Suchergebnisse - "Human-centered computing Human computer interaction (HCI) Interaction devices Haptic devices"
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A Tangible Spherical Proxy for Object Manipulation in Augmented Reality
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2020Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2020)“… In this paper, we explore how a familiarly shaped object can serve as a physical proxy to manipulate virtual objects in Augmented Reality (AR) environments …”
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CoboDeck: A Large-Scale Haptic VR System Using a Collaborative Mobile Robot
ISSN: 2642-5254Veröffentlicht: IEEE 01.01.2023Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.01.2023)“… We present CoboDeck - our proof-of-concept immersive virtual reality haptic system with free walking support. It provides prop-based encountered-type haptic …”
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TacTiles: Dual-Mode Low-Power Electromagnetic Actuators for Rendering Continuous Contact and Spatial Haptic Patterns in VR
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… We introduce TacTiles, light (1.8g), low-power (130 mW), and small form-factor (1 cm 3 ) electromagnetic actuators that can form a flexible haptic array to …”
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EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic Arms
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2021Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“… Haptic information significantly improves human awareness of objects in virtual reality. One way of presenting this information is via encountered-type haptic …”
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Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2021Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“… We explore the concept of a Spherical World in Miniature (SWIM) for discrete locomotion in Virtual Reality (VR). A SWIM wraps a planar WIM around a physically …”
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Vibro-tactile Feedback for Real-world Awareness in Immersive Virtual Environments
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2019Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“… In immersive virtual environments (IVE), users' visual and auditory perception is replaced by computer-generated stimuli. Thus, knowing the positions of real …”
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BouncyScreen: Physical Enhancement of Pseudo-Force Feedback
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2021Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“… We explore BouncyScreen, an actuated 1D display system that enriches indirect interaction with a virtual object by pseudo-haptic feedback mechanics enhanced …”
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Strain-Aware Performance Evaluation and Correction for OTFT-Based Flexible Displays
ISSN: 1558-2434Veröffentlicht: ACM 01.11.2018Veröffentlicht in 2018 IEEE/ACM International Conference on Computer-Aided Design (ICCAD) (01.11.2018)“… Organic thin-film transistors (OTFTs) are widely used in flexible circuits, such as flexible displays, sensor arrays, and radio frequency identification cards …”
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Cellulo: Versatile Handheld Robots for Education
ISBN: 9781450343367, 1450343368ISSN: 2167-2148Veröffentlicht: New York, NY, USA ACM 06.03.2017Veröffentlicht in 2017 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI (06.03.2017)“… In this article, we present Cellulo, a novel robotic platform that investigates the intersection of three ideas for robotics in education: designing the robots …”
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Clustering-based multi-touch algorithm framework for the tracking problem with a large number of points
ISSN: 1530-1591Veröffentlicht: EDAA 01.03.2015Veröffentlicht in 2015 Design, Automation & Test in Europe Conference & Exhibition (DATE) (01.03.2015)“… Microcontrollers (MCUs) are extensively used in consumer devices for specific purposes because they are tiny, cheap, and low-power. Any time-consuming …”
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Using 3D Mice to Control Robot Manipulators
Veröffentlicht: ACM 11.03.2024Veröffentlicht in 2024 19th ACM/IEEE International Conference on Human-Robot Interaction (HRI) (11.03.2024)“… Fluid 6DOF teleoperation of robot manipulators enables telemanipulation where autonomy is not possible, facilitates the collection of demonstration data, and …”
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Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented Reality
Veröffentlicht: IEEE 01.03.2020Veröffentlicht in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2020)“… The open source community has been an integral part in the rapid growth of the maker and DIY communities, mainly by facilitating easy exchange of information …”
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Presentation of Robot-Intended Handover Position Using Vibrotactile Interface During Robot-to-Human Handover Task
Veröffentlicht: ACM 11.03.2024Veröffentlicht in 2024 19th ACM/IEEE International Conference on Human-Robot Interaction (HRI) (11.03.2024)“… Advancements in robot autonomy and safety have enabled close interactions, such as object handovers, with humans. During robot-to-human handovers in assembly …”
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Influence of visual and haptic delays on stiffness perception in augmented reality
ISBN: 9781424453900, 1424453909Veröffentlicht: Washington, DC, USA IEEE Computer Society 01.10.2009Veröffentlicht in 2009 8th IEEE International Symposium on Mixed and Augmented Reality (01.10.2009)“… Visual delays are unavoidable in augmented reality setups and occur in different steps of the rendering pipeline. In the context of haptic interaction with …”
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Multi-modal Transformer-based Tactile Signal Generation for Haptic Texture Simulation of Materials in Virtual and Augmented Reality
ISSN: 2771-1110Veröffentlicht: IEEE 01.10.2022Veröffentlicht in IEEE International Symposium on Mixed and Augmented Reality Workshops (Online) (01.10.2022)“… Current haptic devices can generate haptic texture sensations through replaying the recorded tactile signals, allowing for texture interaction of different …”
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"I'm Not Touching You. It's The Robot!": Inclusion Through A Touch-Based Robot Among Mixed-Visual Ability Children
Veröffentlicht: ACM 11.03.2024Veröffentlicht in 2024 19th ACM/IEEE International Conference on Human-Robot Interaction (HRI) (11.03.2024)“… Children with visual impairments often struggle to fully participate in group activities due to limited access to visual cues. They have difficulty perceiving …”
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Using Machine Learning to Classify EEG Data Collected with or without Haptic Feedback During a Simulated Drilling Task
Veröffentlicht: IEEE 16.03.2024Veröffentlicht in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (16.03.2024)“… Simulation environments (SE) are becoming important tools that can be leveraged to implement training protocols and educational resources …”
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A Customized Input Device for Simulating the Detection of Hazardous Materials
Veröffentlicht: IEEE 01.03.2020Veröffentlicht in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2020)“… Although consumer VR controllers work well for gaming and general VR usage, they are not necessarily appropriate for specific professional needs. Instead of …”
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Deep-Texture: A Lightweight Wearable Ring for Shape and Texture Rendering in Virtual Reality
Veröffentlicht: IEEE 16.03.2024Veröffentlicht in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (16.03.2024)“… In this paper, we suggest a foldable device that renders the shape and texture in Virtual Reality called Deep-Texture. We devised Deep-Texture to achieve …”
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Meet Me Half Way: Concerted Physical and Virtual World Manipulations for Effective Haptic Feedback in VR
Veröffentlicht: IEEE 16.03.2024Veröffentlicht in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (16.03.2024)“… Passive haptic opportunities are scarce because they require the precise alignment of the virtual object with a physical object. Increasing the number of …”
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