Výsledky vyhledávání - "I.3.7 Computer Graphics: Three‐Dimensional Graphics and Realism, Virtual Reality"

  1. 1

    Realistic road path reconstruction from GIS data Autor Nguyen, H.H., Desbenoit, B., Daniel, M.

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.10.2014
    Vydáno v Computer graphics forum (01.10.2014)
    “…We introduce a new approach to construct smooth piecewise curves representing realistic road paths. Given a GIS database of road networks in which sampled…”
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    Journal Article
  2. 2

    Estimation of detection thresholds for audiovisual rotation gains Autor Nilsson, Niels Christian, Suma, Evan, Nordahl, Rolf, Bolas, Mark, Serafin, Stefania

    ISSN: 2375-5334
    Vydáno: IEEE 01.03.2016
    “… We describe a within-subjects study (n=31) exploring if participants' ability to detect differences between real and virtual rotations is influenced by the addition of sound that is spatially aligned with its virtual source…”
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    Konferenční příspěvek
  3. 3

    Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon Autor Sikstrom, Erik, Nilsson, Niels Christian, de Gotzen, Amalia, Serafin, Stefania

    ISSN: 2375-5334
    Vydáno: IEEE 01.03.2016
    “…This paper presents two within-subjects studies (n=23) exploring how different combinations of visual and auditory feedback influence perceived realism, virtual…”
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    Konferenční příspěvek
  4. 4

    Affective Embodiment: Embodying emotions through postural representation in VR Autor Pandita, Swati, Yee, Jessica, Won, Andrea Stevenson

    Vydáno: IEEE 01.03.2020
    “… We conducted a within-subjects study to investigate the potential of transformed embodied experiences on users' emotional states…”
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    Konferenční příspěvek
  5. 5

    Comparing VR environments for seat selection in an opera theater Autor Dorado, Jose Luis, Figueroa, Pablo, Chardonnet, Jean-Remy, Merienne, Frederic, Hernandez, Jose Tiberio

    Vydáno: IEEE 2017
    “… Results show that subjects can select similar seats but their decisions differ between both environments…”
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    Konferenční příspěvek
  6. 6

    Gaze Direction in a Virtual Environment Via a Dynamic Full-Image Color Effect Autor Smith, Mason, McNamara, Ann

    Vydáno: IEEE 01.03.2018
    “… In the majority of subjects who encountered the stimulus, their gaze was successfully directed back to POIs within a few seconds. While the task of holding viewer gaze in VR remains a challenge, this experiment has uncovered new information about the potential of color effect-based VR gaze direction…”
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    Konferenční příspěvek
  7. 7

    Evaluation of approaching-strategies of temporarily required virtual assistants in immersive environments Autor Bonsch, Andrea, Vierjahn, Tom, Kuhlen, Torsten W.

    Vydáno: IEEE 2017
    “…Embodied, virtual agents provide users assistance in agent-based support systems. To this end, two closely linked factors have to be considered for the agents'…”
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    Konferenční příspěvek
  8. 8

    Combining haptic guidance and haptic disturbance: an initial study of hybrid haptic assistance for virtual steering task Autor Hojin Lee, Seungmoon Choi

    ISSN: 2324-7347
    Vydáno: IEEE 01.02.2014
    Vydáno v IEEE Haptics Symposium (01.02.2014)
    “… in the later stage of training. In order to assess the performance of hybrid haptic assistance, we conducted a human subjects experiment using a virtual steering task…”
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    Konferenční příspěvek
  9. 9

    Effect of HMD latency on human stability during quiescent standing on one foot Autor Kawamura, Soma, Kijima, Ryugo

    Vydáno: IEEE 01.03.2016
    “… However, the effect of small delay has not been investigated sufficiently. Therefore the purpose of this study was to reveal the effect of a small latency on the subjects…”
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    Konferenční příspěvek
  10. 10

    Toward Virtual Stress Inoculation Training of Prehospital Healthcare Personnel: A Stress-Inducing Environment Design and Investigation of an Emotional Connection Factor Autor Prachyabrued, Mores, Wattanadhirach, Disathon, Dudrow, Richard B., Krairojananan, Nat, Fuengfoo, Pusit

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…Prehospital emergency healthcare personnel are responsible for finding, rescuing, and taking prehospital care of emergency patients. They are regularly exposed…”
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    Konferenční příspěvek
  11. 11

