forum (01.12.2012)
    “…We propose a lossless, single‐rate triangle mesh topology codec tailored for fast data‐parallel GPU decompression. Our compression scheme coherently orders…”
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  19. 19

    Spherical Visibility Sampling by Eikel, Benjamin, Jähn, Claudius, Fischer, Matthias, auf der Heide, Friedhelm Meyer

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.07.2013
    Published in Computer graphics forum (01.07.2013)
    “…Many 3D scenes (e.g. generated from CAD data) are composed of a multitude of objects that are nested in each other. A showroom, for instance, may contain…”
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    Journal Article
  20. 20

    Geometry Presorting for Implicit Object Space Partitioning by Eisemann, M., Bauszat, P., Guthe, S., Magnor, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2012
    Published in Computer graphics forum (01.06.2012)
    “…We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are…”
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    Journal Article