Search Results - "GPU-parallel processing"

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  1. 1

    Fast Collision Detection Method with Octree-Based Parallel Processing in Unity3D by Kunthroza Hor, Taeheon Kim, Min Hong

    ISSN: 2673-4591
    Published: MDPI AG 01.03.2025
    Published in Engineering proceedings (01.03.2025)
    “…Performing accurate and precise collision detection is a key to real-time applications in computer graphics, games, physical-based simulation, virtual reality,…”
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    Journal Article
  2. 2

    GPU-Based Simulation of Evolutionary Spatial Cyclic Games: A Comparative Evaluation of Apple Silicon vs Nvidia by Sinadjan, Louie, Cliff, Dave

    ISSN: 1877-0509, 1877-0509
    Published: Elsevier B.V 2025
    Published in Procedia computer science (2025)
    “…We present the design, implementation and evaluation of GPU-accelerated simulators for Evolutionary Spatial Cyclic Games (ESCGs), a class of minimal…”
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    Journal Article
  3. 3

    TranSeis: A high precision multitask seismic waveform detector by Zhou, Yuxin, Zhang, Huai, Chen, Shi, Yuan, Zheng, Tan, Chuanqi, Huang, Fei, Guo, Yicun, Shi, Yaolin

    ISSN: 0098-3004
    Published: Elsevier Ltd 01.02.2025
    Published in Computers & geosciences (01.02.2025)
    “…This work introduces a highly efficient multitask parallel Artificial Intelligence model designed for weak seismic signal detection and phase picking,…”
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    Journal Article
  4. 4

    Spatio-temporal modeling of parcel-level land-use changes using machine learning methods by Tepe, Emre, Safikhani, Abolfazl

    ISSN: 2210-6707, 2210-6715
    Published: Elsevier Ltd 01.03.2023
    Published in Sustainable cities and society (01.03.2023)
    “…Spatio-temporal modeling of parcel-level land development dynamics is essential to maintain sustainable urban growth. Modeling parcel-level urban development…”
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  5. 5

    Toward Real-Time Scalable Rigid-Body Simulation Using GPU-Optimized Collision Detection and Response by Sung, Nak-Jun, Hong, Min

    ISSN: 2227-7390, 2227-7390
    Published: Basel MDPI AG 01.10.2025
    Published in Mathematics (Basel) (01.10.2025)
    “…We propose a GPU-parallelized collision-detection and response framework for rigid-body dynamics, designed to efficiently handle densely populated 3D…”
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  6. 6

    A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D by Hor, Kunthroza, Sung, Nak-Jun, Ma, Jun, Choi, Min-Hyung, Hong, Min

    ISSN: 2169-3536, 2169-3536
    Published: Piscataway IEEE 2025
    Published in IEEE access (2025)
    “…This research develops an effective and precise collision detection (CD) algorithm for real-time simulation in virtual environments such as computer graphics,…”
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    Journal Article
  7. 7

    A Simple and Parallel Algorithm for Real-Time Robot Localization by Fusing Monocular Vision and Odometry/AHRS Sensors by Wang, Kai, Liu, Yun-Hui, Li, Luyang

    ISSN: 1083-4435, 1941-014X
    Published: New York IEEE 01.08.2014
    Published in IEEE/ASME transactions on mechatronics (01.08.2014)
    “…Vision and odometry/attitude and heading reference system (AHRS, three-axial gyroscopes, accelerometers, and magnetometers) sensors fusion strategy is…”
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  8. 8

    Moving Towards Large-Scale Particle Based Fluid Simulation in Unity 3D by Waseem, Muhammad, Hong, Min

    ISSN: 2076-3417, 2076-3417
    Published: Basel MDPI AG 01.09.2025
    Published in Applied sciences (01.09.2025)
    “…Large-scale particle-based fluid simulations present significant computational challenges, particularly in achieving interactive frame rates while maintaining…”
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    Journal Article
  9. 9

