Search Results - "H.5.2 [Information Interfaces and Presentation]: User Interfaces-Input Devices and Strategies"
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GUD WIP: Gait-Understanding-Driven Walking-In-Place
ISBN: 9781424462377, 1424462371ISSN: 1087-8270Published: United States IEEE 01.03.2010Published in 2010 IEEE Virtual Reality Conference (VR) (01.03.2010)“…Many Virtual Environments require walking interfaces to explore virtual worlds much larger than available real-world tracked space. We present a model for…”
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Conference Proceeding Journal Article -
2
Light Chisel: 6DOF Pen Tracking
ISSN: 0167-7055, 1467-8659Published: Oxford Blackwell Publishing Ltd 01.05.2015Published in Computer graphics forum (01.05.2015)“…We present a novel interaction device tracked in 6 degrees of freedom by two commodity cameras. The inexpensive Light Chisel is statically illuminated with two…”
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Journal Article -
3
Performance measurements for the Microsoft Kinect skeleton
ISBN: 9781467312479, 1467312479ISSN: 1087-8270Published: IEEE 01.03.2012Published in 2012 IEEE Virtual Reality Workshops (VRW) (01.03.2012)“…The Microsoft Kinect for Xbox 360 ("Kinect") provides a convenient and inexpensive depth sensor and, with the Microsoft software development kit, a skeleton…”
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Conference Proceeding -
4
Haptic Prop: A Tangible Prop for Semi-passive Haptic Interaction
ISSN: 2642-5254Published: IEEE 01.03.2019Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…In this paper, we present Haptic Prop, a semi-passive, pico-powered, tangible prop, which is able to provide programmable friction for interaction with a…”
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Conference Proceeding -
5
3D node localization from node-to-node distance information using cross-entropy method
ISSN: 1087-8270Published: IEEE 01.03.2015Published in Proceedings of the IEEE Virtual Reality Annual International Symposium (01.03.2015)“…This paper proposes a 3D node localization method that uses cross-entropy method for the 3D modeling system. The proposed localization method statistically…”
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Conference Proceeding -
6
Nested immersion: Describing and classifying augmented virtual reality
ISSN: 1087-8270Published: IEEE 01.03.2015Published in Proceedings of the IEEE Virtual Reality Annual International Symposium (01.03.2015)“…We present a system, intended for automotive design review use cases, that incorporates a tracked tablet in a CAVE, where both the tablet and the CAVE provide…”
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Conference Proceeding -
7
Tablet-based interaction panels for immersive environments
ISSN: 1087-8270Published: IEEE 01.03.2014Published in Proceedings of the IEEE Virtual Reality Annual International Symposium (01.03.2014)“…With the current widespread interest in head mounted displays, we perceived a need for devices that support expressive and adaptive interaction in a low-cost,…”
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Conference Proceeding -
8
Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior
ISSN: 1087-8270Published: IEEE 01.03.2014Published in Proceedings of the IEEE Virtual Reality Annual International Symposium (01.03.2014)“…This paper utilizes muscle exertions as a means to affect and study the behavior of participants in a virtual environment. Participants performed a simple…”
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Conference Proceeding -
9
A demonstration of tablet-based interaction panels for immersive environments
ISSN: 1087-8270Published: IEEE 01.03.2014Published in Proceedings of the IEEE Virtual Reality Annual International Symposium (01.03.2014)“…Our demo deals with the need in immersive virtual reality for devices that support expressive and adaptive interaction in a low-cost, eyes-free manner…”
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Conference Proceeding -
10
An Evaluation of Bimanual Gestures on the Microsoft HoloLens
Published: IEEE 01.03.2018Published in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“…We developed and evaluated two-handed gestures on the Microsoft HoloLens to manipulate augmented reality annotations through rotation and scale operations. We…”
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Conference Proceeding -
11
Multi-phase wall warner system for real walking in virtual environments
Published: IEEE 2017Published in 2017 IEEE Symposium on 3D User Interfaces (3DUI) (2017)“…Real walking is a means to explore virtual environments that are even larger than a physical space. Avoiding collisions with the physical walls necessitates a…”
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Conference Proceeding -
12
An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systems
ISBN: 9781424419715, 1424419719ISSN: 1087-8270Published: IEEE 01.03.2008Published in 2008 IEEE Virtual Reality Conference (01.03.2008)“…This research presents and evaluates a CAVE-like IPT system in which a tracked display and interaction device (TDID), based on a tablet PC, is used to display…”
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Conference Proceeding -
13
Indirect touch manipulation for interaction with stereoscopic displays
Published: IEEE 01.03.2016Published in 2016 IEEE Symposium on 3D User Interfaces (3DUI) (01.03.2016)“…Research on 3D interaction has explored the application of multi-touch technologies to 3D stereoscopic displays. However, the ability to perceive 3D objects at…”
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Conference Proceeding -
14
Feet movement in desktop 3D interaction
Published: IEEE 01.03.2014Published in 2014 IEEE Symposium on 3D User Interfaces (3DUI) (01.03.2014)“…In this paper we present an exploratory work on the use of foot movements to support fundamental 3D interaction tasks. Depth cameras such as the Microsoft…”
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Conference Proceeding -
15
Continuous natural user interface: Reducing the gap between real and digital world
ISBN: 9781424453900, 1424453909Published: Washington, DC, USA IEEE Computer Society 01.01.2009Published in 2009 8th IEEE International Symposium on Mixed and Augmented Reality (01.01.2009)“…Augmented reality (AR) presentation enables the creation of natural user interfaces that employ the whole user's environment as interaction device…”
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Conference Proceeding -
16
Analysis of direct selection in head-mounted display environments
Published: IEEE 01.03.2014Published in 2014 IEEE Symposium on 3D User Interfaces (3DUI) (01.03.2014)“…The design of 3D user interfaces (3DUIs) for immersive head-mounted display (HMD) environments is an inherently difficult task. The fact that usually haptic…”
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Conference Proceeding -
17
Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments
Published: IEEE 01.03.2018Published in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“…Interaction tasks in virtual reality (VR) such as three-dimensional (3D) selection or manipulation of objects often suffer from reduced performance due to…”
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Conference Proceeding -
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Collaborative manipulation of 3D virtual objects in augmented reality scenarios using mobile devices
Published: IEEE 2017Published in 2017 IEEE Symposium on 3D User Interfaces (3DUI) (2017)“…Interaction in augmented reality environments may be very complex, depending on the degrees of freedom (DOFs) required for the task. In this work we present a…”
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Conference Proceeding -
19
Effects of visual conflicts on 3D selection task performance in stereoscopic display environments
ISBN: 9781467360975, 146736097XPublished: IEEE 01.03.2013Published in 2013 IEEE Symposium on 3D User Interfaces (3DUI) (01.03.2013)“…Mid-air direct-touch interaction in stereoscopic display environments poses challenges to the design of 3D user interfaces. Not only is passive haptic feedback…”
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Conference Proceeding -
20
Gaze-contingent interactive visualization of high-dynamic-range imagery
Published: IEEE 23.10.2016Published in ETVIS : 2016 IEEE second Workshop on Eye Tracking and Visualization : 23-23 October 2016 (23.10.2016)“…There exist many types of visual imagery that span a dynamic range that exceeds what typical displays are able to capture. This implies that some information…”
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Conference Proceeding

