Výsledky vyhledávání - "Computing methodologies Computer graphics Graphics systems and interfaces"

  1. 1

    Designing VR Music Game for Stress Reduction Autor Kim, Kirak, Kim, Hyojin, Choi, Youjin, Nam, Juhan, Lee, Jeongmi

    ISSN: 2642-5254
    Vydáno: IEEE 08.03.2025
    “…Many individuals experience everyday stress. Effective stress management in daily life is crucial before this stress accumulates. Music has been extensively…”
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  2. 2

    AR Interfaces for Disocclusion-A Comparative Study Autor Liao, Shuqi, Zhou, Yuqi, Popescu, Voicu

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2023
    “… The interfaces are compared in a within-subjects study (N = 33) over four tasks: counting dynamic spheres, pointing to the direction of an occluded person, finding the closest object to a given object, and finding pairs of matching numbers…”
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  3. 3

    Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret Autor Henderson, Steven J., Feiner, Steven

    ISBN: 9781424453900, 1424453909
    Vydáno: Washington, DC, USA IEEE Computer Society 01.10.2009
    “… A within-subject controlled user study examined professional military mechanics using our system to complete 18 common tasks under field conditions…”
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  4. 4

    Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality Autor Choudhary, Zubin, Gottsacker, Matthew, Kim, Kangsoo, Schubert, Ryan, Stefanucci, Jeanine, Bruder, Gerd, Welch, Gregory F.

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2021
    “…Previous research on distance estimation in virtual reality (VR) has well established that even for geometrically accurate virtual objects and environments…”
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  5. 5

    Dynamic Maps for Exploring and Browsing Shapes Autor Kleiman, Yanir, Fish, Noa, Lanir, Joel, Cohen-Or, Daniel

    ISSN: 0167-7055, 1467-8659
    Vydáno: Oxford, UK Blackwell Publishing Ltd 01.08.2013
    Vydáno v Computer graphics forum (01.08.2013)
    “…Large datasets of 3D objects require an intuitive way to browse and quickly explore shapes from the collection. We present a dynamic map of shapes where…”
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  6. 6

    Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality Autor Choudhary, Zubin, Kim, Kangsoo, Schubert, Ryan, Bruder, Gerd, Welch, Gregory F.

    ISSN: 2642-5254
    Vydáno: IEEE 01.03.2020
    “…Virtual reality (VR) technologies provide a shared platform for collaboration among users in a spatial context. To enhance the quality of social signals during…”
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  7. 7

    Interaction and presentation techniques for shake menus in tangible augmented reality Autor White, Sean, Feng, David, Feiner, Steven

    ISBN: 9781424453900, 1424453909
    Vydáno: Washington, DC, USA IEEE Computer Society 19.10.2009
    “… We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality…”
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  8. 8

    Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual Realities Autor Roth, Daniel, Klelnbeck, Constantin, Feigl, Tobias, Mutschler, Christopher, Latoschik, Marc Erich

    Vydáno: IEEE 01.03.2018
    “… Using a between-subject design (N = 125) we formed groups of five participants. Participants were represented as simplified avatars and experienced the virtual museum simultaneously, either with or without the augmentations…”
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  9. 9

    Interference avoidance in multi-user hand-held augmented reality Autor Oda, Ohan, Feiner, Steven

    ISBN: 9781424453900, 1424453909
    Vydáno: Washington, DC, USA IEEE Computer Society 19.10.2009
    “…In a multi-user augmented reality application for a shared physical environment, it is possible for users to interfere with each other. For example, in a…”
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  10. 10

    Virtual Therapy Exergame for Upper Extremity Rehabilitation Using Smart Wearable Sensors Autor Baron, Lauren, Chheang, Vuthea, Chaudhari, Amit, Liaqat, Arooj, Chandrasekaran, Aishwarya, Wang, Yufan, Cashaback, Joshua, Thostenson, Erik, Barmaki, Roghayeh Leila

    ISSN: 2832-2975
    Vydáno: ACM 01.06.2023
    “… We conducted a preliminary study with non-clinical participants (\mathrm{n}=12,7\ \mathrm{F}) . In a 2\times 2 within-subjects study…”
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  11. 11

    Distributed Optimization for Shadow Removal in Spatial Augmented Reality Autor Tsukamoto, Jun, Iwai, Daisuke, Kashima, Kenji

