Výsledky vyhledávání - "I.3.3 [Computer Graphics]: Computational Geometry and Object Modeling-[Geometric algorithms"

  • Zobrazuji výsledky 1 - 3 z 3
Upřesnit hledání
  1. 1

    Pattern-Based Quadrangulation for N-Sided Patches Autor Takayama, Kenshi, Panozzo, Daniele, Sorkine-Hornung, Olga

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.08.2014
    Vydáno v Computer graphics forum (01.08.2014)
    “…We propose an algorithm to quadrangulate an N‐sided patch (2 ≤ N ≤ 6) with prescribed numbers of edge subdivisions at its boundary. Our algorithm is guaranteed…”
    Získat plný text
    Journal Article
  2. 2

    Interactive Modeling of Mechanical Objects Autor Ureta, Francisca Gil, Tymms, Chelsea, Zorin, Denis

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.08.2016
    Vydáno v Computer graphics forum (01.08.2016)
    “…Objects with various types of mechanical joints are among the most commonly built. Joints implement a vocabulary of simple constrained motions (kinematic…”
    Získat plný text
    Journal Article
  3. 3

    Modeling and Exploring Co‐variations in the Geometry and Configuration of Man‐made 3D Shape Families Autor Laga, Hamid, Tabia, Hedi

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford Blackwell Publishing Ltd 01.08.2017
    Vydáno v Computer graphics forum (01.08.2017)
    “…We introduce co‐variation analysis as a tool for modeling the way part geometries and configurations co‐vary across a family of man‐made 3D shapes. While…”
    Získat plný text
    Journal Article