Search Results - "D.1.3 [PROGRAMMING TECHNIQUES]: Concurrent Programming"

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  1. 1

    Ternary Sparse Matrix Representation for Volumetric Mesh Subdivision and Processing on GPUs by Mueller‐Roemer, J. S., Altenhofen, C., Stork, A.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.08.2017
    Published in Computer graphics forum (01.08.2017)
    “…In this paper, we present a novel volumetric mesh representation suited for parallel computing on modern GPU architectures. The data structure is based on a…”
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    Journal Article
  2. 2

    Register Efficient Dynamic Memory Allocator for GPUs by Vinkler, M., Havran, V.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2015
    Published in Computer graphics forum (01.12.2015)
    “…We compare five existing dynamic memory allocators optimized for GPUs and show their strengths and weaknesses. In the measurements, we use three generic…”
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    Journal Article
  3. 3

    Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems by Stauffert, Jan-Philipp, Niebling, Florian, Latoschik, Marc Erich

    ISSN: 2375-5334
    Published: IEEE 01.03.2016
    “…Latency jitter is a pressing problem in Virtual Reality (VR) applications. This paper analyzes latency jitter caused by typical interprocess communication…”
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    Conference Proceeding
  4. 4

    Finding concurrency bugs with context-aware communication graphs by Lucia, Brandon, Ceze, Luis

    ISBN: 9781605587981, 1605587982
    ISSN: 1072-4451
    Published: New York, NY, USA ACM 12.12.2009
    “…Incorrect thread synchronization often leads to concurrency bugs that manifest nondeterministically and are difficult to detect and fix. Past work on detecting…”
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    Conference Proceeding
  5. 5

    Effects of Latency Jitter on Simulator Sickness in a Search Task by Stauffert, Jan-Philipp, Niebling, Florian, Latoschik, Marc Erich

    Published: IEEE 01.03.2018
    “…Low latency is a fundamental requirement for Virtual Reality (VR) systems to reduce the potential risks of cybersickness and to increase effectiveness,…”
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    Conference Proceeding
  6. 6

    Engineering parallel applications with tunable architectures by Schaefer, Christoph A., Pankratius, Victor, Tichy, Walter F.

    ISBN: 9781605587196, 1605587192
    ISSN: 0270-5257
    Published: New York, NY, USA ACM 01.05.2010
    “…Current multicore computers differ in many hardware characteristics. Software developers thus hand-tune their parallel programs for a specific platform to…”
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    Conference Proceeding
  7. 7

    Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems by Luo, Xun, Kenyon, Robert V.

    ISBN: 9781424439430, 1424439434
    ISSN: 1087-8270
    Published: IEEE 01.03.2009
    Published in 2009 IEEE Virtual Reality Conference (01.03.2009)
    “…We present a coordinated ensemble of scalable computing techniques to accelerate a number of key tasks needed for vision-based gesture interaction, by using…”
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    Conference Proceeding
  8. 8

    Scalable parallel building blocks for custom data analysis by Peterka, T., Ross, R., Gyulassy, A., Pascucci, V., Kendall, W., Han-Wei Shen, Teng-Yok Lee, Chaudhuri, A.

    ISBN: 9781467301565, 1467301566
    Published: IEEE 01.10.2011
    “…We present a set of building blocks that provide scalable data movement capability to computational scientists and visualization researchers for writing their…”
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    Conference Proceeding
  9. 9

    A scalable algorithm for single-linkage hierarchical clustering on distributed-memory architectures by Hendrix, William, Palsetia, Diana, Ali Patwary, Md Mostofa, Agrawal, Ankit, Wei-keng Liao, Choudhary, Alok

    Published: IEEE 01.10.2013
    “…Hierarchical clustering is a fundamental and widely-used clustering algorithm with many advantages over traditional partitional clustering. Due to the…”
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    Conference Proceeding
  10. 10

    Portable data-parallel visualization and analysis in distributed memory environments by Sewell, Christopher, Li-ta Lo, Ahrens, James

    Published: IEEE 01.10.2013
    “…Data-parallelism is a programming model that maps well to architectures with a high degree of concurrency. Algorithms written using data-parallel primitives…”
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    Conference Proceeding
  11. 11

    Parallel stream surface computation for large data sets by Camp, David, Childs, Hank, Garth, Christoph, Pugmire, David, Joy, Kenneth I.

    ISBN: 1467347329, 9781467347327
    Published: IEEE 01.10.2012
    “…Parallel stream surface calculation, while highly related to other particle advection-based techniques such as streamlines, has its own unique characteristics…”
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    Conference Proceeding
  12. 12

    A Latency and Latency Jitter Simulation Framework with OSVR by Stauffert, Jan-Philipp, Niebling, Florian, Latoschik, Marc Erich

    ISSN: 2328-7829
    Published: IEEE 01.03.2017
    “…Latency is a pressing problem in Virtual Reality (VR) applications. Low latencies are required for VR to reduce perceptual artifacts and cyber sickness…”
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    Conference Proceeding
  13. 13

    A distributed camera library design for telepresence by Ohl, Stephan, Willert, Malte, Staadt, Oliver

    ISSN: 2328-7772
    Published: IEEE 01.03.2013
    “…We present a distributed dataflow-based camera library design. It is tailored to the special needs of distributed acquisition and rendering telepresence…”
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    Conference Proceeding