Suchergebnisse - "Human-centered computing Interaction design"
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Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… ; subjects' movements towards/away from their head were slower and less accurate than their lateral movements (left/right …”
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The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… Most commercial virtual reality applications with self avatars provide users with a "one-size fits all" avatar. While the height of this body may be scaled to …”
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The Benefits of Near-field Manipulation and Viewing to Distant Object Manipulation in VR
ISSN: 2642-5254Veröffentlicht: IEEE 16.03.2024Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (16.03.2024)“… In this contribution, we propose to enhance two distant object manipulation techniques, BMSR (Bimanual Near-Field Metaphor with Scaled Replica) and the classic …”
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Reorient the Gazed Scene Towards the Center: Novel Virtual Turning Using Head and Gaze Motions and Blink
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… Stationary subjects exposed to compelling scene movements in virtual reality environments often experience symptoms of visually induced motion sickness (cybersickness …”
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HCI and Aging: New Directions, New Principles
Veröffentlicht: United States 01.01.2024Veröffentlicht in Extended abstracts on Human factors in computing systems. CHI Conference (01.01.2024)“… as a subject in recent years. Meanwhile, older adults' relationships with digital technologies are also evolving, driven both by technological advancements and the destabilizing experience of the global pandemic …”
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VR Interface vs Desktop to Convey Quality of Outerwear: A Comparative Study
Veröffentlicht: IEEE 16.03.2024Veröffentlicht in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (16.03.2024)“… To measure the effectiveness of this interface, it is tested simultaneously with its corresponding desktop counterpart, with the photo gallery of the product, in a within-subject analysis on 50 users …”
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Smooth Operator: Tuning Robot Perception Through Artificial Movement Sound
ISSN: 2167-2148Veröffentlicht: ACM 09.03.2021Veröffentlicht in 2021 16th ACM/IEEE International Conference on Human-Robot Interaction (HRI) (09.03.2021)“… In a between-subject study design, participants saw either one of the three designs or a quiet control condition and rated the robot's movement quality, safety, capability, and attractiveness …”
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Use of Eye Behavior With Visual Distraction for Attention Training in VR
Veröffentlicht: IEEE 01.03.2023Veröffentlicht in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2023)“… A within-subject design was used to embed …”
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(Gestures Vaguely): The Effects of Robots' Use of Abstract Pointing Gestures in Large-Scale Environments
Veröffentlicht: ACM 11.03.2024Veröffentlicht in 2024 19th ACM/IEEE International Conference on Human-Robot Interaction (HRI) (11.03.2024)“… In service of this goal, we present the results of two human-subject studies: (1) a humanhuman study exploring how human gestures change in large-scale interaction …”
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Effects of Culture on the Credibility of Robot Speech: A Comparison between English and Arabic
Veröffentlicht: ACM 01.03.2015Veröffentlicht in Hri '15: ACM/IEEE International Conference on Human-Robot Interaction USB Stick (01.03.2015)“… As social robots begin to enter our lives as providers of information, assistance, companionship, and motivation, it becomes increasingly important that these …”
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Effects of Moving Task Condition on Improving Operational Performance with Slight Delay
Veröffentlicht: IEEE 16.03.2024Veröffentlicht in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (16.03.2024)“… As an experimental result, performance was improved in slight delay. The sensory evaluation also confirmed that the subject felt support even though there was no actual force support …”
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Active Robot Learning for Temporal Task Models
ISBN: 9781450349536, 1450349536ISSN: 2167-2148Veröffentlicht: New York, NY, USA ACM 26.02.2018Veröffentlicht in 2018 13th ACM/IEEE International Conference on Human-Robot Interaction (HRI) (26.02.2018)“… We further investigate the human-robot-interaction nature of the framework conducting a usability study with 18 subjects …”
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Evaluation of Optical See-Through Head-Mounted Displays in Training for Critical Care and Trauma
Veröffentlicht: IEEE 01.03.2018Veröffentlicht in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“… A user study with 20 participants was conducted for two medical tasks, where each subject received conventional training for one task and HMD training for the other …”
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Effects of Image Size and Structural Complexity on Time and Precision of Hand Movements in Head Mounted Virtual Reality
Veröffentlicht: IEEE 01.03.2018Veröffentlicht in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“… 18 right-handed subjects followed a complex and a simple physiological structure of small, medium and large size in VR, with the index finger of one of their two hands, from right to left, and from left to right …”
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Robot Form and Motion Influences Social Attention
Veröffentlicht: ACM 02.03.2015Veröffentlicht in Hri '15: ACM/IEEE International Conference on Human-Robot Interaction USB Stick (02.03.2015)“… For social robots to be successful, they need to be accepted by humans. Human-robot interaction (HRI) researchers are aware of the need to develop the right …”
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Speech and Gesture Emphasis Effects For Robotic and Human Communicators - a Direct Comparison
Veröffentlicht: ACM 01.03.2015Veröffentlicht in Hri '15: ACM/IEEE International Conference on Human-Robot Interaction USB Stick (01.03.2015)“… Here, we present an experiment which, using a fully within subjects design, shows that there is …”
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Daedalus: a sUAV for human-robot interaction
ISBN: 1450326587, 9781450326582Veröffentlicht: New York, NY, USA ACM 03.03.2014Veröffentlicht in HRI '14 : proceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction : March 3-6, 2014, Bielefeld, Germany (03.03.2014)“… During the assessment, subjects were asked to recognize the significance of the expressions performed by the robot and assign an emotional state of the robot through card selection …”
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Experimental evaluation of affective embodied agents in an information literacy game
Veröffentlicht: ACM 01.06.2016Veröffentlicht in JCDL '16 : proceedings of the 16th ACM/IEEE-CS Joint Conference on Digital Libraries : June 19-23, 2016, Newark, NJ, USA (01.06.2016)“… Eighty tertiary students were recruited and randomly assigned in a pre- and post-test between-subjects experiment with two …”
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A pilot study of using touch sensing and robotic feedback for children with autism
ISBN: 1450326587, 9781450326582Veröffentlicht: New York, NY, USA ACM 03.03.2014Veröffentlicht in HRI '14 : proceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction : March 3-6, 2014, Bielefeld, Germany (03.03.2014)“… It is an advantage to use robots in autism therapy since they provide repetitive stimuli during the learning of social skills. A detailed exploration is …”
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Compass visualizations for human-robotic interaction
ISBN: 1605580171, 9781605580173ISSN: 2167-2121Veröffentlicht: New York, NY, USA ACM 12.03.2008Veröffentlicht in 2008 3rd ACM/IEEE International Conference on Human-Robot Interaction (HRI) (12.03.2008)“… Twenty-four participants completed a within-subject repeated measures experiment. The results agreed with the existing principles relating to 2D and 3D views, or projections of a three-dimensional scene, in that a top-down …”
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