Search Results - "Computing methodologies Computer graphics Graphics systems and interfaces Perception"
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Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR
ISSN: 2642-5254Published: IEEE 01.03.2022Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2022)“…Distance compression, which refers to the underestimation of ego-centric distance to objects, is a common problem in immersive virtual environments. Besides…”
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2
DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation
Published: IEEE 01.10.2019Published in 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (01.10.2019)“…We have been studying augmented reality (AR)-based gustatory manipulation interfaces and previously proposed a gustatory manipulation interface using…”
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3
Semantic Image Fuzzing of AI Perception Systems
ISSN: 1558-1225Published: ACM 01.05.2022Published in 2022 IEEE/ACM 44th International Conference on Software Engineering (ICSE) (01.05.2022)“…Perception systems enable autonomous systems to interpret raw sensor readings of the physical world. Testing of perception systems aims to reveal…”
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4
Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps
ISSN: 2642-5254Published: IEEE 01.03.2021Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2021)“…Most virtual reality (VR) experiences are held in limited physical space; therefore, increasing the physical space's spatial efficiency is an essential task…”
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5
S3C: Spatial Semantic Scene Coverage for Autonomous Vehicles
ISSN: 1558-1225Published: ACM 14.04.2024Published in Proceedings / International Conference on Software Engineering (14.04.2024)“…Autonomous vehicles (AVs) must be able to operate in a wide range of scenarios including those in the long tail distribution that include rare but…”
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6
Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design
ISSN: 2642-5254Published: IEEE 01.03.2019Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…Car interior design, such as dashboard, broadly consists of two parts. One is shape design, where the processes of 2D drawing, 3D modeling and evaluation with…”
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ICthroughVR: Illuminating Cataracts through Virtual Reality
ISSN: 2642-5254Published: IEEE 01.03.2019Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…Vision impairments, such as cataracts, affect the way many people interact with their environment, yet are rarely considered by architects and lighting…”
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8
Effect of Sensory Conflict and Postural Instability on Cybersickness
ISSN: 2642-5254Published: IEEE 01.03.2019Published in Proceedings (IEEE Conference on Virtual Reality and 3D User Interfaces. Online) (01.03.2019)“…Sensory conflict theory and postural instability theory were often tested individually to explain cybersickness in VR systems, but they were seldom…”
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Imaging, Computing, and Human Perception: Three Agents to Usher in the Autonomous Machine Computing Era
ISSN: 1558-2434Published: ACM 27.10.2024Published in Digest of technical papers - IEEE/ACM International Conference on Computer-Aided Design (27.10.2024)“…Autonomous machines such as drones, robots, and even Augmented and Virtual Reality headsets, while are of a computing nature, intimately interact with both the…”
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10
[DC] Scan2Twin: Virtual Reality for Enhanced Anatomical Investigation
Published: IEEE 16.03.2024Published in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (16.03.2024)“…Interpreting 3D information from 2D slices of data points is a no-toriously difficult process, especially in the medical field with its use of scan imaging…”
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11
Human Perception of Swarm Fragmentation
Published: ACM 11.03.2024Published in 2024 19th ACM/IEEE International Conference on Human-Robot Interaction (HRI) (11.03.2024)“…In the context of robot swarms, fragmentation refers to a break¬down in communication and coordination among the robots. This fragmentation can lead to issues…”
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12
Projection Mapping in the Light: A Preliminary Attempt to Substitute Projectors for Room Lights
Published: IEEE 01.01.2023Published in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.01.2023)“…Projection mapping (PM) in a bright room creates the problem of reducing the contrast of the projected texture because ambient lighting elevates the black…”
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13
A Testbed for Exploring Multi-Level Precueing in Augmented Reality
Published: IEEE 01.03.2022Published in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2022)“…Precueing information about upcoming subtasks prior to performing them has the potential to make an entire task faster and easier to accomplish than cueing…”
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14
Effect of Navigation Speed and VR Devices on Cybersickness
Published: IEEE 01.10.2018Published in 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (01.10.2018)“…"Cybertravel" in virtual reality (VR) system can easily provoke cyber-sickness as there are no vestibular cues available during visual optic flow. This study…”
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15
Perceptually-Based Optimization for Radiometric Projector Compensation
Published: IEEE 01.01.2022Published in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.01.2022)“…Radiometric compensation techniques have been proposed to manipulate the appearance of arbitrarily textured surfaces using projectors. However, due to the…”
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16
Are you Seeing what I'm Seeing?: Perceptual Issues with Digital Twins in Virtual Reality
Published: IEEE 01.03.2022Published in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2022)“…With the availability of data and visualization capabilities, digital twins have grown in use cases and entered the virtual reality (VR) realm. Utilizing VR…”
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17
Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display
Published: IEEE 01.03.2022Published in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (01.03.2022)“…Ventral metamers, pairs of images which may differ substantially in the periphery, but are perceptually identical, offer exciting new possibilities in foveated…”
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18
Gaze Guidance in Immersive Environments
Published: IEEE 01.03.2018Published in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“…We investigate the efficiency of five different gaze guidance techniques for immersive environments, probing our peripheral vision's sensitivity to different…”
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19
Light Projection-Induced Illusion for Controlling Object Color
Published: IEEE 01.03.2018Published in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01.03.2018)“…Using projection mapping, we can control the appearance of realworld objects by projecting colored light onto them. Because a projector can only add…”
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20
Perception thresholds for augmented reality navigation schemes in large distances
ISBN: 9781424428403, 1424428408Published: Washington, DC, USA IEEE Computer Society 01.09.2008Published in 2008 7th IEEE International Symposium on Mixed and Augmented Reality (01.09.2008)“…Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To…”
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