Suchergebnisse - "GPU parallel processing"

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  1. 1

    Fast Collision Detection Method with Octree-Based Parallel Processing in Unity3D von Kunthroza Hor, Taeheon Kim, Min Hong

    ISSN: 2673-4591
    Veröffentlicht: MDPI AG 01.03.2025
    Veröffentlicht in Engineering proceedings (01.03.2025)
    “… Performing accurate and precise collision detection is a key to real-time applications in computer graphics, games, physical-based simulation, virtual reality, …”
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  2. 2

    GPU-Based Simulation of Evolutionary Spatial Cyclic Games: A Comparative Evaluation of Apple Silicon vs Nvidia von Sinadjan, Louie, Cliff, Dave

    ISSN: 1877-0509, 1877-0509
    Veröffentlicht: Elsevier B.V 2025
    Veröffentlicht in Procedia computer science (2025)
    “… We present the design, implementation and evaluation of GPU-accelerated simulators for Evolutionary Spatial Cyclic Games (ESCGs), a class of minimal …”
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  3. 3

    TranSeis: A high precision multitask seismic waveform detector von Zhou, Yuxin, Zhang, Huai, Chen, Shi, Yuan, Zheng, Tan, Chuanqi, Huang, Fei, Guo, Yicun, Shi, Yaolin

    ISSN: 0098-3004
    Veröffentlicht: Elsevier Ltd 01.02.2025
    Veröffentlicht in Computers & geosciences (01.02.2025)
    “… This work introduces a highly efficient multitask parallel Artificial Intelligence model designed for weak seismic signal detection and phase picking, …”
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  4. 4

    Spatio-temporal modeling of parcel-level land-use changes using machine learning methods von Tepe, Emre, Safikhani, Abolfazl

    ISSN: 2210-6707, 2210-6715
    Veröffentlicht: Elsevier Ltd 01.03.2023
    Veröffentlicht in Sustainable cities and society (01.03.2023)
    “… Spatio-temporal modeling of parcel-level land development dynamics is essential to maintain sustainable urban growth. Modeling parcel-level urban development …”
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  5. 5

    Toward Real-Time Scalable Rigid-Body Simulation Using GPU-Optimized Collision Detection and Response von Sung, Nak-Jun, Hong, Min

    ISSN: 2227-7390, 2227-7390
    Veröffentlicht: Basel MDPI AG 01.10.2025
    Veröffentlicht in Mathematics (Basel) (01.10.2025)
    “… We propose a GPU-parallelized collision-detection and response framework for rigid-body dynamics, designed to efficiently handle densely populated 3D …”
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  6. 6

    A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D von Hor, Kunthroza, Sung, Nak-Jun, Ma, Jun, Choi, Min-Hyung, Hong, Min

    ISSN: 2169-3536, 2169-3536
    Veröffentlicht: Piscataway IEEE 2025
    Veröffentlicht in IEEE access (2025)
    “… This research develops an effective and precise collision detection (CD) algorithm for real-time simulation in virtual environments such as computer graphics, …”
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  7. 7

    A Simple and Parallel Algorithm for Real-Time Robot Localization by Fusing Monocular Vision and Odometry/AHRS Sensors von Wang, Kai, Liu, Yun-Hui, Li, Luyang

    ISSN: 1083-4435, 1941-014X
    Veröffentlicht: New York IEEE 01.08.2014
    Veröffentlicht in IEEE/ASME transactions on mechatronics (01.08.2014)
    “… Vision and odometry/attitude and heading reference system (AHRS, three-axial gyroscopes, accelerometers, and magnetometers) sensors fusion strategy is …”
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  8. 8

    Moving Towards Large-Scale Particle Based Fluid Simulation in Unity 3D von Waseem, Muhammad, Hong, Min

    ISSN: 2076-3417, 2076-3417
    Veröffentlicht: Basel MDPI AG 01.09.2025
    Veröffentlicht in Applied sciences (01.09.2025)
    “… Large-scale particle-based fluid simulations present significant computational challenges, particularly in achieving interactive frame rates while maintaining …”
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  9. 9

    A performance, power, and energy analysis of ultrasound B‐mode imaging on a GPU with VFS von Phuong, Thi Yen, Lee, Deok‐Young, Lee, Jeong‐Gun

