Search Results - "Computing methodologies Computer graphics Rendering"

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  1. 1

    Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing by Saed, Mohammadreza, Chou, Yuan Hsi, Liu, Lufei, Nowicki, Tyler, Aamodt, Tor M.

    Published: IEEE 01.10.2022
    “…Ray tracing can generate photorealistic images with more convincing visual effects compared to rasterization. Recent hardware advances have enabled ray tracing…”
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    Conference Proceeding
  2. 2

    AdaOPC: A Self-Adaptive Mask Optimization Framework For Real Design Patterns by Zhao, Wenqian, Yao, Xufeng, Yu, Ziyang, Chen, Guojin, Ma, Yuzhe, Yu, Bei, Wong, Martin D.F.

    ISSN: 1558-2434
    Published: ACM 29.10.2022
    “…Optical proximity correction (OPC) is a widely-used resolution enhancement technique (RET) for printability optimization. Recently, rigorous numerical…”
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    Conference Proceeding
  3. 3

    Garment Animation NeRF with Color Editing by Wang, Renke, Zhang, Meng, Li, Jun, Yang, Jian

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2024
    Published in Computer graphics forum (01.12.2024)
    “…Generating high‐fidelity garment animations through traditional workflows, from modeling to rendering, is both tedious and expensive. These workflows often…”
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    Journal Article
  4. 4

    Creating a 3D Mesh in A‐pose from a Single Image for Character Rigging by Lee, Seunghwan, Liu, C. Karen

    ISSN: 0167-7055, 1467-8659
    Published: Oxford Blackwell Publishing Ltd 01.12.2024
    Published in Computer graphics forum (01.12.2024)
    “…Learning‐based methods for 3D content generation have shown great potential to create 3D characters from text prompts, videos, and images. However, current…”
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    Journal Article
  5. 5

    Real-Time Continuous Level of Detail Rendering of Point Clouds by Schutz, Markus, Krosl, Katharina, Wimmer, Michael

    ISSN: 2642-5254
    Published: IEEE 01.03.2019
    “…Real-time rendering of large point clouds requires acceleration structures that reduce the number of points drawn on screen. State-of-the art algorithms group…”
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    Conference Proceeding
  6. 6

    FPDsim: A Structural Simulator For Power Grid Analysis Of Flat Panel Display by An, Chengtao, Li, Chunqiao, Li, Xiangqi, Su, Yangfeng, Yang, Fan, Zeng, Xuan

    Published: IEEE 09.07.2023
    “…As the resolution continues to increase, the scale of the power grid of the flat panel display (FPD) becomes huge. This imposes a severe computational…”
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    Conference Proceeding
  7. 7

    Silhouette-Aware Warping for Image-Based Rendering by Chaurasia, Gaurav, Sorkine, Olga, Drettakis, George

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Published in Computer graphics forum (01.06.2011)
    “…Image‐based rendering (IBR) techniques allow capture and display of 3D environments using photographs. Modern IBR pipelines reconstruct proxy geometry using…”
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    Journal Article
  8. 8

    Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR by Feng Zhou, Duh, Henry Been-Lirn, Billinghurst, Mark

    ISBN: 9781424428403, 1424428408
    Published: Washington, DC, USA IEEE Computer Society 15.09.2008
    “…Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the…”
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    Conference Proceeding
  9. 9

    Consolidation of Low-quality Point Clouds from Outdoor Scenes by Wang, Jun, Xu, Kai, Liu, Ligang, Cao, Junjie, Liu, Shengjun, Yu, Zeyun, Gu, Xianfeng David

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.08.2013
    Published in Computer graphics forum (01.08.2013)
    “…The emergence of laser/LiDAR sensors, reliable multi‐view stereo techniques and more recently consumer depth cameras have brought point clouds to the forefront…”
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    Journal Article
  10. 10

    GSAcc: Accelerate 3D Gaussian Splatting via Depth Speculation and Gaussian-centric Rasterization by Yang, Mengtian, Wang, Yipeng, Lo, Chieh-Pu, Zhang, Xiuhao, Oruganti, Sirish, Kulkarni, Jaydeep P.

