Suchergebnisse - "Computing methodologies Computer graphics Graphics systems and interfaces Virtual reality"
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Designing VR Music Game for Stress Reduction
ISSN: 2642-5254Veröffentlicht: IEEE 08.03.2025Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (08.03.2025)“… Many individuals experience everyday stress. Effective stress management in daily life is crucial before this stress accumulates. Music has been extensively …”
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Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2021Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“… Previous research on distance estimation in virtual reality (VR) has well established that even for geometrically accurate virtual objects and environments …”
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Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret
ISBN: 9781424453900, 1424453909Veröffentlicht: Washington, DC, USA IEEE Computer Society 01.10.2009Veröffentlicht in 2009 8th IEEE International Symposium on Mixed and Augmented Reality (01.10.2009)“… A within-subject controlled user study examined professional military mechanics using our system to complete 18 common tasks under field conditions …”
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Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality
ISSN: 2642-5254Veröffentlicht: IEEE 01.03.2020Veröffentlicht in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2020)“… Virtual reality (VR) technologies provide a shared platform for collaboration among users in a spatial context. To enhance the quality of social signals during …”
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Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual Realities
Veröffentlicht: IEEE 01.03.2018Veröffentlicht in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“… Using a between-subject design (N = 125) we formed groups of five participants. Participants were represented as simplified avatars and experienced the virtual museum simultaneously, either with or without the augmentations …”
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Interaction and presentation techniques for shake menus in tangible augmented reality
ISBN: 9781424453900, 1424453909Veröffentlicht: Washington, DC, USA IEEE Computer Society 19.10.2009Veröffentlicht in 2009 8th IEEE International Symposium on Mixed and Augmented Reality (19.10.2009)“… We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality …”
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Virtual Therapy Exergame for Upper Extremity Rehabilitation Using Smart Wearable Sensors
ISSN: 2832-2975Veröffentlicht: ACM 01.06.2023Veröffentlicht in IEEE/ACM Conference on Connected Health: Applications, Systems and Engineering Technologies (Online) (01.06.2023)“… We conducted a preliminary study with non-clinical participants (\mathrm{n}=12,7\ \mathrm{F}) . In a 2\times 2 within-subjects study …”
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Interference avoidance in multi-user hand-held augmented reality
ISBN: 9781424453900, 1424453909Veröffentlicht: Washington, DC, USA IEEE Computer Society 19.10.2009Veröffentlicht in 2009 8th IEEE International Symposium on Mixed and Augmented Reality (19.10.2009)“… In a multi-user augmented reality application for a shared physical environment, it is possible for users to interfere with each other. For example, in a …”
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Comparison of head gaze and head and eye gaze within an immersive environment
ISBN: 9780769526973, 0769526977ISSN: 1550-6525Veröffentlicht: Washington, DC, USA IEEE Computer Society 01.01.2006Veröffentlicht in 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications (01.01.2006)“… For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow …”
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A Capture and Access Mechanism for Accurate Recording and Playing of 3D Virtual Environment Simulations
ISBN: 9780769526973, 0769526977ISSN: 1550-6525Veröffentlicht: Washington, DC, USA IEEE Computer Society 02.10.2006Veröffentlicht in 2006 Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications (02.10.2006)“… 3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments subject to emergency situations …”
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Humans-Robots Sliding Collaboration Control in Complex Environments with Adjustable Autonomy
ISBN: 9781467360579, 1467360570Veröffentlicht: IEEE 01.12.2012Veröffentlicht in 2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology (01.12.2012)“… Autonomous agents dealing with partial knowledge about the environment are a classical subject of study for the decision making community …”
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Psychometric reliability of the NeuroVR-based virtual version of the Multiple Errands Test
ISBN: 9781479902965, 1479902969ISSN: 2153-1633Veröffentlicht: IEEE 01.05.2013Veröffentlicht in 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops (01.05.2013)“… ). In a first experiment two independent researchers scored 11 videos, each one of a subject running the VMET …”
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Can two-player games increase motivation in rehabilitation robotics?
ISBN: 1450326587, 9781450326582Veröffentlicht: New York, NY, USA ACM 03.03.2014Veröffentlicht in HRI '14 : proceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction : March 3-6, 2014, Bielefeld, Germany (03.03.2014)“… (cooperating with a human against a computer). All modes were played by 24 healthy subjects who filled out questionnaires about their personality and in-game motivation …”
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Immersion with robots in large virtual environments
ISBN: 145031063X, 9781450310635ISSN: 2167-2121Veröffentlicht: New York, NY, USA ACM 05.03.2012Veröffentlicht in 2012 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI) (05.03.2012)“… An evaluation assessed the conditions under which subjects found the system to be the most immersive …”
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Hear-Through and Mic-Through Augmented Reality: Using Bone Conduction to Display Spatialized Audio
ISBN: 142441749X, 9781424417490Veröffentlicht: Washington, DC, USA IEEE Computer Society 01.11.2007Veröffentlicht in 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (01.11.2007)“… The results show that subjects achieved the best accuracy …”
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Virtual reality: its usefulness for ergonomic analysis
ISBN: 9780780387867, 0780387864Veröffentlicht: Piscataway NJ Winter Simulation Conference 05.12.2004Veröffentlicht in 2004 Winter Simulation Conference (05.12.2004)“… The subjects performed a palletizing task in the virtual environment and then performed the same task in the real environment …”
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Digitally modeling, visualizing and preserving archaeological sites
ISBN: 1581138326, 9781581138320Veröffentlicht: New York, NY, USA ACM 07.06.2004Veröffentlicht in Proceedings of the 4th ACM/IEEE-CS Joint Conference on Digital Libraries (07.06.2004)“… Preserving cultural heritage and historic sites is an important problem. These sites are subject to erosion and vandalism, and, as long-lived artifacts, they have gone through many phases of construction, damage and repair …”
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Evaluating Label Placement for Augmented Reality View Management
ISBN: 0769520065, 9780769520063Veröffentlicht: Washington, DC, USA IEEE Computer Society 07.10.2003Veröffentlicht in Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality (07.10.2003)“… View management, a relatively new area of research inAugmented Reality (AR) applications, is about the spatiallayout of 2D virtual annotations in the view …”
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Visualizing the evolution of a subject domain: a case study
ISBN: 078035897X, 9780780358973Veröffentlicht: Los Alamitos, CA, USA IEEE Computer Society Press 24.10.1999Veröffentlicht in Proceedings of the conference on Visualization '99: celebrating ten years (24.10.1999)“… We explore the potential of information visualization techniques in enhancing existing methodologies for domain analysis and modeling. In this case study, we …”
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Communication Behaviors of Co-Located Users in Collaborative AR Interfaces
ISBN: 9780769517810, 0769517811Veröffentlicht: Washington, DC, USA IEEE Computer Society 30.09.2002Veröffentlicht in Proceedings of the 1st International Symposium on Mixed and Augmented Reality (30.09.2002)“… We conducted two experiments comparing communication behaviors of co-located users in collaborative augmented reality (AR) interfaces. In the first experiment, …”
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