Search Results - "I.3.6 [Computer Graphics]: Methodology and Techniques-Graphics data structures and data types"

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  1. 1

    Atomistic Visualization of Mesoscopic Whole-Cell Simulations Using Ray-Casted Instancing by Falk, Martin, Krone, Michael, Ertl, Thomas

    ISSN: 0167-7055, 1467-8659, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2013
    Published in Computer graphics forum (01.12.2013)
    “…Molecular visualization is an important tool for analysing the results of biochemical simulations. With modern GPU ray casting approaches, it is only possible…”
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    Journal Article
  2. 2

    Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing by Vinkler, Marek, Havran, Vlastimil, Bittner, Jiří

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2016
    Published in Computer graphics forum (01.12.2016)
    “…We present a performance comparison of bounding volume hierarchies and kd‐trees for ray tracing on many‐core architectures (GPUs). The comparison is focused on…”
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    Journal Article
  3. 3

    Networks of Names: Visual Exploration and Semi-Automatic Tagging of Social Networks from Newspaper Articles by Kochtchi, A., Landesberger, T. von, Biemann, C.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.06.2014
    Published in Computer graphics forum (01.06.2014)
    “…Understanding relationships between people and organizations by reading newspaper articles is difficult to manage for humans due to the large amount of data…”
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    Journal Article
  4. 4

    Rendering Wave Effects with Augmented Light Field by Oh, Se Baek, Kashyap, Sriram, Garg, Rohit, Chandran, Sharat, Raskar, Ramesh

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2010
    Published in Computer graphics forum (01.05.2010)
    “…Ray–based representations can model complex light transport but are limited in modeling diffraction effects that require the simulation of wavefront…”
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    Journal Article
  5. 5

    Massively Parallel Hierarchical Scene Processing with Applications in Rendering by Vinkler, Marek, Bittner, Jiří, Havran, Vlastimil, Hapala, Michal

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2013
    Published in Computer graphics forum (01.12.2013)
    “…We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical…”
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    Journal Article
  6. 6

    Hardware-Assisted Projected Tetrahedra by Maximo, A., Marroquim, R., Farias, R.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “…We present a flexible and highly efficient hardware‐assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent…”
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    Journal Article
  7. 7

    Estimation and Modeling of Actual Numerical Errors in Volume Rendering by Kronander, Joel, Unger, Jonas, Möller, Torsten, Ynnerman, Anders

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “…In this paper we study the comprehensive effects on volume rendered images due to numerical errors caused by the use of finite precision for data…”
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    Journal Article
  8. 8

    Real-Time Concurrent Linked List Construction on the GPU by Yang, Jason C., Hensley, Justin, Grün, Holger, Thibieroz, Nicolas

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2010
    Published in Computer graphics forum (01.06.2010)
    “…We introduce a method to dynamically construct highly concurrent linked lists on modern graphics processors. Once constructed, these data structures can be…”
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    Journal Article
  9. 9

    Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field by Bauszat, P., Eisemann, M., John, S., Magnor, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.02.2015
    Published in Computer graphics forum (01.02.2015)
    “…We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global…”
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    Journal Article
  10. 10

    Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects by Widmer, S., Wodniok, D., Thul, D., Guthe, S., Goesele, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2016
    Published in Computer graphics forum (01.10.2016)
    “…We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key…”
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    Journal Article
  11. 11

    Spatial Matching of Animated Meshes by Seo, H., Cordier, F.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2016
    Published in Computer graphics forum (01.10.2016)
    “…This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences…”
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    Journal Article
  12. 12

    Simplex and Diamond Hierarchies: Models and Applications by Weiss, K., De Floriani, L.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2011
    Published in Computer graphics forum (01.12.2011)
    “…Hierarchical spatial decompositions are a basic modelling tool in a variety of application domains. Several papers on this subject deal with hierarchical…”
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    Journal Article
  13. 13

    Rasterized Bounding Volume Hierarchies by Novák, Jan, Dachsbacher, Carsten

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2012
    Published in Computer graphics forum (01.05.2012)
    “…We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate ray casting of complex meshes and provides…”
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    Journal Article
  14. 14

    Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing by Choi, B., Chang, B., Ihm, I.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.10.2013
    Published in Computer graphics forum (01.10.2013)
    “…Compared with its competitors such as the bounding volume hierarchy, a drawback of the kd‐tree structure is that a large number of triangles are repeatedly…”
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  15. 15

    Data-Parallel Decompression of Triangle Mesh Topology by Meyer, Quirin, Keinert, Benjamin, Sußner, Gerd, Stamminger, Marc

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Published in Computer graphics forum (01.12.2012)
    “…We propose a lossless, single‐rate triangle mesh topology codec tailored for fast data‐parallel GPU decompression. Our compression scheme coherently orders…”
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  16. 16

    Interactive Ray Tracing of Large Models Using Voxel Hierarchies by Afra, Attila T

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.02.2012
    Published in Computer graphics forum (01.02.2012)
    “…We propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel‐based hierarchical level‐of‐detail (LOD)…”
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  17. 17

    A Quantized Boundary Representation of 2D Flows by Levine, J. A., Jadhav, S., Bhatia, H., Pascucci, V., Bremer, P.-T.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2012
    Published in Computer graphics forum (01.06.2012)
    “…Analysis and visualization of complex vector fields remain major challenges when studying large scale simulation of physical phenomena. The primary reason is…”
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  18. 18

    From A Medial Surface To A Mesh by Delamé, T., Roudet, C., Faudot, D.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.08.2012
    Published in Computer graphics forum (01.08.2012)
    “…Medial surfaces are well‐known and interesting surface skeletons. As such, they can describe the topology and the geometry of a 3D closed object. The link…”
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  19. 19

    Implicit Hierarchical Quad-Dominant Meshes by Panozzo, Daniele, Puppo, Enrico

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.09.2011
    Published in Computer graphics forum (01.09.2011)
    “…We present a method for producing quad‐dominant subdivided meshes, which supports both adaptive refinement and adaptive coarsening. A hierarchical structure is…”
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  20. 20

    Computing Local Signed Distance Fields for Large Polygonal Models by Chang, B., Cha, D., Ihm, I.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.05.2008
    Published in Computer graphics forum (01.05.2008)
    “…The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric…”
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    Journal Article