Search Results - "H.5.2 [Information Interfaces and Presentation]: User Interfaces-Input Devices and Strategies"

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  1. 1

    GUD WIP: Gait-Understanding-Driven Walking-In-Place by Wendt, Jeremy D, Whitton, Mary C, Brooks, Frederick P

    ISBN: 9781424462377, 1424462371
    ISSN: 1087-8270
    Published: United States IEEE 01.03.2010
    Published in 2010 IEEE Virtual Reality Conference (VR) (01.03.2010)
    “…Many Virtual Environments require walking interfaces to explore virtual worlds much larger than available real-world tracked space. We present a model for…”
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    Conference Proceeding Journal Article
  2. 2

    Light Chisel: 6DOF Pen Tracking by Bubník, V., Havran, V.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.05.2015
    Published in Computer graphics forum (01.05.2015)
    “…We present a novel interaction device tracked in 6 degrees of freedom by two commodity cameras. The inexpensive Light Chisel is statically illuminated with two…”
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    Journal Article
  3. 3

    Performance measurements for the Microsoft Kinect skeleton by Livingston, M. A., Sebastian, J., Ai, Z., Decker, J. W.

    ISBN: 9781467312479, 1467312479
    ISSN: 1087-8270
    Published: IEEE 01.03.2012
    Published in 2012 IEEE Virtual Reality Workshops (VRW) (01.03.2012)
    “…The Microsoft Kinect for Xbox 360 ("Kinect") provides a convenient and inexpensive depth sensor and, with the Microsoft software development kit, a skeleton…”
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    Conference Proceeding
  4. 4

    Haptic Prop: A Tangible Prop for Semi-passive Haptic Interaction by Valkov, Dimitar, Mantler, Andreas, Linsen, Lars

    ISSN: 2642-5254
    Published: IEEE 01.03.2019
    “…In this paper, we present Haptic Prop, a semi-passive, pico-powered, tangible prop, which is able to provide programmable friction for interaction with a…”
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    Conference Proceeding
  5. 5

    3D node localization from node-to-node distance information using cross-entropy method by Ukawa, Shohei, Shinada, Tatsuya, Hashimoto, Masanori, Itoh, Yuichi, Onoye, Takao

    ISSN: 1087-8270
    Published: IEEE 01.03.2015
    “…This paper proposes a 3D node localization method that uses cross-entropy method for the 3D modeling system. The proposed localization method statistically…”
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    Conference Proceeding
  6. 6

    Nested immersion: Describing and classifying augmented virtual reality by Marsh, William E., Merienne, Frederic

    ISSN: 1087-8270
    Published: IEEE 01.03.2015
    “…We present a system, intended for automotive design review use cases, that incorporates a tracked tablet in a CAVE, where both the tablet and the CAVE provide…”
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    Conference Proceeding
  7. 7

    Tablet-based interaction panels for immersive environments by Krum, David M., Thai Phan, Cairco Dukes, Lauren, Wang, Peter, Bolas, Mark

    ISSN: 1087-8270
    Published: IEEE 01.03.2014
    “…With the current widespread interest in head mounted displays, we perceived a need for devices that support expressive and adaptive interaction in a low-cost,…”
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    Conference Proceeding
  8. 8

    Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior by Ponto, Kevin, Chen, Karen, Tredinnick, Ross, Radwin, Robert G.

    ISSN: 1087-8270
    Published: IEEE 01.03.2014
    “…This paper utilizes muscle exertions as a means to affect and study the behavior of participants in a virtual environment. Participants performed a simple…”
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    Conference Proceeding
  9. 9

    A demonstration of tablet-based interaction panels for immersive environments by Krum, David M., Thai Phan, Cairco Dukes, Lauren, Wang, Peter, Bolas, Mark

    ISSN: 1087-8270
    Published: IEEE 01.03.2014
    “…Our demo deals with the need in immersive virtual reality for devices that support expressive and adaptive interaction in a low-cost, eyes-free manner…”
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    Conference Proceeding
  10. 10

    An Evaluation of Bimanual Gestures on the Microsoft HoloLens by Chaconas, Nikolas, Hollerer, Tobias