    Published: IEEE 22.06.2025
    “…D Gaussian Splatting (3DGS) has emerged as a promising real-time photorealistic radiance field rendering technique. Existing GPU and hardware accelerators face…”
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    Conference Proceeding
  11. 11

    Shape Matching via Quotient Spaces by Ovsjanikov, Maks, Mérigot, Quentin, Pătrăucean, Viorica, Guibas, Leonidas

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.08.2013
    Published in Computer graphics forum (01.08.2013)
    “…We introduce a novel method for non‐rigid shape matching, designed to address the symmetric ambiguity problem present when matching shapes with intrinsic…”
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    Journal Article
  12. 12

    Guided Image Filtering for Interactive High-quality Global Illumination by Bauszat, Pablo, Eisemann, Martin, Magnor, Marcus

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Published in Computer graphics forum (01.06.2011)
    “…Interactive computation of global illumination is a major challenge in current computer graphics research. Global illumination heavily affects the visual…”
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    Journal Article
  13. 13

    DTexL: Decoupled Raster Pipeline for Texture Locality by Joseph, Diya, Aragon, Juan L., Parcerisa, Joan-Manuel, Gonzalez, Antonio

    Published: IEEE 01.10.2022
    “…Contemporary GPU architectures have multiple shader cores and a scheduler that distributes work (threads) among them, focusing on load balancing. These load…”
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    Conference Proceeding
  14. 14

    A Volumetric Approach to Predictive Rendering of Fabrics by Schroder, K., Klein, R., Zinke, A.

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Published in Computer graphics forum (01.06.2011)
    “…Efficient physically accurate modeling and rendering of woven cloth at a yarn level is an inherently complicated task due to the underlying geometrical and…”
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    Journal Article
  15. 15

    Locally Adapted Projections to Reduce Panorama Distortions by Kopf, Johannes, Lischinski, Dani, Deussen, Oliver, Cohen‐Or, Daniel, Cohen, Michael

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2009
    Published in Computer graphics forum (01.06.2009)
    “…Displaying panoramic and wide angle views on a flat 2D display surface is necessarily prone to distortions. Perspective projections are limited to fairly…”
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    Journal Article
  16. 16

    Optimizing Environment Maps for Material Depiction by Bousseau, Adrien, Chapoulie, Emmanuelle, Ramamoorthi, Ravi, Agrawala, Maneesh

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Published in Computer graphics forum (01.06.2011)
    “…We present an automated system for optimizing and synthesizing environment maps that enhance the appearance of materials in a scene. We first identify a set of…”
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    Journal Article
  17. 17

    A Ray Tracing Approach to Diffusion Curves by Bowers, John C., Leahey, Jonathan, Wang, Rui

    ISSN: 0167-7055, 1467-8659
    Published: Oxford, UK Blackwell Publishing Ltd 01.06.2011
    Published in Computer graphics forum (01.06.2011)
    “…Diffusion curves [OBW*08] provide a flexible tool to create smooth‐shaded images from curves defined with colors. The resulting image is typically computed by…”
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    Journal Article
  18. 18

    Real-Time Rendering of Stereo-Consistent Contours by Dejing He, Rui Wang, Hujun Bao

    ISSN: 2642-5254
    Published: IEEE 01.03.2019
    “…Line drawing is an important and concise method to depict the shape of an object. Stereo line drawing, a combination of line drawing and stereo rendering, not…”
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    Conference Proceeding
  19. 19

    Interactive Continuous Collision Detection for Topology Changing Models Using Dynamic Clustering by He, Liang, Ortiz, Ricardo, Enquobahrie, Andinet, Manocha, Dinesh

    ISSN: 1931-4027
    Published: United States 01.02.2015
    “…We present a fast algorithm for continuous collision detection between deformable models. Our approach performs no precomputation and can handle general…”
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    Journal Article
  20. 20

    Hardware Acceleration of Robot Scene Perception Algorithms by Liu, Yanqi, Derman, Can Eren, Calderoni, Giuseppe, Bahar, R. Iris

    ISSN: 1558-2434
    Published: Association on Computer Machinery 02.11.2020
    “…Hybrid machine learning algorithms that combine deep learning with probabilistic inference techniques provide highly accurate scene perception for robot…”
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    Conference Proceeding