    ISSN: 1532-0626, 1532-0634
    Veröffentlicht: Hoboken Wiley Subscription Services, Inc 10.03.2017
    Veröffentlicht in Concurrency and computation (10.03.2017)
    “… Summary Because of the power and energy constraints in modern computing systems, it is important to find a balance between performance and power/energy …”
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  10. 10

    Lattice Boltzmann simulation of water transfer in gas diffusion layers with porosity gradient of polymer electrolyte membrane fuel cells with parallel processing on GPU von mohammad habiballahi, Hassan Hassanzadeh, mohammad rahnama, seyed ali mirbozorgi, Ebrahim Jahanshahi Javaran

    ISSN: 2980-8537, 2980-8863
    Veröffentlicht: Iranian Research Organization for Science and Technology (IROST) 01.06.2020
    Veröffentlicht in Hydrogen, fuel cell & energy storage (Online) (01.06.2020)
    “… This study used the lattice Boltzmann method (LBM) to evaluate water distribution in the gas diffusion layer (GDL) of cathode PEM fuel cells (PEMFCs) with …”
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  11. 11

    A real-time infrared imaging simulation method with physical effects modeling of infrared sensors von Li, Ni, Huai, Wenqing, Wang, Shaodan, Ren, Lei

    ISSN: 1350-4495, 1879-0275
    Veröffentlicht: Elsevier B.V 01.09.2016
    Veröffentlicht in Infrared physics & technology (01.09.2016)
    “… •Real-time simulation to reproduce a complete physical imaging process.•Generating infrared images with multiple sensor physical effects.•GPU-based improved …”
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  12. 12

    AUTOMATIC GENERATION ALGORITHM OF UNITY GAME OBJECT BOUNDING BOX BASED ON MORTON CODE von Mei, Huawei, Fan, Chenyao, Zhang, Ronghua

    ISSN: 2286-3540
    Veröffentlicht: Bucharest University Polytechnica of Bucharest 01.01.2022
    “… Aiming at the problem that bounding boxes need to be defined manually in Unity real-time interactive program, an automatic generation algorithm of hierarchical …”
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  13. 13

    Real-time ultrasound image reconstruction as an inverse problem on a GPU von Bueno, Paulo R., Zibetti, Marcelo V. W., Maia, Joaquim M.

    ISSN: 1861-8200, 1861-8219
    Veröffentlicht: Berlin/Heidelberg Springer Berlin Heidelberg 01.06.2020
    Veröffentlicht in Journal of real-time image processing (01.06.2020)
    “… Ultrasonic image reconstruction methods based on inverse problems have been shown to produce sharp, high-quality images using more information about the …”
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  14. 14

    GPU accelerated MCMC for modeling terrorist activity von White, Gentry, Porter, Michael D.

    ISSN: 0167-9473, 1872-7352
    Veröffentlicht: Elsevier B.V 01.03.2014
    Veröffentlicht in Computational statistics & data analysis (01.03.2014)
    “… The use of graphical processing unit (GPU) parallel processing is becoming a part of mainstream statistical practice. The reliance of Bayesian statistics on …”
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  15. 15

    Divide et impera: Acceleration of DTI tractography using multi-GPU parallel processing von Lee, Jungsoo, Kim, Dae-Shik

    ISSN: 0899-9457, 1098-1098
    Veröffentlicht: Hoboken, NJ Blackwell Publishing Ltd 01.09.2013
    “… Diffusion tensor imaging (DTI) tractography technique represents neural fiber pathways by using local tensor information based on water diffusion anisotropy in …”
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  16. 16

    The inversion of density structure by graphic processing unit (GPU) and identification of igneous rocks in Xisha area von Yu, Lei, Zhang, Jian, Lin, Wei, Wei, Rongqiang, Wu, Shiguo

    ISSN: 1674-4519, 1867-8777
    Veröffentlicht: Beijing Seismological Society of China 01.02.2014
    Veröffentlicht in Earthquake science (01.02.2014)
    “… Organic reefs, the targets of deep-water petroleum exploration, developed widely in Xisha area. However, there are concealed igneous rocks undersea, to which …”
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