    Published: IEEE 01.03.2018
    “…We developed and evaluated two-handed gestures on the Microsoft HoloLens to manipulate augmented reality annotations through rotation and scale operations. We…”
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    Conference Proceeding
  11. 11

    Multi-phase wall warner system for real walking in virtual environments by Zank, Markus, Colin Yao, Kunz, Andreas

    Published: IEEE 2017
    “…Real walking is a means to explore virtual environments that are even larger than a physical space. Avoiding collisions with the physical walls necessitates a…”
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    Conference Proceeding
  12. 12

    An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systems by Aspin, Rob

    ISBN: 9781424419715, 1424419719
    ISSN: 1087-8270
    Published: IEEE 01.03.2008
    Published in 2008 IEEE Virtual Reality Conference (01.03.2008)
    “…This research presents and evaluates a CAVE-like IPT system in which a tracked display and interaction device (TDID), based on a tablet PC, is used to display…”
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    Conference Proceeding
  13. 13

    Indirect touch manipulation for interaction with stereoscopic displays by Simeone, Adalberto L.

    Published: IEEE 01.03.2016
    “…Research on 3D interaction has explored the application of multi-touch technologies to 3D stereoscopic displays. However, the ability to perceive 3D objects at…”
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    Conference Proceeding
  14. 14

    Feet movement in desktop 3D interaction by Simeone, Adalberto L., Velloso, Eduardo, Alexander, Jason, Gellersen, Hans

    Published: IEEE 01.03.2014
    “…In this paper we present an exploratory work on the use of foot movements to support fundamental 3D interaction tasks. Depth cameras such as the Microsoft…”
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    Conference Proceeding
  15. 15

    Continuous natural user interface: Reducing the gap between real and digital world by Petersen, Nils, Stricker, Didier

    ISBN: 9781424453900, 1424453909
    Published: Washington, DC, USA IEEE Computer Society 01.01.2009
    “…Augmented reality (AR) presentation enables the creation of natural user interfaces that employ the whole user's environment as interaction device…”
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    Conference Proceeding
  16. 16

    Analysis of direct selection in head-mounted display environments by Lubos, Paul, Bruder, Gerd, Steinicke, Frank

    Published: IEEE 01.03.2014
    “…The design of 3D user interfaces (3DUIs) for immersive head-mounted display (HMD) environments is an inherently difficult task. The fact that usually haptic…”
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    Conference Proceeding
  17. 17

    Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments by Ariza, Oscar, Bruder, Gerd, Katzakis, Nicholas, Steinicke, Frank

    Published: IEEE 01.03.2018
    “…Interaction tasks in virtual reality (VR) such as three-dimensional (3D) selection or manipulation of objects often suffer from reduced performance due to…”
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    Conference Proceeding
  18. 18

    Collaborative manipulation of 3D virtual objects in augmented reality scenarios using mobile devices by Grandi, Jeronimo G., Berndt, Iago, Debarba, Henrique G., Nedel, Luciana, Maciel, Anderson

    Published: IEEE 2017
    “…Interaction in augmented reality environments may be very complex, depending on the degrees of freedom (DOFs) required for the task. In this work we present a…”
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    Conference Proceeding
  19. 19

    Effects of visual conflicts on 3D selection task performance in stereoscopic display environments by Bruder, Gerd, Steinicke, Frank, Sturzlinger, Wolfgang

    ISBN: 9781467360975, 146736097X
    Published: IEEE 01.03.2013
    “…Mid-air direct-touch interaction in stereoscopic display environments poses challenges to the design of 3D user interfaces. Not only is passive haptic feedback…”
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    Conference Proceeding
  20. 20

    Gaze-contingent interactive visualization of high-dynamic-range imagery by Kalash, Mahmoud, Singh, Karishma, Eskicioglu, Rasit, Bruce, Neil D. B.

    Published: IEEE 23.10.2016
    “…There exist many types of visual imagery that span a dynamic range that exceeds what typical displays are able to capture. This implies that some information…”
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    Conference Proceeding