Výsledky vyhľadávania - "I.3.1 [Computer Graphics]: Hardware Architecture-Parallel processing"

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  1. 1

    Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing Autor Vinkler, Marek, Havran, Vlastimil, Bittner, Jiří

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2016
    Vydané v Computer graphics forum (01.12.2016)
    “…We present a performance comparison of bounding volume hierarchies and kd‐trees for ray tracing on many‐core architectures (GPUs). The comparison is focused on…”
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    Journal Article
  2. 2

    Memory Considerations for Low Energy Ray Tracing Autor Kopta, D., Shkurko, K., Spjut, J., Brunvand, E., Davis, A.

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.02.2015
    Vydané v Computer graphics forum (01.02.2015)
    “…We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing. First, we use a streaming data…”
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  3. 3

    Parallel generation of architecture on the GPU Autor Steinberger, Markus, Kenzel, Michael, Kainz, Bernhard, Müller, Jörg, Peter, Wonka, Schmalstieg, Dieter

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2014
    Vydané v Computer graphics forum (01.05.2014)
    “…In this paper, we present a novel approach for the parallel evaluation of procedural shape grammars on the graphics processing unit (GPU). Unlike previous…”
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  4. 4

    ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination Autor Hollander, Matthias, Ritschel, Tobias, Eisemann, Elmar, Boubekeur, Tamy

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Vydané v Computer graphics forum (01.06.2011)
    “…Level‐of‐Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume…”
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  5. 5

    Hierarchical Bucket Queuing for Fine‐Grained Priority Scheduling on the GPU Autor Kerbl, Bernhard, Kenzel, Michael, Schmalstieg, Dieter, Seidel, Hans‐Peter, Steinberger, Markus

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.12.2017
    Vydané v Computer graphics forum (01.12.2017)
    “…While the modern graphics processing unit (GPU) offers massive parallel compute power, the ability to influence the scheduling of these immense resources is…”
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  6. 6

    InK-Compact: In-Kernel Stream Compaction and Its Application to Multi-Kernel Data Visualization on General-Purpose GPUs Autor Hughes, D. M., Lim, I. S., Jones, M. W., Knoll, A., Spencer, B.

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.09.2013
    Vydané v Computer graphics forum (01.09.2013)
    “…Stream compaction is an important parallel computing primitive that produces a reduced (compacted) output stream consisting of only valid elements from an…”
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  7. 7

    A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU Autor Jakob, Johannes, Buchenau, Christoph, Guthe, Michael

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.08.2017
    Vydané v Computer graphics forum (01.08.2017)
    “…Most state‐of‐the‐art compression algorithms use complex connectivity traversal and prediction schemes, which are not efficient enough for online compression…”
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  8. 8

    Data-Parallel Decompression of Triangle Mesh Topology Autor Meyer, Quirin, Keinert, Benjamin, Sußner, Gerd, Stamminger, Marc

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Vydané v Computer graphics forum (01.12.2012)
    “…We propose a lossless, single‐rate triangle mesh topology codec tailored for fast data‐parallel GPU decompression. Our compression scheme coherently orders…”
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  9. 9

    Dependency-Free Parallel Progressive Meshes Autor Derzapf, E., Guthe, M.

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.12.2012
    Vydané v Computer graphics forum (01.12.2012)
    “…The constantly increasing complexity of polygonal models in interactive applications poses two major problems. First, the number of primitives that can be…”
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  10. 10

    Parallel Partial Reduction for Large-Scale Data Analysis and Visualization Autor He, Wenbin, Guo, Hanqi, Peterka, Tom, Di, Sheng, Cappello, Franck, Shen, Han-Wei

    Vydavateľské údaje: IEEE 01.10.2018
    “…We present a novel partial reduction algorithm to aggregate sparsely distributed intermediate results that are generated by data-parallel analysis and…”
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  11. 11

    Coherent ray tracing via stream filtering Autor Gribble, C.P., Ramani, K.

    ISBN: 9781424427413, 142442741X
    Vydavateľské údaje: IEEE 01.08.2008
    “…We introduce an approach to coherent ray tracing based on a new stream filtering algorithm. This algorithm, which is motivated by breadth-first ray traversal…”
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  12. 12

    Parallel Contour-Buildup algorithm for the molecular surface Autor Krone, M., Grottel, S., Ertl, T.

    ISBN: 9781467300032, 1467300039
    Vydavateľské údaje: IEEE 01.10.2011
    “…Molecular Dynamics simulations are an essential tool for many applications. The simulation of large molecules - like proteins - over long trajectories is of…”
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  13. 13

    SIMD Packet Techniques for Photon Mapping Autor Singh, Shawn, Faloutsos, Petros

    ISBN: 1424416299, 9781424416295
    Vydavateľské údaje: IEEE 01.09.2007
    “…We present a novel photon mapping framework that uses single instruction, multiple data (SIMD) parallelism to accelerate the final gathering phase of photon…”
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  14. 14

    Dynamic adaptation of broad phase collision detection algorithms Autor Avril, Q, Gouranton, Valérie, Arnaldi, B

    ISBN: 1457700557, 9781457700552
    Vydavateľské údaje: IEEE 01.03.2011
    “…In this paper we present a new technique to dynamically adapt the first step (broad phase) of the collision detection process on hardware architecture during…”
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  15. 15

    Real-Time Weighted Pose-Space Deformation on the GPU Autor Rhee, Taehyun, Lewis, J.P., Neumann, Ulrich

    ISSN: 0167-7055, 1467-8659
    Vydavateľské údaje: Oxford, UK and Boston, USA Blackwell Publishing, Inc 01.09.2006
    Vydané v Computer graphics forum (01.09.2006)
    “…WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per‐vertex computation required in WPSD can be…”
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  16. 16

    ADR visualization: A generalized framework for ranking large-scale scientific data using Analysis-Driven Refinement Autor Nouanesengsy, Boonthanome, Woodring, Jonathan, Patchett, John, Myers, Kary, Ahrens, James

    Vydavateľské údaje: IEEE 01.11.2014
    “…Prioritization of data is necessary for managing large-scale scientific data, as the scale of the data implies that there are only enough resources available…”
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