Suchergebnisse - "Human-centered computing Human computer interaction (HCI) Interaction paradigms Mixed"
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An Overview of Enhancing Distance Learning Through Emerging Augmented and Virtual Reality Technologies
ISSN: 1077-2626, 1941-0506, 1941-0506Veröffentlicht: United States IEEE 01.08.2024Veröffentlicht in IEEE transactions on visualization and computer graphics (01.08.2024)“… Although distance learning presents a number of interesting educational advantages as compared to in-person instruction, it is not without its downsides. We …”
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ARPads: Mid-air Indirect Input for Augmented Reality
Veröffentlicht: IEEE 01.11.2020Veröffentlicht in 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (01.11.2020)“… Interacting efficiently and comfortably with Augmented Reality (AR) headsets remains a major issue. We investigate the concept of mid-air pads as an …”
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The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… This paper investigates the effect of avatar appearance on Social Presence and users' perception in an Augmented Reality (AR) telep-resence system. Despite the …”
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Enhancing Obstacle Visibility with Augmented Reality Improves Mobility in People with Low Vision
ISSN: 1077-2626, 1941-0506, 1941-0506Veröffentlicht: United States IEEE 01.05.2025Veröffentlicht in IEEE transactions on visualization and computer graphics (01.05.2025)“… Avoiding obstacles while navigating is a challenge for people with low vision, who have impaired yet functional vision, which impacts their mobility, safety, …”
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A Tangible Spherical Proxy for Object Manipulation in Augmented Reality
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2020Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2020)“… In this paper, we explore how a familiarly shaped object can serve as a physical proxy to manipulate virtual objects in Augmented Reality (AR) environments …”
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Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with …”
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Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2021Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“… Physical monitors require space, lack flexibility, and can become expensive and less portable in large setups. Virtual monitors, on the other hand, can …”
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RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering
ISSN: 1558-2434Veröffentlicht: ACM 29.10.2022Veröffentlicht in 2022 IEEE/ACM International Conference On Computer Aided Design (ICCAD) (29.10.2022)“… Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in …”
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AR Interfaces for Disocclusion-A Comparative Study
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2023Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2023)“… An important application of augmented reality (AR) is the design of interfaces that reveal parts of the real world to which the user does not have line of …”
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MoPeDT: A Modular Head-Mounted Display Toolkit to Conduct Peripheral Vision Research
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2023Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2023)“… Peripheral vision plays a significant role in human perception and orientation. However, its relevance for human-computer interaction, especially head-mounted …”
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Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… Most AR and VR headsets use stereoscopic displays to show virtual objects in 3D. However, the limitations of current stereo display systems affect depth …”
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DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation
Veröffentlicht: IEEE 01.10.2019Veröffentlicht in 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (01.10.2019)“… We have been studying augmented reality (AR)-based gustatory manipulation interfaces and previously proposed a gustatory manipulation interface using …”
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Will you be Aware? Eye Tracking-Based Modeling of Situational Awareness in Augmented Reality
ISSN: 2473-0726Veröffentlicht: IEEE 08.10.2025Veröffentlicht in Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR (08.10.2025)“… Augmented Reality (AR) systems, while enhancing task performance through real-time guidance, pose risks of inducing cognitive tunneling-a hyperfocus on virtual …”
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Evaluating Remote Virtual Hands Models on Social Presence in Hand-based 3D Remote Collaboration
Veröffentlicht: IEEE 01.11.2020Veröffentlicht in 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (01.11.2020)“… This study investigates the effects of a virtual hand representation on the user experience including social presence during hand-based 3D remote …”
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Exploring 3D Interaction with Gaze Guidance in Augmented Reality
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2023Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2023)“… Recent research based on hand-eye coordination has shown that gaze could improve object selection and translation experience under certain scenarios in AR …”
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Evaluating Dynamic Delivery of Audio+Visual Message Notifications in XR
ISSN: 2642-5254Veröffentlicht: IEEE 08.03.2025Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (08.03.2025)“… The spatial flexibility of Extended Reality (XR) allows for personalized, context-aware organization of applications aligned with a user's tasks and …”
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Graphical Perception for Immersive Analytics
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2020Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2020)“… Immersive Analytics (IA) uses immersive virtual and augmented reality displays for data visualization and visual analytics. Designers rely on studies of how …”
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Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2021Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“… Augmented reality (AR) provides enormous potential to improve navigation assistance interfaces by displaying information directly into the user's field of …”
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Evoking empathy with visually impaired people through an augmented reality embodiment experience
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2023Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2023)“… To promote empathy with people that have disabilities, we propose a multi-sensory interactive experience that allows sighted users to embody having a visual …”
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I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2023Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2023)“… Virtual avatars are more and more often featured in Virtual Reality (VR) and Augmented Reality (AR) applications. When embodying a virtual avatar, one may …”
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