Search Results - "I.3.1 [Computer Graphics]: Hardware architecture-Parallel processing"

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  1. 1

    Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing by Vinkler, Marek, Havran, Vlastimil, Bittner, Jiří

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2016
    Published in Computer graphics forum (01.12.2016)
    “…We present a performance comparison of bounding volume hierarchies and kd‐trees for ray tracing on many‐core architectures (GPUs). The comparison is focused on…”
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    Journal Article
  2. 2

    Memory Considerations for Low Energy Ray Tracing by Kopta, D., Shkurko, K., Spjut, J., Brunvand, E., Davis, A.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.02.2015
    Published in Computer graphics forum (01.02.2015)
    “…We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing. First, we use a streaming data…”
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    Journal Article
  3. 3

    Parallel generation of architecture on the GPU by Steinberger, Markus, Kenzel, Michael, Kainz, Bernhard, Müller, Jörg, Peter, Wonka, Schmalstieg, Dieter

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2014
    Published in Computer graphics forum (01.05.2014)
    “…In this paper, we present a novel approach for the parallel evaluation of procedural shape grammars on the graphics processing unit (GPU). Unlike previous…”
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    Journal Article
  4. 4

    ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination by Hollander, Matthias, Ritschel, Tobias, Eisemann, Elmar, Boubekeur, Tamy

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Published in Computer graphics forum (01.06.2011)
    “…Level‐of‐Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume…”
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    Journal Article
  5. 5

    Hierarchical Bucket Queuing for Fine‐Grained Priority Scheduling on the GPU by Kerbl, Bernhard, Kenzel, Michael, Schmalstieg, Dieter, Seidel, Hans‐Peter, Steinberger, Markus

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2017
    Published in Computer graphics forum (01.12.2017)
    “…While the modern graphics processing unit (GPU) offers massive parallel compute power, the ability to influence the scheduling of these immense resources is…”
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    Journal Article
  6. 6

    InK-Compact: In-Kernel Stream Compaction and Its Application to Multi-Kernel Data Visualization on General-Purpose GPUs by Hughes, D. M., Lim, I. S., Jones, M. W., Knoll, A., Spencer, B.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.09.2013
    Published in Computer graphics forum (01.09.2013)
    “…Stream compaction is an important parallel computing primitive that produces a reduced (compacted) output stream consisting of only valid elements from an…”
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    Journal Article
  7. 7

    A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU by Jakob, Johannes, Buchenau, Christoph, Guthe, Michael

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.08.2017
    Published in Computer graphics forum (01.08.2017)
    “…Most state‐of‐the‐art compression algorithms use complex connectivity traversal and prediction schemes, which are not efficient enough for online compression…”
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    Journal Article
  8. 8

    Data-Parallel Decompression of Triangle Mesh Topology by Meyer, Quirin, Keinert, Benjamin, Sußner, Gerd, Stamminger, Marc

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Published in Computer graphics forum (01.12.2012)
    “…We propose a lossless, single‐rate triangle mesh topology codec tailored for fast data‐parallel GPU decompression. Our compression scheme coherently orders…”
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    Journal Article
  9. 9

    Dependency-Free Parallel Progressive Meshes by Derzapf, E., Guthe, M.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Published in Computer graphics forum (01.12.2012)
    “…The constantly increasing complexity of polygonal models in interactive applications poses two major problems. First, the number of primitives that can be…”
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    Journal Article
  10. 10

    Parallel Partial Reduction for Large-Scale Data Analysis and Visualization by He, Wenbin, Guo, Hanqi, Peterka, Tom, Di, Sheng, Cappello, Franck, Shen, Han-Wei

    Published: IEEE 01.10.2018
    “…We present a novel partial reduction algorithm to aggregate sparsely distributed intermediate results that are generated by data-parallel analysis and…”
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    Conference Proceeding
  11. 11

    Coherent ray tracing via stream filtering by Gribble, C.P., Ramani, K.

    ISBN: 9781424427413, 142442741X
    Published: IEEE 01.08.2008
    Published in 2008 Symposium on Interactive Ray Tracing (01.08.2008)
    “…We introduce an approach to coherent ray tracing based on a new stream filtering algorithm. This algorithm, which is motivated by breadth-first ray traversal…”
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    Conference Proceeding
  12. 12

    Parallel Contour-Buildup algorithm for the molecular surface by Krone, M., Grottel, S., Ertl, T.

    ISBN: 9781467300032, 1467300039
    Published: IEEE 01.10.2011
    “…Molecular Dynamics simulations are an essential tool for many applications. The simulation of large molecules - like proteins - over long trajectories is of…”
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    Conference Proceeding
  13. 13

    SIMD Packet Techniques for Photon Mapping by Singh, Shawn, Faloutsos, Petros

    ISBN: 1424416299, 9781424416295
    Published: IEEE 01.09.2007
    “…We present a novel photon mapping framework that uses single instruction, multiple data (SIMD) parallelism to accelerate the final gathering phase of photon…”
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    Conference Proceeding
  14. 14

    Dynamic adaptation of broad phase collision detection algorithms by Avril, Q, Gouranton, Valérie, Arnaldi, B

    ISBN: 1457700557, 9781457700552
    Published: IEEE 01.03.2011
    “…In this paper we present a new technique to dynamically adapt the first step (broad phase) of the collision detection process on hardware architecture during…”
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    Conference Proceeding
  15. 15

    Real-Time Weighted Pose-Space Deformation on the GPU by Rhee, Taehyun, Lewis, J.P., Neumann, Ulrich

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK and Boston, USA Blackwell Publishing, Inc 01.09.2006
    Published in Computer graphics forum (01.09.2006)
    “…WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per‐vertex computation required in WPSD can be…”
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    Journal Article
  16. 16

    ADR visualization: A generalized framework for ranking large-scale scientific data using Analysis-Driven Refinement by Nouanesengsy, Boonthanome, Woodring, Jonathan, Patchett, John, Myers, Kary, Ahrens, James

    Published: IEEE 01.11.2014
    “…Prioritization of data is necessary for managing large-scale scientific data, as the scale of the data implies that there are only enough resources available…”
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    Conference Proceeding