    Vydáno: IEEE 01.09.2016
    “… In our previous work, we proposed a distributed feedback algorithm, which is implementable in cooperative projection environments subject to data transfer constraints between components…”
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  12. 12

    Comparison of head gaze and head and eye gaze within an immersive environment Autor Murray, Norman, Roberts, Dave

    ISBN: 9780769526973, 0769526977
    ISSN: 1550-6525
    Vydáno: Washington, DC, USA IEEE Computer Society 01.01.2006
    “…For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow…”
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  13. 13

    Psychometric reliability of the NeuroVR-based virtual version of the Multiple Errands Test Autor Cipresso, Pietro, Serino, Silvia, Pedroli, Elisa, Riva, Giuseppe, Albani, Giovanni

    ISBN: 9781479902965, 1479902969
    ISSN: 2153-1633
    Vydáno: IEEE 01.05.2013
    “…). In a first experiment two independent researchers scored 11 videos, each one of a subject running the VMET…”
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  14. 14

    A Capture and Access Mechanism for Accurate Recording and Playing of 3D Virtual Environment Simulations Autor Boukerche, Azzedine, Lopes, Altieres Ribeiro, de Araujo, Regina Borges

    ISBN: 9780769526973, 0769526977
    ISSN: 1550-6525
    Vydáno: Washington, DC, USA IEEE Computer Society 02.10.2006
    “…3D virtual environments (3DVEs), wireless sensor networks and context aware computing can be integrated for accurate monitoring of physical environments subject to emergency situations…”
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  15. 15

    Hear-Through and Mic-Through Augmented Reality: Using Bone Conduction to Display Spatialized Audio Autor Lindeman, Robert W., Noma, Haruo, de Barros, Paulo Goncalves

    ISBN: 142441749X, 9781424417490
    Vydáno: Washington, DC, USA IEEE Computer Society 01.11.2007
    “… The results show that subjects achieved the best accuracy…”
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  16. 16

    Humans-Robots Sliding Collaboration Control in Complex Environments with Adjustable Autonomy Autor Cote, Nicolas, Canu, Arnaud, Bouzid, Maroua, Mouaddib, Abdel-Iillah

    ISBN: 9781467360579, 1467360570
    Vydáno: IEEE 01.12.2012
    “…Autonomous agents dealing with partial knowledge about the environment are a classical subject of study for the decision making community…”
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  17. 17

    Can two-player games increase motivation in rehabilitation robotics? Autor Novak, Domen, Nagle, Aniket, Riener, Robert

    ISBN: 1450326587, 9781450326582
    Vydáno: New York, NY, USA ACM 03.03.2014
    “… (cooperating with a human against a computer). All modes were played by 24 healthy subjects who filled out questionnaires about their personality and in-game motivation…”
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  18. 18

    Virtual reality: its usefulness for ergonomic analysis Autor Whitman, Lawrence E., Jorgensen, Michael, Hathiyari, Kuresh, Malzahn, Don

    ISBN: 9780780387867, 0780387864
    Vydáno: Piscataway NJ Winter Simulation Conference 05.12.2004
    Vydáno v 2004 Winter Simulation Conference (05.12.2004)
    “… The subjects performed a palletizing task in the virtual environment and then performed the same task in the real environment…”
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  19. 19

    Immersion with robots in large virtual environments Autor Xie, Xianshi, Lin, Qiufeng, Wu, Haojie, Adams, Julie A., Bodenheimer, Bobby E.

    ISBN: 145031063X, 9781450310635
    ISSN: 2167-2121
    Vydáno: New York, NY, USA ACM 05.03.2012
    “… An evaluation assessed the conditions under which subjects found the system to be the most immersive…”
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  20. 20

    Communication Behaviors of Co-Located Users in Collaborative AR Interfaces Autor Kiyokawa, K., Billinghurst, M., Hayes, S. E., Gupta, A., Sannohe, Y., Kato, H.

    ISBN: 9780769517810, 0769517811
    Vydáno: Washington, DC, USA IEEE Computer Society 30.09.2002
    “…We conducted two experiments comparing communication behaviors of co-located users in collaborative augmented reality (AR) interfaces. In the first experiment,…”
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