Suchergebnisse - "D.1.3 [Programming Techniques]: Concurrent Programming-Parallel Programming"
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Ternary Sparse Matrix Representation for Volumetric Mesh Subdivision and Processing on GPUs
ISSN: 0167-7055, 1467-8659Veröffentlicht: Oxford Blackwell Publishing Ltd 01.08.2017Veröffentlicht in Computer graphics forum (01.08.2017)“… In this paper, we present a novel volumetric mesh representation suited for parallel computing on modern GPU architectures. The data structure is based on a …”
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Register Efficient Dynamic Memory Allocator for GPUs
ISSN: 0167-7055, 1467-8659Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2015Veröffentlicht in Computer graphics forum (01.12.2015)“… We compare five existing dynamic memory allocators optimized for GPUs and show their strengths and weaknesses. In the measurements, we use three generic …”
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Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems
ISSN: 2375-5334Veröffentlicht: IEEE 01.03.2016Veröffentlicht in Proceedings of the Workshop on Future Trends of Distributed Computing Systems (01.03.2016)“… Latency jitter is a pressing problem in Virtual Reality (VR) applications. This paper analyzes latency jitter caused by typical interprocess communication …”
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Effects of Latency Jitter on Simulator Sickness in a Search Task
Veröffentlicht: IEEE 01.03.2018Veröffentlicht in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“… Low latency is a fundamental requirement for Virtual Reality (VR) systems to reduce the potential risks of cybersickness and to increase effectiveness, …”
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Engineering parallel applications with tunable architectures
ISBN: 9781605587196, 1605587192ISSN: 0270-5257Veröffentlicht: New York, NY, USA ACM 01.05.2010Veröffentlicht in 2010 ACM/IEEE 32nd International Conference on Software Engineering (01.05.2010)“… Current multicore computers differ in many hardware characteristics. Software developers thus hand-tune their parallel programs for a specific platform to …”
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Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems
ISBN: 9781424439430, 1424439434ISSN: 1087-8270Veröffentlicht: IEEE 01.03.2009Veröffentlicht in 2009 IEEE Virtual Reality Conference (01.03.2009)“… We present a coordinated ensemble of scalable computing techniques to accelerate a number of key tasks needed for vision-based gesture interaction, by using …”
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Scalable parallel building blocks for custom data analysis
ISBN: 9781467301565, 1467301566Veröffentlicht: IEEE 01.10.2011Veröffentlicht in 2011 IEEE Symposium on Large Data Analysis and Visualization (01.10.2011)“… We present a set of building blocks that provide scalable data movement capability to computational scientists and visualization researchers for writing their …”
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A scalable algorithm for single-linkage hierarchical clustering on distributed-memory architectures
Veröffentlicht: IEEE 01.10.2013Veröffentlicht in 2013 IEEE Symposium on Large-Scale Data Analysis and Visualization (LDAV) (01.10.2013)“… Hierarchical clustering is a fundamental and widely-used clustering algorithm with many advantages over traditional partitional clustering. Due to the …”
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Portable data-parallel visualization and analysis in distributed memory environments
Veröffentlicht: IEEE 01.10.2013Veröffentlicht in 2013 IEEE Symposium on Large-Scale Data Analysis and Visualization (LDAV) (01.10.2013)“… Data-parallelism is a programming model that maps well to architectures with a high degree of concurrency. Algorithms written using data-parallel primitives …”
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Parallel stream surface computation for large data sets
ISBN: 1467347329, 9781467347327Veröffentlicht: IEEE 01.10.2012Veröffentlicht in 2012 IEEE Symposium on Large Data Analysis and Visualization (01.10.2012)“… Parallel stream surface calculation, while highly related to other particle advection-based techniques such as streamlines, has its own unique characteristics …”
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A Latency and Latency Jitter Simulation Framework with OSVR
ISSN: 2328-7829Veröffentlicht: IEEE 01.03.2017Veröffentlicht in Workshop on Software Engineering and Architectures for Realtime Interactive Systems (Print) (01.03.2017)“… Latency is a pressing problem in Virtual Reality (VR) applications. Low latencies are required for VR to reduce perceptual artifacts and cyber sickness …”
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Reducing application-stage latencies for real-time interactive systems
ISSN: 2328-7829Veröffentlicht: IEEE 20.03.2016Veröffentlicht in Workshop on Software Engineering and Architectures for Realtime Interactive Systems (Print) (20.03.2016)“… Latency is a pressing problem in Virtual Reality (VR) applications. Low latencies are required for VR to reduce perceptual artifacts and cyber sickness …”
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