    The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment Autor Gonzalez-Franco, Mar, Perez-Marcos, Daniel, Spanlang, Bernhard, Slater, Mel

    ISBN: 9781424462377, 1424462371
    ISSN: 1087-8270
    Vydáno: IEEE 01.03.2010
    “… Twenty subjects were recruited in a within-groups study where 10 first experienced a virtual character that synchronously reflected their upper-body movements as seen in a virtual mirror, and then an…”
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    Konferenční příspěvek
  12. 12

    Virtual Hand Illusion: The Alien Finger Motion Experiment Autor Soccini, Agata Marta, Grangetto, Marco, Inamura, Tetsunari, Shimada, Sotaro

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…In Virtual Reality, the need to understand how subjects perceive their representation is gaining attention and importance…”
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    Konferenční příspěvek
  13. 13

    Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance Autor Hagiwara, Takayoshi, Sugimoto, Maki, Inami, Masahiko, Kitazaki, Michiteru

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “… We have developed a shared body as an avatar that is controlled by two persons' actions. Movements of two subjects were continuously captured, and integrated into the avatar's motion with the ratios of 0:100,25:75, 50:50, 75:25, 100:0…”
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    Konferenční příspěvek
  14. 14

    Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality Environments Autor Dorado, Jose, Figueroa, Pablo, Chardonnet, Jean-Remy, Merienne, Frederic, Hernandez, Tiberio

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2019
    “…Studies using virtual reality environments (VE) have shown that subjects can perform path integration tasks with acceptable performance…”
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    Konferenční příspěvek
  15. 15

    Peers at work: Economic real-effort experiments in the presence of virtual co-workers Autor Bonsch, Andrea, Wendt, Jonathan, Overath, Heiko, Gurerk, Ozgur, Harbring, Christine, Grund, Christian, Kittsteiner, Thomas, Kuhlen, Torsten W.

    ISSN: 2375-5334
    Vydáno: IEEE 2017
    “… After introducing and validating a real-effort sorting task, we embed a virtual agent as peer of a human subject, who independently performs an identical sorting task…”
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    Konferenční příspěvek
  16. 16

    Design and evaluation of Binaural auditory rendering for CAVEs Autor Grani, F., Argelaguet, F., Gouranton, V., Badawi, M., Gaugne, R., Serafin, S., Lecuyer, A.

    ISSN: 1087-8270
    Vydáno: IEEE 01.03.2014
    “… Each subject was exposed to three conditions: Stereo, Binaural sound spatially congruent with visual and binaural sound spatially incongruent with visuals and had to rate subjectively each…”
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    Konferenční příspěvek
  17. 17

    A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion Autor Nilsson, Niels Christian, Serafin, Stefania, Nordahl, Rolf

    ISSN: 1087-8270
    Vydáno: IEEE 01.03.2014
    “… This poster presents a within-subjects study comparing four methods for ensuring that the user remains within a certain area…”
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    Konferenční příspěvek
  18. 18

    Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays Autor Jerald, Jason, Whitton, Mary

    ISBN: 9781424439430, 1424439434
    ISSN: 1087-8270
    Vydáno: United States IEEE 01.01.2009
    Vydáno v 2009 IEEE Virtual Reality Conference (01.01.2009)
    “…), for six subjects under a specific set of conditions, we measured scene-velocity and latency thresholds and compared the relationship between these thresholds. Resulting PSEs (min 10 ms) and JNDs (min 3 ms…”
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    Konferenční příspěvek Journal Article
  19. 19

    Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task Autor Lynch, Sean D., Pettre, Julien, Bruneau, Julien, Kulpa, Richard, Cretual, Armel, Olivier, Anne-Helene

    Vydáno: IEEE 01.03.2018
    “… We considered an avoidance task between a real subject and a virtual human character and studied the influence of the character's gaze direction on the avoidance behaviour of the participant…”
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    Konferenční příspěvek
  20. 20

    Binocular eye-tracking for the control of a 3D immersive multimedia user interface Autor Sidorakis, Nikolaos, Koulieris, George Alex, Mania, Katerina

    Vydáno: IEEE 23.03.2015
    “…In this paper, we present an innovative approach to design a gaze-controlled Multimedia User Interface for modern, immersive headsets. The wide-spread…”
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    Konferenční příspěvek