Search Results - "I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling - Surface Representations"

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  1. 1

    Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering by Dick, Christian, Schneider, Jens, Westermann, Rüdiger

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.03.2009
    Published in Computer graphics forum (01.03.2009)
    “…We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the compression of adaptively triangulated digital elevation…”
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    Journal Article
  2. 2

    Parallel Contour-Buildup algorithm for the molecular surface by Krone, M., Grottel, S., Ertl, T.

    ISBN: 9781467300032, 1467300039
    Published: IEEE 01.10.2011
    “…Molecular Dynamics simulations are an essential tool for many applications. The simulation of large molecules - like proteins - over long trajectories is of…”
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    Conference Proceeding