Suchergebnisse - "Human-centered computing Human computer interaction (HCI) Interaction paradigms Mixed"

  1. 1

    An Overview of Enhancing Distance Learning Through Emerging Augmented and Virtual Reality Technologies von Childs, Elizabeth, Mohammad, Ferzam, Stevens, Logan, Burbelo, Hugo, Awoke, Amanuel, Rewkowski, Nicholas, Manocha, Dinesh

    ISSN: 1077-2626, 1941-0506, 1941-0506
    Veröffentlicht: United States IEEE 01.08.2024
    “… Although distance learning presents a number of interesting educational advantages as compared to in-person instruction, it is not without its downsides. We …”
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    Journal Article
  2. 2

    ARPads: Mid-air Indirect Input for Augmented Reality von Brasier, Eugenie, Chapuis, Olivier, Ferey, Nicolas, Vezien, Jeanne, Appert, Caroline

    Veröffentlicht: IEEE 01.11.2020
    “… Interacting efficiently and comfortably with Augmented Reality (AR) headsets remains a major issue. We investigate the concept of mid-air pads as an …”
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    The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration von Yoon, Boram, Kim, Hyung-il, Lee, Gun A., Billinghurst, Mark, Woo, Woontack

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2019
    “… This paper investigates the effect of avatar appearance on Social Presence and users' perception in an Augmented Reality (AR) telep-resence system. Despite the …”
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  4. 4

    Enhancing Obstacle Visibility with Augmented Reality Improves Mobility in People with Low Vision von Maman, Lior, Vol, Ilan, Szpiro, Sarit F.A.

    ISSN: 1077-2626, 1941-0506, 1941-0506
    Veröffentlicht: United States IEEE 01.05.2025
    “… Avoiding obstacles while navigating is a challenge for people with low vision, who have impaired yet functional vision, which impacts their mobility, safety, …”
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    Journal Article
  5. 5

    A Tangible Spherical Proxy for Object Manipulation in Augmented Reality von Englmeier, David, Dorner, Julia, Butz, Andreas, Hollerer, Tobias

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2020
    “… In this paper, we explore how a familiarly shaped object can serve as a physical proxy to manipulate virtual objects in Augmented Reality (AR) environments …”
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    Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities von Grandi, Jeronimo Gustavo, Galvan Debarba, Henrique, Maciel, Anderson

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2019
    “… We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with …”
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    Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work von Pavanatto, Leonardo, North, Chris, Bowman, Doug A., Badea, Carmen, Stoakley, Richard

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2021
    “… Physical monitors require space, lack flexibility, and can become expensive and less portable in large setups. Virtual monitors, on the other hand, can …”
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  8. 8

    RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering von Li, Chaojian, Li, Sixu, Zhao, Yang, Zhu, Wenbo, Lin, Yingyan

    ISSN: 1558-2434
    Veröffentlicht: ACM 29.10.2022
    “… Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in …”
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  9. 9

    AR Interfaces for Disocclusion-A Comparative Study von Liao, Shuqi, Zhou, Yuqi, Popescu, Voicu

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2023
    “… An important application of augmented reality (AR) is the design of interfaces that reveal parts of the real world to which the user does not have line of …”
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    MoPeDT: A Modular Head-Mounted Display Toolkit to Conduct Peripheral Vision Research von Albrecht, Matthias, Asslander, Lorenz, Reiterer, Harald, Streuber, Stephan

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2023
    “… Peripheral vision plays a significant role in human perception and orientation. However, its relevance for human-computer interaction, especially head-mounted …”
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    Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR? von Batmaz, Anil Ufuk, Machuca, Mayra Donaji Barrera, Duc Minh Pham, Stuerzlinger, Wolfgang

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2019
    “… Most AR and VR headsets use stereoscopic displays to show virtual objects in 3D. However, the limitations of current stereo display systems affect depth …”
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    DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation von Nakano, Kizashi, Horita, Daichi, Sakata, Nobuchika, Kiyokawa, Kiyoshi, Yanai, Keiji, Narumi, Takuji

    Veröffentlicht: IEEE 01.10.2019
    “… We have been studying augmented reality (AR)-based gustatory manipulation interfaces and previously proposed a gustatory manipulation interface using …”
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    Will you be Aware? Eye Tracking-Based Modeling of Situational Awareness in Augmented Reality von Qu, Zhehan, Hu, Tianyi, Fronk, Christian, Gorlatova, Maria

    ISSN: 2473-0726
    Veröffentlicht: IEEE 08.10.2025
    “… Augmented Reality (AR) systems, while enhancing task performance through real-time guidance, pose risks of inducing cognitive tunneling-a hyperfocus on virtual …”
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    Evaluating Remote Virtual Hands Models on Social Presence in Hand-based 3D Remote Collaboration von Yoon, Boram, Kim, Hyung-il, Oh, Seo Young, Woo, Woontack

    Veröffentlicht: IEEE 01.11.2020
    “… This study investigates the effects of a virtual hand representation on the user experience including social presence during hand-based 3D remote …”
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    Exploring 3D Interaction with Gaze Guidance in Augmented Reality von Bao, Yiwei, Wang, Jiaxi, Wang, Zhimin, Lu, Feng

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2023
    “… Recent research based on hand-eye coordination has shown that gaze could improve object selection and translation experience under certain scenarios in AR …”
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    Evaluating Dynamic Delivery of Audio+Visual Message Notifications in XR von Cho, Hyunsung, Edgar, Drew, Lindlbauer, David, O'Hagan, Joseph

    ISSN: 2642-5254
    Veröffentlicht: IEEE 08.03.2025
    “… The spatial flexibility of Extended Reality (XR) allows for personalized, context-aware organization of applications aligned with a user's tasks and …”
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    Graphical Perception for Immersive Analytics von Whitlock, Matt, Smart, Stephen, Szafir, Danielle Albers

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2020
    “… Immersive Analytics (IA) uses immersive virtual and augmented reality displays for data visualization and visual analytics. Designers rely on studies of how …”
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    Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments von Hertel, Julia, Steinicke, Frank

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2021
    “… Augmented reality (AR) provides enormous potential to improve navigation assistance interfaces by displaying information directly into the user's field of …”
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    Evoking empathy with visually impaired people through an augmented reality embodiment experience von Guarese, Renan, Pretty, Emma, Fayek, Haytham, Zambetta, Fabio, van Schyndel, Ron

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2023
    “… To promote empathy with people that have disabilities, we propose a multi-sensory interactive experience that allows sighted users to embody having a visual …”
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    I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR von Otono, Riku, Genay, Adelaide, Perusquia-Hernandez, Monica, Isoyama, Naoya, Uchiyama, Hideaki, Hachet, Martin, Lecuyer, Anatole, Kiyokawa, Kiyoshi

    ISSN: 2642-5254
    Veröffentlicht: IEEE 01.03.2023
    “… Virtual avatars are more and more often featured in Virtual Reality (VR) and Augmented Reality (AR) applications. When embodying a virtual avatar, one may …”
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