    A performance, power, and energy analysis of ultrasound B‐mode imaging on a GPU with VFS by Phuong, Thi Yen, Lee, Deok‐Young, Lee, Jeong‐Gun

    ISSN: 1532-0626, 1532-0634
    Published: Hoboken Wiley Subscription Services, Inc 10.03.2017
    Published in Concurrency and computation (10.03.2017)
    “…Summary Because of the power and energy constraints in modern computing systems, it is important to find a balance between performance and power/energy…”
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    Journal Article
  10. 10

    Lattice Boltzmann simulation of water transfer in gas diffusion layers with porosity gradient of polymer electrolyte membrane fuel cells with parallel processing on GPU by mohammad habiballahi, Hassan Hassanzadeh, mohammad rahnama, seyed ali mirbozorgi, Ebrahim Jahanshahi Javaran

    ISSN: 2980-8537, 2980-8863
    Published: Iranian Research Organization for Science and Technology (IROST) 01.06.2020
    “…This study used the lattice Boltzmann method (LBM) to evaluate water distribution in the gas diffusion layer (GDL) of cathode PEM fuel cells (PEMFCs) with…”
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  11. 11

    A real-time infrared imaging simulation method with physical effects modeling of infrared sensors by Li, Ni, Huai, Wenqing, Wang, Shaodan, Ren, Lei

    ISSN: 1350-4495, 1879-0275
    Published: Elsevier B.V 01.09.2016
    Published in Infrared physics & technology (01.09.2016)
    “…•Real-time simulation to reproduce a complete physical imaging process.•Generating infrared images with multiple sensor physical effects.•GPU-based improved…”
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    Journal Article
  12. 12

    AUTOMATIC GENERATION ALGORITHM OF UNITY GAME OBJECT BOUNDING BOX BASED ON MORTON CODE by Mei, Huawei, Fan, Chenyao, Zhang, Ronghua

    ISSN: 2286-3540
    Published: Bucharest University Polytechnica of Bucharest 01.01.2022
    “…Aiming at the problem that bounding boxes need to be defined manually in Unity real-time interactive program, an automatic generation algorithm of hierarchical…”
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  13. 13

    Real-time ultrasound image reconstruction as an inverse problem on a GPU by Bueno, Paulo R., Zibetti, Marcelo V. W., Maia, Joaquim M.

    ISSN: 1861-8200, 1861-8219
    Published: Berlin/Heidelberg Springer Berlin Heidelberg 01.06.2020
    Published in Journal of real-time image processing (01.06.2020)
    “…Ultrasonic image reconstruction methods based on inverse problems have been shown to produce sharp, high-quality images using more information about the…”
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  14. 14

    GPU accelerated MCMC for modeling terrorist activity by White, Gentry, Porter, Michael D.

    ISSN: 0167-9473, 1872-7352
    Published: Elsevier B.V 01.03.2014
    Published in Computational statistics & data analysis (01.03.2014)
    “…The use of graphical processing unit (GPU) parallel processing is becoming a part of mainstream statistical practice. The reliance of Bayesian statistics on…”
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  15. 15

    Divide et impera: Acceleration of DTI tractography using multi-GPU parallel processing by Lee, Jungsoo, Kim, Dae-Shik

    ISSN: 0899-9457, 1098-1098
    Published: Hoboken, NJ Blackwell Publishing Ltd 01.09.2013
    “…Diffusion tensor imaging (DTI) tractography technique represents neural fiber pathways by using local tensor information based on water diffusion anisotropy in…”
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  16. 16

    The inversion of density structure by graphic processing unit (GPU) and identification of igneous rocks in Xisha area by Yu, Lei, Zhang, Jian, Lin, Wei, Wei, Rongqiang, Wu, Shiguo

    ISSN: 1674-4519, 1867-8777
    Published: Beijing Seismological Society of China 01.02.2014
    Published in Earthquake science (01.02.2014)
    “…Organic reefs, the targets of deep-water petroleum exploration, developed widely in Xisha area. However, there are concealed igneous rocks undersea, to which…”
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