Suchergebnisse - "IMMERSIVE design"

  • Treffer 1 - 14 von 14
Treffer weiter einschränken
  1. 1

    3D sketching in immersive environments: Shape from disordered ribbon strokes von Bonneau, Georges-Pierre, Hahmann, Stefanie

    ISSN: 0097-8493
    Veröffentlicht: Elsevier Ltd 01.10.2024
    Veröffentlicht in Computers & graphics (01.10.2024)
    “… Immersive environments with head mounted displays (HMD) and hand-held controllers, either in Virtual or Augmented Reality (VR/AR), offer new possibilities for …”
    Volltext
    Journal Article
  2. 2

    Immersive storytelling experiences: a design methodology von Polydorou, Doros

    ISSN: 1462-6268, 1744-3806
    Veröffentlicht: Routledge 01.10.2024
    Veröffentlicht in Digital creativity (Exeter) (01.10.2024)
    “… This paper synthesizes the findings from The Last Play, The Fall of R'Thea and Sticklebacks, three immersive storytelling experiences developed by the author …”
    Volltext
    Journal Article
  3. 3

    Research on the effect model of immersive design in interactive advertising von Shanshan, Li, Abu Bakar, Juliana Aida binti

    ISSN: 2953-4860
    Veröffentlicht: 06.03.2025
    “… Introduction: The impact of immersive design in interactive advertising focuses on how visuals in Virtual Reality (VR) and interactive elements influence user …”
    Volltext
    Journal Article
  4. 4

    The impact of immersive design on the relations between students’ motivational and science literacy awareness: a mixed methods study von Sun, Yuan-Ke, Chan, Man-Ho, Wong, Wing-Chi

    ISSN: 2331-186X, 2331-186X
    Veröffentlicht: Taylor & Francis Group 31.12.2025
    Veröffentlicht in Cogent education (31.12.2025)
    “… This study examines the use of immersive techniques, intrinsic motivation, and instructional approaches to advance science literacy (SL) awareness in STEM …”
    Volltext
    Journal Article
  5. 5

    Exploring User Experience from an Emotional Context When Designing Immersive Games for Education von Tan Chin Ike, Tan Wee Hoe, Julian Lee Eng Kim, Ng Yiing Y’ng

    ISSN: 2289-7844, 0127-9750
    Veröffentlicht: Pejabat Karang Mengarang UPSI 01.03.2021
    Veröffentlicht in Journal of ICT in Education (01.03.2021)
    “… Abstract In the past decade, the science of learning has taken on a fresh approach through the conceptual incorporation video games. Educational games are now …”
    Volltext
    Journal Article
  6. 6

    The Role of Virtual and Augmented Reality in Industrial Design: A Case Study of Usability Assessment von Martín-Mariscal, Amanda, Torres-Leal, Carmen, Aguilar-Planet, Teresa, Peralta, Estela

    ISSN: 2076-3417, 2076-3417
    Veröffentlicht: Basel MDPI AG 01.08.2025
    Veröffentlicht in Applied sciences (01.08.2025)
    “… The integration of virtual and augmented reality is transforming processes in the field of product design. This study evaluates the usability of immersive …”
    Volltext
    Journal Article
  7. 7

    System design and user evaluation of Co-Star: An immersive stereoscopic system for cable harness design von Robinson, G., Ritchie, J.M., Day, P.N., Dewar, R.G.

    ISSN: 0010-4485, 1879-2685
    Veröffentlicht: Elsevier Ltd 01.04.2007
    Veröffentlicht in Computer aided design (01.04.2007)
    “… The system design and results of a user evaluation of Co-Star an immersive design system for cable harness design is described. The system used a stereoscopic …”
    Volltext
    Journal Article
  8. 8

    Research on Visual Innovation Design based on Virtual Reality Technology von Li, Yuan

    Veröffentlicht: IEEE 24.01.2025
    “… Traditional visual design processes often encounter significant challenges, including limited spatial visualization, time-consuming prototyping, and restricted …”
    Volltext
    Tagungsbericht
  9. 9

    Embedding VRAD (Virtual Reality Aided Design) in Architectural Pedagogy von Tedjosaputro, Mia Ardiati, Mareta, Sannia

    ISSN: 2470-6698
    Veröffentlicht: IEEE 05.12.2021
    “… As architectural pedagogy slowly transitions to embed VRAD to its existing curriculum, educators often face the lack of a scaffolded and structured approach …”
    Volltext
    Tagungsbericht
  10. 10

    Work-in-Progress--Game Design Informed by Learning Progressions for Science Practices von Metcalf, Shari J., Sommi, Amanda, Haddadin, Sima, Scianna, Jennifer, Gagnon, David

    Veröffentlicht: Immersive Learning Research Network 17.05.2021
    “… Learning progressions allow researchers to describe key milestones along a pathway of thinking about a topic or practice that ranges from beginner to advanced …”
    Volltext
    Tagungsbericht
  11. 11

    ISAAC: a meta- cad system for virtual environments von Mine, Mark R

    ISSN: 0010-4485, 1879-2685
    Veröffentlicht: Elsevier Ltd 1997
    Veröffentlicht in Computer aided design (1997)
    “… This paper presents a description of ISAAC; the Immersive Simulation Animation And Construction program designed and built at the University of North Carolina …”
    Volltext
    Journal Article
  12. 12

    Application of Virtual Reality Combined with Eye Tracking Technology for Design Flows von Yan, Wang, Vongphantuset, Jirawat

    Veröffentlicht: IEEE 01.04.2020
    “… In this paper, a combination of virtual reality (VR) and eye tracking technology applied in design process is presented. The efficacy evaluation of the …”
    Volltext
    Tagungsbericht
  13. 13

    The Verb Collective von Berry, Justin, Berry, Bobby

    Veröffentlicht: IEEE 01.06.2019
    “… The Verb Collective is a toolkit designed to aid instructors in teaching virtual and augmented reality to artists and creatives who are exploring the medium of …”
    Volltext
    Tagungsbericht
  14. 14

    Development of a Haptic Device with Tactile and Proprioceptive Feedback for Spatial Design Tasks von Bakker, Tim, Verlinden, Jouke, Abbink, David, van Deventer, Roel

    Veröffentlicht: IEEE 01.10.2017
    “… We present a novel, low-cost haptic feedback device for spatial design tasks that provides proprioceptive and tactile feedback. It uses the Manus VR datagloves …”
    Volltext
    Tagungsbericht