Suchergebnisse - "D.1.3 [Programming Techniques]: Concurrent Programming-Parallel Programming"

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  1. 1

    Ternary Sparse Matrix Representation for Volumetric Mesh Subdivision and Processing on GPUs von Mueller‐Roemer, J. S., Altenhofen, C., Stork, A.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.08.2017
    Veröffentlicht in Computer graphics forum (01.08.2017)
    “… In this paper, we present a novel volumetric mesh representation suited for parallel computing on modern GPU architectures. The data structure is based on a …”
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    Journal Article
  2. 2

    Register Efficient Dynamic Memory Allocator for GPUs von Vinkler, M., Havran, V.

    ISSN: 0167-7055, 1467-8659
    Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2015
    Veröffentlicht in Computer graphics forum (01.12.2015)
    “… We compare five existing dynamic memory allocators optimized for GPUs and show their strengths and weaknesses. In the measurements, we use three generic …”
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    Journal Article
  3. 3

    Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems von Stauffert, Jan-Philipp, Niebling, Florian, Latoschik, Marc Erich

    ISSN: 2375-5334
    Veröffentlicht: IEEE 01.03.2016
    “… Latency jitter is a pressing problem in Virtual Reality (VR) applications. This paper analyzes latency jitter caused by typical interprocess communication …”
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  4. 4

    Effects of Latency Jitter on Simulator Sickness in a Search Task von Stauffert, Jan-Philipp, Niebling, Florian, Latoschik, Marc Erich

    Veröffentlicht: IEEE 01.03.2018
    “… Low latency is a fundamental requirement for Virtual Reality (VR) systems to reduce the potential risks of cybersickness and to increase effectiveness, …”
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  5. 5

    Engineering parallel applications with tunable architectures von Schaefer, Christoph A., Pankratius, Victor, Tichy, Walter F.

    ISBN: 9781605587196, 1605587192
    ISSN: 0270-5257
    Veröffentlicht: New York, NY, USA ACM 01.05.2010
    “… Current multicore computers differ in many hardware characteristics. Software developers thus hand-tune their parallel programs for a specific platform to …”
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  6. 6

    Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems von Luo, Xun, Kenyon, Robert V.

    ISBN: 9781424439430, 1424439434
    ISSN: 1087-8270
    Veröffentlicht: IEEE 01.03.2009
    Veröffentlicht in 2009 IEEE Virtual Reality Conference (01.03.2009)
    “… We present a coordinated ensemble of scalable computing techniques to accelerate a number of key tasks needed for vision-based gesture interaction, by using …”
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  7. 7

    Scalable parallel building blocks for custom data analysis von Peterka, T., Ross, R., Gyulassy, A., Pascucci, V., Kendall, W., Han-Wei Shen, Teng-Yok Lee, Chaudhuri, A.

    ISBN: 9781467301565, 1467301566
    Veröffentlicht: IEEE 01.10.2011
    “… We present a set of building blocks that provide scalable data movement capability to computational scientists and visualization researchers for writing their …”
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  8. 8

    A scalable algorithm for single-linkage hierarchical clustering on distributed-memory architectures von Hendrix, William, Palsetia, Diana, Ali Patwary, Md Mostofa, Agrawal, Ankit, Wei-keng Liao, Choudhary, Alok

    Veröffentlicht: IEEE 01.10.2013
    “… Hierarchical clustering is a fundamental and widely-used clustering algorithm with many advantages over traditional partitional clustering. Due to the …”
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  9. 9

    Portable data-parallel visualization and analysis in distributed memory environments von Sewell, Christopher, Li-ta Lo, Ahrens, James

    Veröffentlicht: IEEE 01.10.2013
    “… Data-parallelism is a programming model that maps well to architectures with a high degree of concurrency. Algorithms written using data-parallel primitives …”
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  10. 10

    Parallel stream surface computation for large data sets von Camp, David, Childs, Hank, Garth, Christoph, Pugmire, David, Joy, Kenneth I.

    ISBN: 1467347329, 9781467347327
    Veröffentlicht: IEEE 01.10.2012
    “… Parallel stream surface calculation, while highly related to other particle advection-based techniques such as streamlines, has its own unique characteristics …”
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  11. 11

    A Latency and Latency Jitter Simulation Framework with OSVR von Stauffert, Jan-Philipp, Niebling, Florian, Latoschik, Marc Erich

    ISSN: 2328-7829
    Veröffentlicht: IEEE 01.03.2017
    “… Latency is a pressing problem in Virtual Reality (VR) applications. Low latencies are required for VR to reduce perceptual artifacts and cyber sickness …”
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  12. 12

    Reducing application-stage latencies for real-time interactive systems von Stauffert, Jan-Pilipp, Niebling, Florian, Latoschik, Marc Erich

    ISSN: 2328-7829
    Veröffentlicht: IEEE 20.03.2016
    “… Latency is a pressing problem in Virtual Reality (VR) applications. Low latencies are required for VR to reduce perceptual artifacts and cyber sickness …”
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    Tagungsbericht Journal Article