Výsledky vyhledávání - "I.3.7 Computer Graphics: Three‐Dimensional Graphics and Realism, Virtual Reality"
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Realistic road path reconstruction from GIS data
ISSN: 0167-7055, 1467-8659Vydáno: Oxford Blackwell Publishing Ltd 01.10.2014Vydáno v Computer graphics forum (01.10.2014)“…We introduce a new approach to construct smooth piecewise curves representing realistic road paths. Given a GIS database of road networks in which sampled…”
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Estimation of detection thresholds for audiovisual rotation gains
ISSN: 2375-5334Vydáno: IEEE 01.03.2016Vydáno v Proceedings of the Workshop on Future Trends of Distributed Computing Systems (01.03.2016)“… We describe a within-subjects study (n=31) exploring if participants' ability to detect differences between real and virtual rotations is influenced by the addition of sound that is spatially aligned with its virtual source…”
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Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon
ISSN: 2375-5334Vydáno: IEEE 01.03.2016Vydáno v Proceedings of the Workshop on Future Trends of Distributed Computing Systems (01.03.2016)“…This paper presents two within-subjects studies (n=23) exploring how different combinations of visual and auditory feedback influence perceived realism, virtual…”
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Affective Embodiment: Embodying emotions through postural representation in VR
Vydáno: IEEE 01.03.2020Vydáno v 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2020)“… We conducted a within-subjects study to investigate the potential of transformed embodied experiences on users' emotional states…”
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Comparing VR environments for seat selection in an opera theater
Vydáno: IEEE 2017Vydáno v 2017 IEEE Symposium on 3D User Interfaces (3DUI) (2017)“… Results show that subjects can select similar seats but their decisions differ between both environments…”
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Gaze Direction in a Virtual Environment Via a Dynamic Full-Image Color Effect
Vydáno: IEEE 01.03.2018Vydáno v 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“… In the majority of subjects who encountered the stimulus, their gaze was successfully directed back to POIs within a few seconds. While the task of holding viewer gaze in VR remains a challenge, this experiment has uncovered new information about the potential of color effect-based VR gaze direction…”
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Evaluation of approaching-strategies of temporarily required virtual assistants in immersive environments
Vydáno: IEEE 2017Vydáno v 2017 IEEE Symposium on 3D User Interfaces (3DUI) (2017)“…Embodied, virtual agents provide users assistance in agent-based support systems. To this end, two closely linked factors have to be considered for the agents'…”
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Combining haptic guidance and haptic disturbance: an initial study of hybrid haptic assistance for virtual steering task
ISSN: 2324-7347Vydáno: IEEE 01.02.2014Vydáno v IEEE Haptics Symposium (01.02.2014)“… in the later stage of training. In order to assess the performance of hybrid haptic assistance, we conducted a human subjects experiment using a virtual steering task…”
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Effect of HMD latency on human stability during quiescent standing on one foot
Vydáno: IEEE 01.03.2016Vydáno v 2016 IEEE Symposium on 3D User Interfaces (3DUI) (01.03.2016)“… However, the effect of small delay has not been investigated sufficiently. Therefore the purpose of this study was to reveal the effect of a small latency on the subjects…”
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Toward Virtual Stress Inoculation Training of Prehospital Healthcare Personnel: A Stress-Inducing Environment Design and Investigation of an Emotional Connection Factor
ISSN: 2642-5254Vydáno: IEEE 01.03.2019Vydáno v Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…Prehospital emergency healthcare personnel are responsible for finding, rescuing, and taking prehospital care of emergency patients. They are regularly exposed…”
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The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment
ISBN: 9781424462377, 1424462371ISSN: 1087-8270Vydáno: IEEE 01.03.2010Vydáno v 2010 IEEE Virtual Reality Conference (VR) (01.03.2010)“… Twenty subjects were recruited in a within-groups study where 10 first experienced a virtual character that synchronously reflected their upper-body movements as seen in a virtual mirror, and then an…”
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Virtual Hand Illusion: The Alien Finger Motion Experiment
ISSN: 2642-5254Vydáno: IEEE 01.03.2019Vydáno v Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…In Virtual Reality, the need to understand how subjects perceive their representation is gaining attention and importance…”
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Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance
ISSN: 2642-5254Vydáno: IEEE 01.03.2019Vydáno v Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… We have developed a shared body as an avatar that is controlled by two persons' actions. Movements of two subjects were continuously captured, and integrated into the avatar's motion with the ratios of 0:100,25:75, 50:50, 75:25, 100:0…”
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Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality Environments
ISSN: 2642-5254Vydáno: IEEE 01.03.2019Vydáno v Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…Studies using virtual reality environments (VE) have shown that subjects can perform path integration tasks with acceptable performance…”
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Peers at work: Economic real-effort experiments in the presence of virtual co-workers
ISSN: 2375-5334“… After introducing and validating a real-effort sorting task, we embed a virtual agent as peer of a human subject, who independently performs an identical sorting task…”Vydáno: IEEE 2017
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Design and evaluation of Binaural auditory rendering for CAVEs
ISSN: 1087-8270Vydáno: IEEE 01.03.2014Vydáno v Proceedings of the IEEE Virtual Reality Annual International Symposium (01.03.2014)“… Each subject was exposed to three conditions: Stereo, Binaural sound spatially congruent with visual and binaural sound spatially incongruent with visuals and had to rate subjectively each…”
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A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion
ISSN: 1087-8270Vydáno: IEEE 01.03.2014Vydáno v Proceedings of the IEEE Virtual Reality Annual International Symposium (01.03.2014)“… This poster presents a within-subjects study comparing four methods for ensuring that the user remains within a certain area…”
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Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays
ISBN: 9781424439430, 1424439434ISSN: 1087-8270Vydáno: United States IEEE 01.01.2009Vydáno v 2009 IEEE Virtual Reality Conference (01.01.2009)“…), for six subjects under a specific set of conditions, we measured scene-velocity and latency thresholds and compared the relationship between these thresholds. Resulting PSEs (min 10 ms) and JNDs (min 3 ms…”
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Konferenční příspěvek Journal Article -
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Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task
Vydáno: IEEE 01.03.2018Vydáno v 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“… We considered an avoidance task between a real subject and a virtual human character and studied the influence of the character's gaze direction on the avoidance behaviour of the participant…”
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Binocular eye-tracking for the control of a 3D immersive multimedia user interface
Vydáno: IEEE 23.03.2015Vydáno v 2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR) (23.03.2015)“…In this paper, we present an innovative approach to design a gaze-controlled Multimedia User Interface for modern, immersive headsets. The wide-spread…”
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